feat: add UI controls for color correction and fix DLAA multiplier

This commit is contained in:
MSXYZ-GenAI
2026-04-21 00:51:23 +03:00
parent 728d787a1e
commit a00ed4e8dc
+2 -3
View File
@@ -80,9 +80,9 @@ class VideoTAADLAA:
"required": {
"images": ("IMAGE",),
"taa_strength": ("FLOAT", {"default": 0.30, "min": 0, "max": 1, "step": 0.05}),
"taa_alpha": ("FLOAT", {"default": 0.25, "min": 0, "max": 0.9, "step": 0.01}),
"taa_alpha": ("FLOAT", {"default": 0.20, "min": 0, "max": 0.9, "step": 0.01}),
"motion_sensitivity": ("FLOAT", {"default": 0.1, "min": 0.0, "max": 0.3, "step": 0.01}),
"jitter_scale": ("FLOAT", {"default": 0.2, "min": 0, "max": 1, "step": 0.01}),
"jitter_scale": ("FLOAT", {"default": 0.1, "min": 0, "max": 1, "step": 0.01}),
"dlaa_strength": ("FLOAT", {"default": 0.40, "min": 0, "max": 1, "step": 0.05}),
"edge_threshold": ("FLOAT", {"default": 0.25, "min": 0.05, "max": 0.35, "step": 0.01}),
"blur_radius": ("INT", {"default": 0, "min": 0, "max": 5, "step": 1}),
@@ -167,7 +167,6 @@ class VideoTAADLAA:
luma_res = 0.2126*residual[:,0:1] + 0.7152*residual[:,1:2] + 0.0722*residual[:,2:3]
# Magic Numbers
rgb = rgb + (luma_res * dlaa_strength * 1.25)
rgb = rgb * (1.0 + dlaa_strength * 0.3)