Files
SOLRICKS-comfyui-solricks/config.py
T

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Python

# Video TAA + DLAA node defaults
# MSXYZ
NODE_DEFAULTS = {
# Model blend
"model_weight": 1.00,
"dlaa_blend_scale": 1.00,
# TAA / jitter
"taa_alpha": 0.10,
"jitter_scale": 0.20,
"edge_threshold": 0.15,
# Highlight handling
"tone_curve_bias": 0.6,
"highlight_pre_blend": 0.15,
"highlight_post_blend": 0.08,
"highlight_threshold": 0.85,
"highlight_slope": 12.0,
# Detail shaping
"detail_base_scale": 9.0,
"detail_ref_scale": 0.02,
"detail_min_scale": 6.0,
"detail_max_scale": 12.0,
"detail_min_gain": 0.10,
"detail_max_gain": 0.26,
"detail_edge_boost": 0.35,
"detail_highlight_suppression": 0.5,
# Edge detail
"edge_sharp_threshold": 0.08,
"edge_sharp_slope": 12.0,
"edge_aa_slope": 14.0,
"edge_detail_limit_scale": 0.7,
# Motion handling
"motion_gate_scale": 12.0,
"jitter_motion_damping": 8.0,
# Dark-area detail behavior
"detail_dark_luma_start": 0.20,
"detail_dark_luma_range": 0.30,
"detail_dark_mix_base": 0.6,
"detail_dark_mix_scale": 0.4,
# Detail limits
"fine_detail_limit": 0.15,
"detail_highlight_pre_scale": 0.45,
"detail_highlight_post_scale": 0.50,
"detail_blend_boost": 1.12,
# Auto preset motion thresholds
"auto_default_scene_motion": 0.02,
"auto_static_motion_threshold": 0.015,
"auto_balanced_motion_threshold": 0.045,
# Luma / saturation boost
"luma_boost_base": 0.03,
"saturation_boost_base": 0.06,
"luma_highlight_protect": 0.6,
"saturation_highlight_protect": 0.5,
# Texture pass
"texture_pass_enabled": True,
"texture_tile_overlap": 32,
"texture_log_interval": 30,
}