Disabled min and max value checking to allow manually setting values outside the defined range. This can also be done by pressing a Ctrl key while moving the slider.
This commit is contained in:
Max Smirnov
2024-06-11 15:09:27 +03:00
committed by GitHub
parent 451d6ec8c4
commit 916e5cc5b5
+6 -7
View File
@@ -1,4 +1,4 @@
// ComfyUI.mxToolkit.Slider v.0.9 - Max Smirnov 2024
// ComfyUI.mxToolkit.Slider v.0.9c - Max Smirnov 2024
import { app } from "../../scripts/app.js";
class MXSlider
@@ -46,12 +46,10 @@ class MXSlider
if (this.properties.step <= 0) this.properties.step = 1;
if ( isNaN(this.properties.value) ) this.properties.value = this.properties.min;
if ( this.properties.min >= this.properties.max ) this.properties.max = this.properties.min+this.properties.step;
if ( this.properties.value < this.properties.min ) this.properties.value = this.properties.min;
if ( this.properties.value > this.properties.max ) this.properties.value = this.properties.max;
this.properties.decimals = Math.floor(this.properties.decimals);
if (this.properties.decimals>4) this.properties.decimals = 4;
if (this.properties.decimals<0) this.properties.decimals = 0;
this.intpos.x = (this.properties.value-this.properties.min)/(this.properties.max-this.properties.min);
this.intpos.x = clamp((this.properties.value-this.properties.min)/(this.properties.max-this.properties.min),0,1);
if ((this.properties.decimals > 0 && this.outputs[0].type !== "FLOAT") || (this.properties.decimals === 0 && this.outputs[0].type !== "INT"))
if (this.outputs[0].links !== null)
for (let i = this.outputs[0].links.length; i > 0; i--)
@@ -102,6 +100,7 @@ class MXSlider
if ( e.canvasY < this.pos[1]+shiftLeft-5 || e.canvasY > this.pos[1]+this.size[1]-shiftLeft+5 ) return false;
if ( e.canvasY - this.pos[1] < 0 ) return false;
this.capture = true;
this.unlock = false;
this.captureInput(true);
this.onMouseMove(e);
return true;
@@ -114,15 +113,15 @@ class MXSlider
let rn = Math.pow(10,this.properties.decimals);
let vX = (e.canvasX - this.pos[0] - shiftLeft)/(this.size[0]-shiftRight-shiftLeft);
if (e.ctrlKey) this.unlock = true;
if (e.shiftKey !== this.properties.snap)
{
let step = this.properties.step/(this.properties.max - this.properties.min);
vX = Math.round(vX/step)*step;
}
if ( vX < 0 ) { vX = 0 } else if ( vX > 1 ) { vX = 1 }
this.intpos.x = vX;
this.properties.value = Math.round(rn*(this.properties.min + (this.properties.max - this.properties.min) * this.intpos.x))/rn;
this.intpos.x = clamp(vX, 0, 1);
this.properties.value = Math.round(rn*(this.properties.min + (this.properties.max - this.properties.min) * ((this.unlock)?vX:this.intpos.x)))/rn;
this.updateThisNodeGraph();
if ( this.properties.value !== prevX ) this.graph.setisChangedFlag(this.id);