Update
Disabled min and max value checking to allow manually setting values outside the defined range. This can also be done by pressing a Ctrl key while moving the slider.
This commit is contained in:
+6
-7
@@ -1,4 +1,4 @@
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// ComfyUI.mxToolkit.Slider v.0.9 - Max Smirnov 2024
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// ComfyUI.mxToolkit.Slider v.0.9c - Max Smirnov 2024
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import { app } from "../../scripts/app.js";
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class MXSlider
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@@ -46,12 +46,10 @@ class MXSlider
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if (this.properties.step <= 0) this.properties.step = 1;
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if ( isNaN(this.properties.value) ) this.properties.value = this.properties.min;
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if ( this.properties.min >= this.properties.max ) this.properties.max = this.properties.min+this.properties.step;
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if ( this.properties.value < this.properties.min ) this.properties.value = this.properties.min;
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if ( this.properties.value > this.properties.max ) this.properties.value = this.properties.max;
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this.properties.decimals = Math.floor(this.properties.decimals);
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if (this.properties.decimals>4) this.properties.decimals = 4;
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if (this.properties.decimals<0) this.properties.decimals = 0;
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this.intpos.x = (this.properties.value-this.properties.min)/(this.properties.max-this.properties.min);
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this.intpos.x = clamp((this.properties.value-this.properties.min)/(this.properties.max-this.properties.min),0,1);
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if ((this.properties.decimals > 0 && this.outputs[0].type !== "FLOAT") || (this.properties.decimals === 0 && this.outputs[0].type !== "INT"))
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if (this.outputs[0].links !== null)
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for (let i = this.outputs[0].links.length; i > 0; i--)
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@@ -102,6 +100,7 @@ class MXSlider
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if ( e.canvasY < this.pos[1]+shiftLeft-5 || e.canvasY > this.pos[1]+this.size[1]-shiftLeft+5 ) return false;
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if ( e.canvasY - this.pos[1] < 0 ) return false;
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this.capture = true;
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this.unlock = false;
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this.captureInput(true);
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this.onMouseMove(e);
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return true;
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@@ -114,15 +113,15 @@ class MXSlider
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let rn = Math.pow(10,this.properties.decimals);
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let vX = (e.canvasX - this.pos[0] - shiftLeft)/(this.size[0]-shiftRight-shiftLeft);
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if (e.ctrlKey) this.unlock = true;
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if (e.shiftKey !== this.properties.snap)
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{
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let step = this.properties.step/(this.properties.max - this.properties.min);
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vX = Math.round(vX/step)*step;
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}
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if ( vX < 0 ) { vX = 0 } else if ( vX > 1 ) { vX = 1 }
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this.intpos.x = vX;
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this.properties.value = Math.round(rn*(this.properties.min + (this.properties.max - this.properties.min) * this.intpos.x))/rn;
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this.intpos.x = clamp(vX, 0, 1);
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this.properties.value = Math.round(rn*(this.properties.min + (this.properties.max - this.properties.min) * ((this.unlock)?vX:this.intpos.x)))/rn;
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this.updateThisNodeGraph();
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if ( this.properties.value !== prevX ) this.graph.setisChangedFlag(this.id);
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