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Author SHA1 Message Date
Ivor StrelarandClaude Opus 5 aef1cc5968 fix: retry a cut-off batch as two smaller halves instead of failing
A batch whose reply ran past the model's length limit came back as truncated
JSON and aborted the whole run — hit in practice on batch 7 of 7, after the
first 90 of 101 assets had already been catalogued successfully.

Parse failures now raise BatchParseError, which the batch runner handles by
splitting the file list in half and retrying each side, recursively. Normal
batches are unaffected; only a batch that actually fails to parse pays for a
retry, and each half that succeeds is merged and checkpointed immediately.

A single asset that still cannot be parsed stops the run with a message naming
that file, so the recursion always terminates.

Verified with a stubbed CLI: a reply truncating above 4 files descends
12 -> 6 -> 3+3 per side and catalogues all 12, and the worst case where every
reply truncates stops after 3 calls with the checkpoint intact.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-12 11:03:06 +02:00
Ivor StrelarandClaude Sonnet 5 d3e8e6d470 fix: process library builder in batches to stop the turn/cost blowup
A single session asking Claude to open an entire large library, compose one
manifest, and write it via the Write tool could spiral to 200-400+ turns and
tens of dollars of subscription usage with nothing produced (is_error: true,
reported on a 101-asset library). Rewritten so each Claude call handles only
batch_size assets (default 15) and replies with JSON only — the node itself
assembles and writes the final manifest, so Claude is never given a
file-writing tool for this.

Progress is tracked in a hidden, atomically-written checkpoint
(.sf_library_builder_checkpoint.json, cleared on success). A failed or
interrupted run resumes from the same settings instead of re-paying for
finished batches.

Verified on 45 synthetic assets: 16 turns and ~$0.08 per batch of 15 (vs.
198-401 turns and $25-130 for 101 assets before), and confirmed resume by
pre-seeding a checkpoint and watching it skip the already-done batches while
preserving their entries and reusing the established art_style.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-12 10:16:46 +02:00
3 changed files with 362 additions and 150 deletions
+16
View File
@@ -123,6 +123,22 @@ anything. Turn it on once you're happy, or paste the text in yourself.
Start in **manifest only**. Reorganising is genuinely useful on a folder of `IMG_0021.png` and
`final_v2 copy.png`, but it moves real files — try it on a copy first.
**Large libraries are processed in batches, not one session.** `batch_size` (default 15) caps
how many assets Claude handles per call — asking it to hold a whole large library open, compose
one giant manifest, and write the file all in a single uninterrupted session is what used to
blow up in turns and cost on libraries of 100+ assets, with nothing produced at the end. Each
batch now only reads its own assets and replies with JSON; the node assembles and writes the
manifest itself, so no file-writing tool is ever handed to Claude for this.
A hidden checkpoint (`.sf_library_builder_checkpoint.json`, removed automatically on success)
tracks which assets are already catalogued. If a run fails or times out partway, rerunning with
the same settings **resumes** — finished batches are skipped, not re-paid for.
If a batch's reply comes back **cut off** — the model ran past its reply length limit partway
through describing a wordy set of assets — that batch is automatically **retried as two smaller
halves**, repeatedly if needed, rather than failing the run. You'll see it in the log as
`Batch 7/7: the reply was cut off… Retrying as two batches of 5 and 6`.
#### Using SF Claude Asset Director
Give it a folder of assets and a brief; it returns the references Claude chose and the prompt
+345 -149
View File
@@ -1,11 +1,11 @@
# ABOUTME: Claude surveys a folder of game assets and writes a searchable manifest for it
# ABOUTME: Can optionally reorganise and rename the files; read-only by default
# ABOUTME: Processes assets in small batches with a resumable checkpoint, so a failure costs little
import hashlib
import json
import os
import re
import shutil
import subprocess
import tempfile
import time
from .sf_claude_code import MODEL_CHOICES, find_claude_binary
@@ -18,27 +18,16 @@ MODE_IN_PLACE = "organise in place"
MODES = [MODE_MANIFEST, MODE_COPY, MODE_IN_PLACE]
SCHEMA_VERSION = "sf-asset-library/1"
CHECKPOINT_NAME = ".sf_library_builder_checkpoint.json"
# What the manifest has to contain for SF Claude Asset Director to search it well:
# one flat list (cheaper to scan than a tree), the same keys on every entry, a
# one-sentence description carrying the meaning, and a project-level art style so
# generated prompts stay consistent across the whole library.
SCHEMA_SPEC = """{
"schema": "sf-asset-library/1",
"project": "<short project name>",
"art_style": "<one sentence describing the shared visual style of the whole library>",
"generated": "<YYYY-MM-DD>",
"assets": [
{
"file": "<path relative to the library root, exactly as it exists on disk>",
"name": "<short human name>",
"category": "<character|environment|prop|ui|vfx|other>",
"subcategory": "<hero|enemy|npc|location|background|weapon|icon|...>",
"archetype": "<for characters: tank|healer|rogue|mage|boss|minion|... else omit>",
"tags": ["<lowercase keyword>", "..."],
"desc": "<one sentence: what it depicts, pose/view, dominant colours>"
}
]
ASSET_SCHEMA_SPEC = """{
"file": "<path relative to the library root, exactly as it exists on disk>",
"name": "<short human name>",
"category": "<character|environment|prop|ui|vfx|other>",
"subcategory": "<hero|enemy|npc|location|background|weapon|icon|...>",
"archetype": "<for characters: tank|healer|rogue|mage|boss|minion|... else omit>",
"tags": ["<lowercase keyword>", "..."],
"desc": "<one sentence: what it depicts, pose/view, dominant colours>"
}"""
DEFAULT_SYSTEM_PROMPT = """You are cataloguing a game asset library.
@@ -51,7 +40,7 @@ library over inventing a new word per asset."""
def scan_assets(root):
"""Image files under `root`, relative to it."""
"""Image files under `root`, relative to it, in a stable sorted order."""
found = []
for folder, dirs, names in os.walk(root):
dirs[:] = [d for d in dirs if not d.startswith(".")]
@@ -61,50 +50,114 @@ def scan_assets(root):
return sorted(found)
def chunk(items, size):
for i in range(0, len(items), size):
yield items[i : i + size]
class BatchParseError(RuntimeError):
"""Claude's reply was not usable JSON.
Nearly always a reply that ran past its length limit and stopped partway,
which a smaller batch fixes — so the caller retries by splitting rather than
giving up.
"""
def extract_json(text):
"""The JSON object out of a reply that may be fenced or prefaced."""
start, end = text.find("{"), text.rfind("}")
if start == -1 or end <= start:
raise RuntimeError(f"Claude did not return JSON. It said: {text.strip()[:300]}")
raise BatchParseError("the reply stopped before any complete JSON object")
body = text[start : end + 1]
try:
return json.loads(body)
except json.JSONDecodeError as e:
raise RuntimeError(f"Claude's JSON could not be parsed ({e}): {body[:300]}")
raise BatchParseError(f"the reply was cut off or malformed ({e})")
def build_instruction(mode, assets, project_notes, manifest_name, write_manifest, out_dir):
"""The task description handed to Claude."""
def canonicalize(claude_path, expected):
"""Map Claude's returned file path onto one of the paths we actually asked
about, tolerating a leading './' or a basename-only answer."""
cleaned = (claude_path or "").strip().lstrip("./")
if cleaned in expected:
return cleaned
base = os.path.basename(cleaned).lower()
for candidate in expected:
if os.path.basename(candidate).lower() == base:
return candidate
return cleaned
def checkpoint_key(mode, manifest_name, system_prompt, project_notes, all_files):
"""A fingerprint of this exact job, so a checkpoint only resumes a matching rerun."""
payload = json.dumps(
{
"mode": mode,
"manifest_name": manifest_name,
"system_prompt": system_prompt,
"project_notes": project_notes,
"files": all_files,
},
sort_keys=True,
)
return hashlib.sha256(payload.encode("utf-8")).hexdigest()[:16]
def load_checkpoint(root, key):
path = os.path.join(root, CHECKPOINT_NAME)
if not os.path.isfile(path):
return None
try:
with open(path, encoding="utf-8") as f:
data = json.load(f)
except (OSError, json.JSONDecodeError):
return None
return data if data.get("key") == key else None
def save_checkpoint(root, key, project, art_style, done_assets):
"""Atomic write, so a crash mid-save can't corrupt the checkpoint."""
path = os.path.join(root, CHECKPOINT_NAME)
data = {"key": key, "project": project, "art_style": art_style, "done_assets": done_assets}
fd, tmp = tempfile.mkstemp(dir=root, prefix=".sf_checkpoint_")
try:
with os.fdopen(fd, "w", encoding="utf-8") as f:
json.dump(data, f)
os.replace(tmp, path)
except Exception:
if os.path.exists(tmp):
os.remove(tmp)
raise
def clear_checkpoint(root):
path = os.path.join(root, CHECKPOINT_NAME)
if os.path.isfile(path):
os.remove(path)
def build_batch_instruction(mode, batch_files, total_count, project_notes, established, out_dir):
"""The task description for ONE batch call — scoped to just its own files."""
parts = [
f"You are building an asset library manifest for {len(assets)} image file(s)."
f"You are cataloguing {len(batch_files)} file(s) from one batch of a "
f"{total_count}-file game asset library. You only need to handle the "
f"files listed below — nothing else exists from your point of view."
]
if project_notes.strip():
parts.append(f"About this project:\n{project_notes.strip()}")
listing = "\n".join(f" {name}" for name in assets)
parts.append(f"The files, relative to your working directory:\n{listing}")
listing = "\n".join(f" {name}" for name in batch_files)
parts.append(f"Your files for this batch:\n{listing}")
parts.append(
"Open each image with the Read tool before describing it. Work through them "
"Open each one with the Read tool before describing it. Work through them "
"steadily; do not guess from a filename."
)
if mode == MODE_MANIFEST:
parts.append(
"Do NOT move, rename, copy or delete anything. This is a survey only."
)
if write_manifest:
parts.append(
f"When you have seen them all, write the manifest to `{manifest_name}` "
f"in the working directory using the Write tool, then reply with the "
f"word DONE and nothing else."
)
else:
parts.append(
"When you have seen them all, reply with ONLY the manifest JSON — no "
"commentary, no code fence."
)
parts.append("Do NOT move, rename, copy or delete anything. This is a survey only.")
else:
where = (
f"a new folder at `{out_dir}`, leaving the originals untouched"
@@ -112,22 +165,43 @@ def build_instruction(mode, assets, project_notes, manifest_name, write_manifest
else "the working directory itself"
)
parts.append(
f"Then reorganise the library into {where}:\n"
f"- Group files into folders by category, e.g. characters/heroes, "
f"characters/enemies, environments, props, ui, vfx.\n"
f"- Rename to lowercase_with_underscores, descriptive of the subject, no "
f"spaces and no version noise. Keep the original extension.\n"
f"- Never discard a file. Every input must end up somewhere.\n"
f"- Use Bash (cp for a copy, mv in place) to do the moving."
f"Then reorganise ONLY these files into {where}:\n"
f"- Group by category, e.g. characters/heroes, characters/enemies, "
f"environments, props, ui, vfx.\n"
f"- Rename to lowercase_with_underscores, descriptive of the subject, "
f"no spaces, no version noise. Keep the original extension.\n"
f"- Never discard a file.\n"
f"- Use Bash (cp for a copy, mv in place) to do the moving.\n"
f"The `file` field of each asset must be its path AFTER reorganising, "
f"relative to the library root."
)
if established:
project, art_style = established
parts.append(
f"The `file` field of every asset must be the path AFTER reorganising, "
f"relative to the library root. Write the manifest to `{manifest_name}` at "
f"the root of the reorganised library, then reply with the word DONE and "
f"nothing else."
f"This library's project name and art style are already settled by an "
f"earlier batch — reuse them exactly, do not invent new ones:\n"
f' project: "{project}"\n art_style: "{art_style}"'
)
parts.append(
f"Reply with ONLY a JSON object of this shape — no commentary, no code "
f"fence, no other top-level keys:\n"
f'{{"assets": [{ASSET_SCHEMA_SPEC}]}}\n'
f"The assets array must contain exactly one entry per file listed above."
)
else:
parts.append(
f"You are establishing this library's project name and art style for "
f"the first time — later batches will reuse whatever you choose here, "
f"so make `art_style` a precise sentence covering the whole library's "
f"visual approach, not just these files.\n"
f"Reply with ONLY a JSON object of this shape — no commentary, no code "
f"fence:\n"
f'{{"project": "<short project name>", "art_style": "<one sentence>", '
f'"assets": [{ASSET_SCHEMA_SPEC}]}}\n'
f"The assets array must contain exactly one entry per file listed above."
)
parts.append(f"The manifest must match this shape exactly:\n{SCHEMA_SPEC}")
return "\n\n".join(parts)
@@ -136,6 +210,11 @@ class SFClaudeLibraryBuilder:
Surveys a folder of game assets and writes a manifest describing each one,
so SF Claude Asset Director can choose between them without opening images.
Processes assets in small batches rather than one session, because a single
session covering a large library can blow up in turns and cost with nothing
to show for it. A checkpoint records finished batches, so a failed or
interrupted run resumes instead of re-paying for work already done.
Read-only by default. It can also reorganise and rename the files, into a
copy or in place, when you ask it to.
"""
@@ -146,11 +225,7 @@ class SFClaudeLibraryBuilder:
"required": {
"library_path": (
"STRING",
{
"multiline": False,
"default": "",
"tooltip": "Folder holding the assets to catalogue.",
},
{"multiline": False, "default": "", "tooltip": "Folder holding the assets to catalogue."},
),
"mode": (
MODES,
@@ -166,11 +241,7 @@ class SFClaudeLibraryBuilder:
),
"output_path": (
"STRING",
{
"multiline": False,
"default": "",
"tooltip": "Destination folder, for 'organise into a copy' only.",
},
{"multiline": False, "default": "", "tooltip": "Destination folder, for 'organise into a copy' only."},
),
"project_notes": (
"STRING",
@@ -193,10 +264,7 @@ class SFClaudeLibraryBuilder:
),
"manifest_name": (
"STRING",
{
"default": "manifest.json",
"tooltip": "Filename for the manifest, written at the library root.",
},
{"default": "manifest.json", "tooltip": "Filename for the manifest, written at the library root."},
),
"write_manifest": (
"BOOLEAN",
@@ -208,6 +276,20 @@ class SFClaudeLibraryBuilder:
),
},
),
"batch_size": (
"INT",
{
"default": 15,
"min": 3,
"max": 50,
"step": 1,
"tooltip": (
"Assets per Claude call. Keeps each session small enough to "
"finish reliably — a failed batch only costs that batch, not "
"the whole library, and a rerun resumes rather than restarts."
),
},
),
"model": (
MODEL_CHOICES,
{"default": "default", "tooltip": "Which Claude model does the cataloguing."},
@@ -215,14 +297,11 @@ class SFClaudeLibraryBuilder:
"timeout_seconds": (
"INT",
{
"default": 1800,
"default": 300,
"min": 60,
"max": 7200,
"step": 60,
"tooltip": (
"Allow roughly 5 seconds per asset. 100 assets needs about "
"10 minutes."
),
"max": 1800,
"step": 30,
"tooltip": "Per BATCH, not per library. Budget roughly 5s per asset in the batch.",
},
),
"seed": (
@@ -249,6 +328,11 @@ category, archetype, tags and a one-line description — plus a project-level ar
style. **SF Claude Asset Director** then searches that manifest instead of
opening images.
Processes **batch_size** assets per Claude call rather than the whole library at
once, and tracks progress in a hidden checkpoint file. If a run fails partway,
rerunning with the same settings resumes from where it stopped instead of
re-paying for batches already done.
Defaults to **manifest only**, which touches nothing: you get the JSON as text to
read and save yourself. Switch `write_manifest` on to have it saved into the
library, or change `mode` to let Claude reorganise and rename the files too.
@@ -256,8 +340,20 @@ library, or change `mode` to let Claude reorganise and rename the files too.
Budget about 5 seconds per asset — it opens every image.
"""
def build(self, library_path, mode, output_path, project_notes, system_prompt,
manifest_name, write_manifest, model, timeout_seconds, seed):
def build(
self,
library_path,
mode,
output_path,
project_notes,
system_prompt,
manifest_name,
write_manifest,
batch_size,
model,
timeout_seconds,
seed,
):
root = os.path.expanduser(library_path.strip())
if not root or not os.path.isdir(root):
raise ValueError(f"library_path is not a folder: {library_path!r}")
@@ -281,94 +377,194 @@ Budget about 5 seconds per asset — it opens every image.
if not assets:
raise ValueError(f"No image files found in {root}")
writes_file = write_manifest or mode != MODE_MANIFEST
tools = "Read" if mode == MODE_MANIFEST and not write_manifest else "Read,Write,Bash"
key = checkpoint_key(mode, manifest_name, system_prompt, project_notes, assets)
checkpoint = load_checkpoint(root, key)
done_by_file = {}
project = art_style = None
if checkpoint:
project = checkpoint.get("project")
art_style = checkpoint.get("art_style")
for entry in checkpoint.get("done_assets", []):
if entry.get("file"):
done_by_file[entry["file"]] = entry
print(
f"[SF Claude Library Builder] Resuming — {len(done_by_file)}/{len(assets)} "
f"asset(s) already catalogued from a previous run."
)
command = [
binary,
"-p",
build_instruction(mode, assets, project_notes, manifest_name,
writes_file, out_dir),
"--output-format",
"json",
"--allowedTools",
tools,
]
if system_prompt.strip():
command += ["--append-system-prompt", system_prompt.strip()]
if model != "default":
command += ["--model", model]
# Claude only ever reads images and replies with JSON; the node writes the
# manifest itself, and the Write tool is never offered. Bash is needed
# only to move/rename files in the organise modes.
tools = "Read" if mode == MODE_MANIFEST else "Read,Bash"
batches = list(chunk(assets, max(1, batch_size)))
print(
f"[SF Claude Library Builder] Cataloguing {len(assets)} asset(s) — mode='{mode}', "
f"tools={tools}. This opens every image, so allow time."
)
total_cost = 0.0
started = time.time()
try:
completed = subprocess.run(
command,
cwd=root,
capture_output=True,
text=True,
timeout=timeout_seconds,
stdin=subprocess.DEVNULL,
)
except subprocess.TimeoutExpired:
def fail(message):
"""Stop the run, leaving finished batches safely checkpointed."""
save_checkpoint(root, key, project, art_style, list(done_by_file.values()))
raise RuntimeError(
f"Claude did not finish within {timeout_seconds}s. Raise timeout_seconds "
f"(about 5s per asset) or catalogue a smaller folder."
f"{message} {len(done_by_file)}/{len(assets)} asset(s) are saved in a "
f"checkpoint — rerun with the same settings to resume rather than "
f"start over."
)
if completed.returncode != 0:
detail = (completed.stderr or completed.stdout or "").strip()[:500]
raise RuntimeError(f"Claude Code exited with code {completed.returncode}. {detail}")
def run_batch(files, label):
"""One Claude call. Returns (parsed reply, cost, turns)."""
established = (project, art_style) if project and art_style else None
command = [
binary,
"-p",
build_batch_instruction(
mode, files, len(assets), project_notes, established, out_dir
),
"--output-format",
"json",
"--allowedTools",
tools,
]
if system_prompt.strip():
command += ["--append-system-prompt", system_prompt.strip()]
if model != "default":
command += ["--model", model]
try:
payload = json.loads(completed.stdout)
except json.JSONDecodeError:
raise RuntimeError(f"Unreadable response: {completed.stdout.strip()[:400]}")
try:
completed = subprocess.run(
command,
cwd=root,
capture_output=True,
text=True,
timeout=timeout_seconds,
stdin=subprocess.DEVNULL,
)
except subprocess.TimeoutExpired:
fail(f"Batch {label} did not finish within {timeout_seconds}s.")
if payload.get("is_error"):
raise RuntimeError(f"Claude reported an error: {payload.get('result', 'unknown')}")
if completed.returncode != 0:
detail = (completed.stderr or completed.stdout or "").strip()[:500]
fail(f"Batch {label} failed (exit {completed.returncode}). {detail}")
try:
payload = json.loads(completed.stdout)
except json.JSONDecodeError:
fail(f"Batch {label}: unreadable response: {completed.stdout.strip()[:300]}")
if payload.get("is_error"):
fail(f"Batch {label} reported an error: {payload.get('result', 'unknown')}.")
# May raise BatchParseError, which catalogue() retries by splitting.
data = extract_json(payload.get("result", ""))
return data, payload.get("total_cost_usd") or 0.0, payload.get("num_turns", "?")
def catalogue(files, label):
"""Catalogue `files`, halving and retrying if the reply comes back cut off.
Each piece that succeeds is merged and checkpointed immediately, so a
later failure never costs work already paid for.
"""
nonlocal project, art_style, total_cost
try:
data, cost, turns = run_batch(files, label)
except BatchParseError as exc:
if len(files) == 1:
fail(
f"Batch {label}: {exc}. This is a single asset "
f"({files[0]}), so it cannot be split any further."
)
half = len(files) // 2
print(
f"[SF Claude Library Builder] Batch {label}: {exc}. "
f"Retrying as two batches of {half} and {len(files) - half}."
)
catalogue(files[:half], f"{label}a")
catalogue(files[half:], f"{label}b")
return
total_cost += cost
if project is None:
project = data.get("project", "Untitled project")
art_style = data.get("art_style", "")
expected = set(files)
for entry in data.get("assets") or []:
raw = entry.get("file")
if not raw:
continue
entry["file"] = canonicalize(raw, expected)
done_by_file[entry["file"]] = entry
save_checkpoint(root, key, project, art_style, list(done_by_file.values()))
print(
f"[SF Claude Library Builder] Batch {label} done: {turns} turns, "
f"${cost:.2f}. Running total: {len(done_by_file)}/{len(assets)} "
f"asset(s), ${total_cost:.2f}."
)
skipped = [f for f in files if f not in done_by_file]
if skipped:
print(
f"[SF Claude Library Builder] Batch {label}: {len(skipped)} file(s) "
f"came back undescribed; a rerun will pick them up."
)
for batch_num, batch_files in enumerate(batches, start=1):
remaining = [f for f in batch_files if f not in done_by_file]
if not remaining:
continue # fully covered by the checkpoint already
print(
f"[SF Claude Library Builder] Batch {batch_num}/{len(batches)} "
f"({len(remaining)} asset(s))..."
)
catalogue(remaining, f"{batch_num}/{len(batches)}")
elapsed = time.time() - started
reply = payload.get("result", "")
# When Claude wrote the file, read it back; otherwise its reply IS the manifest.
# Assemble the final manifest in the library's original scan order.
final_assets = [done_by_file[f] for f in assets if f in done_by_file]
manifest_data = {
"schema": SCHEMA_VERSION,
"project": project or "Untitled project",
"art_style": art_style or "",
"generated": time.strftime("%Y-%m-%d"),
"assets": final_assets,
}
manifest_text = json.dumps(manifest_data, indent=2)
manifest_root = out_dir if mode == MODE_COPY else root
manifest_path = os.path.join(manifest_root, manifest_name)
if write_manifest:
os.makedirs(manifest_root, exist_ok=True)
with open(manifest_path, "w", encoding="utf-8") as f:
f.write(manifest_text)
if writes_file:
if not os.path.isfile(manifest_path):
raise RuntimeError(
f"Claude was asked to write {manifest_name} but it is not there. "
f"It replied: {reply.strip()[:300]}"
)
with open(manifest_path, encoding="utf-8") as f:
manifest_text = f.read()
else:
manifest_text = json.dumps(extract_json(reply), indent=2)
clear_checkpoint(root)
data = extract_json(manifest_text)
entries = data.get("assets") or []
counts = {}
for entry in entries:
for entry in final_assets:
counts[entry.get("category", "?")] = counts.get(entry.get("category", "?"), 0) + 1
report = "\n".join([
f"mode: {mode}",
f"scanned: {len(assets)} file(s) in {root}",
f"catalogued: {len(entries)} asset(s)",
f"categories: " + (", ".join(f"{k} x{v}" for k, v in sorted(counts.items())) or "none"),
f"art style: {data.get('art_style', '(not set)')}",
f"manifest: " + (manifest_path if writes_file else "returned as text, not saved"),
f"took: {elapsed:.0f}s",
])
print(f"[SF Claude Library Builder] {len(entries)} asset(s) catalogued in {elapsed:.0f}s.")
report = "\n".join(
[
f"mode: {mode}",
f"scanned: {len(assets)} file(s) in {root}",
f"catalogued: {len(final_assets)} asset(s) across {len(batches)} batch(es)",
"categories: " + (", ".join(f"{k} x{v}" for k, v in sorted(counts.items())) or "none"),
f"art style: {manifest_data['art_style'] or '(not set)'}",
"manifest: " + (manifest_path if write_manifest else "returned as text, not saved"),
f"took: {elapsed:.0f}s, ${total_cost:.2f} total",
]
)
print(
f"[SF Claude Library Builder] Done: {len(final_assets)}/{len(assets)} asset(s), "
f"{elapsed:.0f}s, ${total_cost:.2f}."
)
if len(entries) < len(assets):
report += f"\nWARNING: {len(assets) - len(entries)} file(s) were not catalogued."
if len(final_assets) < len(assets):
report += f"\nWARNING: {len(assets) - len(final_assets)} file(s) were not catalogued."
return (manifest_text, report)
+1 -1
View File
@@ -1,7 +1,7 @@
[project]
name = "comfyui-sf-nodes"
description = "Custom nodes for ComfyUI including LLM Chat with support for Claude, Gemini, and OpenAI models, WaveSpeed AI image/video generation, VertexAI integration, and workflow utilities"
version = "1.3.0"
version = "1.3.2"
license = { file = "LICENSE" }
dependencies = [
"requests>=2.31.0",