cut by mask aspect ratio

This commit is contained in:
Ubuntu
2025-05-21 11:56:54 +00:00
parent 67aee87652
commit 18b8c18c5e
3 changed files with 285 additions and 0 deletions
+6
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@@ -20,6 +20,7 @@ from utility_nodes import TRI3D_extract_facer_mask
from .AEMatter import (load_AEMatter_Model, run_AEMatter_inference)
from .light_layer import main_light_layer
from .remove_small_mask_islands import TRI3D_RemoveSmallMaskIslands
from .image_stack import (
@@ -3696,6 +3697,7 @@ class TRI3D_BGREMOVE_MEGA():
from photoroom import TRI3D_photoroom_bgremove_api
from smart_box import TRI3D_SmartBox, TRI3D_Skip_HeadMask, TRI3D_Skip_HeadMask_AddNeck, TRI3D_Image_extend, TRI3D_Smart_Depth, TRI3D_NarrowfyImage, TRI3D_Skip_LipMask
from nsfw import TRI3DNSFWFilter
from cut_by_mask_aspect_ratio import TRI3D_CutByMaskAspectRatio
# A dictionary that contains all nodes you want to export with their names
# NOTE: names should be globally unique
@@ -3765,6 +3767,8 @@ NODE_CLASS_MAPPINGS = {
"tri3d_NSFWFilter": TRI3DNSFWFilter,
"tri3d_NarrowfyImage": TRI3D_NarrowfyImage,
"tri3d_Skip_LipMask": TRI3D_Skip_LipMask,
"tri3d_Remove_Small_Mask_Islands": TRI3D_RemoveSmallMaskIslands,
"tri3d_CutByMaskAspectRatio": TRI3D_CutByMaskAspectRatio,
}
@@ -3837,4 +3841,6 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"tri3d_Image_extend": "Image extend" + " v" + VERSION,
"tri3d_Smart_Depth": "Smart Depth" + " v" + VERSION,
"tri3d_NarrowfyImage": "Narrowfy Image" + " v" + VERSION,
"tri3d_Remove_Small_Mask_Islands": "Remove Small Mask Islands" + " v" + VERSION,
"tri3d_CutByMaskAspectRatio": "Cut by mask aspect ratio" + " v" + VERSION,
}
+162
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@@ -0,0 +1,162 @@
import os
import cv2
import numpy as np
import torch
class TRI3D_CutByMaskAspectRatio:
"""
ComfyUI node that crops an image based on a mask's bounding box,
adjusts the aspect ratio, and resizes to specified dimensions.
"""
def from_torch_image(self, image):
"""Convert a torch tensor image to numpy array for OpenCV processing"""
image = image.cpu().numpy() * 255.0
image = np.clip(image, 0, 255).astype(np.uint8)
return image
def to_torch_image(self, image):
"""Convert numpy array back to torch tensor format"""
image = image.astype(dtype=np.float32)
image /= 255.0
image = torch.from_numpy(image)
return image
def __init__(self):
pass
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"mask": ("IMAGE",),
"margin": ("INT", {"default": 10, "min": 0, "max": 100, "step": 1}),
"target_width": ("INT", {"default": 512, "min": 64, "max": 4096, "step": 8}),
"target_height": ("INT", {"default": 512, "min": 64, "max": 4096, "step": 8}),
},
}
FUNCTION = "run"
RETURN_TYPES = ("IMAGE",)
CATEGORY = "TRI3D"
def run(self, image, mask, margin, target_width, target_height):
# Convert Torch images to OpenCV format
cv_image = self.from_torch_image(image)
cv_mask = self.from_torch_image(mask)
# Remove batch dimension if present
if len(cv_image.shape) == 4:
cv_image = cv_image[0]
if len(cv_mask.shape) == 4:
cv_mask = cv_mask[0]
# Convert mask to grayscale if it's not already
if len(cv_mask.shape) == 3 and cv_mask.shape[2] > 1:
mask_gray = cv2.cvtColor(cv_mask, cv2.COLOR_RGB2GRAY)
else:
mask_gray = cv_mask[:, :, 0]
# Create binary mask
_, binary_mask = cv2.threshold(mask_gray, 127, 255, cv2.THRESH_BINARY)
# Find contours in the binary mask
contours, _ = cv2.findContours(binary_mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
if not contours:
# If no contours found, return the original image
print("No contours found in mask. Returning original image.")
return (image,)
# Find bounding box around all contours
x_min, y_min = float('inf'), float('inf')
x_max, y_max = 0, 0
for contour in contours:
x, y, w, h = cv2.boundingRect(contour)
x_min = min(x_min, x)
y_min = min(y_min, y)
x_max = max(x_max, x + w)
y_max = max(y_max, y + h)
# Add margin to bounding box
x_min = max(0, x_min - margin)
y_min = max(0, y_min - margin)
x_max = min(cv_image.shape[1], x_max + margin)
y_max = min(cv_image.shape[0], y_max + margin)
# Current dimensions of the bounding box
height = y_max - y_min
width = x_max - x_min
# Calculate the target aspect ratio (width/height)
target_aspect_ratio = target_width / target_height
# Calculate current aspect ratio
current_aspect_ratio = width / height
# Adjust width to match the target aspect ratio while keeping height constant
if current_aspect_ratio < target_aspect_ratio:
# Current width is too narrow, extend it
new_width = int(height * target_aspect_ratio)
width_difference = new_width - width
# Add equal padding on both sides if possible
left_extend = width_difference // 2
right_extend = width_difference - left_extend
# Ensure we don't go out of bounds
if x_min - left_extend < 0:
# Not enough space on the left
left_extend = x_min
right_extend = width_difference - left_extend
if x_max + right_extend > cv_image.shape[1]:
# Not enough space on the right
right_extend = cv_image.shape[1] - x_max
left_extend = width_difference - right_extend
# Double-check left boundary again
if x_min - left_extend < 0:
left_extend = x_min
# Apply the extension
x_min -= left_extend
x_max += right_extend
elif current_aspect_ratio > target_aspect_ratio:
# Current width is too wide, crop it
new_width = int(height * target_aspect_ratio)
width_difference = width - new_width
# Crop equally from both sides if possible
left_crop = width_difference // 2
right_crop = width_difference - left_crop
# Apply the crop
x_min += left_crop
x_max -= right_crop
# Crop the image to the adjusted bounding box
cropped_image = cv_image[y_min:y_max, x_min:x_max]
# Resize the cropped image to the target dimensions using Lanczos interpolation
resized_image = cv2.resize(cropped_image, (target_width, target_height), interpolation=cv2.INTER_LANCZOS4)
# Convert back to torch format
torch_image = self.to_torch_image(resized_image)
# Add batch dimension back
torch_image = torch_image.unsqueeze(0)
return (torch_image,)
# # Node registration for ComfyUI
# NODE_CLASS_MAPPINGS = {
# "TRI3D_CutByMaskAspectRatio": TRI3D_CutByMaskAspectRatio
# }
# NODE_DISPLAY_NAME_MAPPINGS = {
# "TRI3D_CutByMaskAspectRatio": "TRI3D Cut By Mask Aspect Ratio"
# }
+117
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@@ -0,0 +1,117 @@
import os
import cv2
import numpy as np
import torch
class TRI3D_RemoveSmallMaskIslands:
"""
ComfyUI node that removes small islands of white pixels from a mask image
based on a specified area threshold.
"""
def from_torch_image(self, image):
"""Convert a torch tensor image to numpy array for OpenCV processing"""
image = image.cpu().numpy() * 255.0
image = np.clip(image, 0, 255).astype(np.uint8)
return image
def to_torch_image(self, image):
"""Convert numpy array back to torch tensor format"""
image = image.astype(dtype=np.float32)
image /= 255.0
image = torch.from_numpy(image)
return image
def __init__(self):
pass
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE", ),
"min_island_area": ("INT", {"default": 100, "min": 1, "max": 10000, "step": 10}),
"invert": ("BOOLEAN", {"default": False}),
},
}
FUNCTION = "run"
RETURN_TYPES = ("IMAGE", )
CATEGORY = "TRI3D"
def run(self, image, min_island_area, invert):
# Convert Torch image to OpenCV format
cv_image = self.from_torch_image(image)
# Remove batch dimension if present
if len(cv_image.shape) == 4:
cv_image = cv_image[0]
# Make a copy to work with
result_image = cv_image.copy()
# Process each channel (if grayscale, it will just be one iteration)
height, width = cv_image.shape[:2]
# If the image has 3 channels (RGB), convert to grayscale for contour detection
if len(cv_image.shape) == 3 and cv_image.shape[2] == 3:
# Convert to grayscale for processing
gray = cv2.cvtColor(cv_image, cv2.COLOR_RGB2GRAY)
else:
# Use the first channel if it's already grayscale or has alpha
gray = cv_image[:, :, 0]
# Invert if needed (to work with black islands instead of white)
if invert:
gray = 255 - gray
# Create binary image
_, binary = cv2.threshold(gray, 127, 255, cv2.THRESH_BINARY)
# Find contours in the binary image
contours, _ = cv2.findContours(binary, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
# Create a blank mask for the cleaned image
clean_mask = np.zeros((height, width), dtype=np.uint8)
# Draw only contours with area greater than the threshold
for contour in contours:
area = cv2.contourArea(contour)
if area >= min_island_area:
cv2.drawContours(clean_mask, [contour], 0, 255, -1)
# Invert back if needed
if invert:
clean_mask = 255 - clean_mask
# Apply the clean mask to each channel of the original image
if len(cv_image.shape) == 3 and cv_image.shape[2] == 3:
# RGB image
for i in range(3):
result_image[:, :, i] = cv2.bitwise_and(cv_image[:, :, i], clean_mask)
elif len(cv_image.shape) == 3 and cv_image.shape[2] == 4:
# RGBA image
for i in range(4):
result_image[:, :, i] = cv2.bitwise_and(cv_image[:, :, i], clean_mask)
else:
# Single channel image
result_image = cv2.bitwise_and(cv_image, clean_mask)
# Reshape to match expected dimensions
result_image = result_image.reshape(height, width, 1)
# Convert back to torch format
torch_image = self.to_torch_image(result_image)
# Add batch dimension back
torch_image = torch_image.unsqueeze(0)
return (torch_image,)
# # Node registration for ComfyUI
# NODE_CLASS_MAPPINGS = {
# "TRI3D_RemoveSmallMaskIslands": TRI3D_RemoveSmallMaskIslands
# }
# NODE_DISPLAY_NAME_MAPPINGS = {
# "TRI3D_RemoveSmallMaskIslands": "TRI3D Remove Small Mask Islands"
# }