Add DebugThis debug node

This commit is contained in:
Jordan Thompson
2023-09-30 23:40:35 -07:00
parent 2a9ebc4ae5
commit 07413a0225
4 changed files with 198 additions and 0 deletions
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from pprint import pprint
# Hack: string type that is always equal in not equal comparisons
# Borrowed from: https://github.com/M1kep/Comfy_KepListStuff/blob/main/utils.py
class AnyType(str):
def __ne__(self, __value):
return False
wildcard = AnyType("*")
class WAS_DebugThis:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {"input": (wildcard, {})},
}
RETURN_TYPES = ()
OUTPUT_NODE = True
FUNCTION = "debug"
CATEGORY = "debug"
def debug(self, input):
print("Debug:")
print(input)
if isinstance(input, object) and not isinstance(input, (str, int, float, bool, list, dict, tuple)):
print("Objects directory listing:")
pprint(dir(input), indent=4)
return ()
NODE_CLASS_MAPPINGS = {
"DebugInput": WAS_DebugThis,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"DebugInput": "Debug Input",
}
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@@ -3,6 +3,7 @@ import time
extras = [
".ConditioningBlend",
".DebugThis",
".VAEEncodeForInpaint",
".VividSharpen",
]
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