The node was feeding one mask to two jobs with opposite needs. A soft edge hides the seam when compositing, but in the denoise mask it means partial denoising: the original latent, and with it the original identity, blends back in exactly at the edge of the head. mask_hard_for_inpaint (default on) binarises the mask for the sampler and leaves the soft one for the paste. latent_mask_dilate grows the mask by whole latent cells after the reduction, which is the scale that actually decides whether the head sits inside editable blocks -- 32 px per cell, 8 video frames per latent frame. On a test mask one cell went from 11% to 25% of the grid. latent_mask_dilate_frames does the same along time. The latent_mask output reflects both.
9.5 KiB
BFS Head Swap Sampler (crop · mask · loop)
Runs an LTX head-swap LoRA and adds three things around it, each optional. Connect only what you need — the node degrades to whatever is wired.
| what you connect | what you get |
|---|---|
guide_video + identity_image |
plain head swap, one pass |
+ subject_mask |
only the masked region is denoised |
+ crop_mode |
the swap runs inside a box around the subject, then is pasted back |
+ temporal_tile_size |
long clips sampled in chunks with overlap |
The LoRA is never asked to understand a mask or a crop. It keeps doing its one
job: the guide rides on source_id 1, the identity on source_id 2. Everything
else here is plumbing around it.
The mask is native inpainting, not a LoRA feature
The mask becomes latent["noise_mask"], which the guider consumes as
denoise_mask — ComfyUI's own inpainting path. Pixels outside the mask keep the
guide's own content, so the original face stays visible to the model. This is
deliberately different from a masked-hole recipe, where the region is painted out
before the model sees it.
When a mask is connected the node seeds the sampling latent with the VAE-encoded guide, not with the empty latent you wired in — inpainting keeps the initial latent outside the mask, and an empty one leaves grey where the video should be. The connected latent still sets the size (and carries the audio stream); its video content is replaced.
Masks are reduced to the latent grid with max, not with ComfyUI's trilinear resize. Trilinear blurs a mask across frames and lets the original content bleed through the edit. Max keeps a latent cell that any masked pixel touches fully editable.
Does the mask need to be semi-transparent so the LoRA can see the expression?
No — and it would cost you the swap. The expression does not travel under the
mask: the whole source clip, original face included, is in the conditioning as an
aligned reference on source_id 1, frame by frame. The model reads the
performance from there whatever the mask does. That is what the LoRA was trained
on: the new head follows the old head's acting.
Partial mask values do something else. In ComfyUI's inpaint path they blend the
original latent back in, so you keep the original geometry in pixels and the
original identity with it — the result drifts toward an average of both faces.
That is what mask_strength below 1.0 buys, and it is a deliberate choice, not a
way to get expressions. Soft edges are for hiding the seam; the middle of the
mask should stay at 1.0.
Hard for the sampler, soft for the paste
mask_blur exists for compositing, where a soft edge hides the seam. In the
denoise mask a soft edge means partial denoising, which blends the original
latent — and the original identity — back in right at the edge of the head, so
the swap is weakest exactly where it is most visible. mask_hard_for_inpaint
(on by default) binarises the mask before it becomes the denoise mask, leaving
the soft version for the paste-back alone.
latent_mask_dilate grows the mask by whole latent cells after the
reduction. One cell is 32 px and one latent frame covers 8 video frames, so this
is far coarser than mask_grow in pixels — and it is what guarantees the head
sits inside editable blocks rather than clipping at a cell boundary. One cell
took a test mask from 11% to 25% of the grid; two took it to 44%. Watch
latent_mask and stop at the first value that covers the head.
Watch the latent_mask output. It has one frame per latent frame, not per
video frame, and that is the real resolution of the edit. A tight outline around
a face can nearly vanish at that scale — and then nothing changes, no matter how
good the LoRA is. If the mask looks thin there, raise mask_grow.
Why crop, and which mode
At 512×288 a person filling a fifth of the frame leaves a face about 25 px tall. No LoRA recovers identity from 25 px — it is missing pixels, not missing training. Cropping the head region and sampling it full-frame gives that same face 200–300 px, and the result is feathered back into untouched frames.
crop_mode |
behaviour |
|---|---|
off |
the whole frame is sampled. Use it first, to confirm the swap works at all. |
combined |
one static box around the subject's whole travel, held for the clip. No dependency. |
tracked |
constant-size box that stays still until the subject would leave it, then moves as little as possible. |
zoomed |
the box also follows the subject's size, planned over the whole clip, every crop resampled to one output size. |
tracked and zoomed use a planner vendored from
drozbay/MaskVidExperiments
(GPL-3.0, the same licence this pack carries) — nothing extra to install. Those
boxes hold still through mask noise and occlusion, and a jittering crop reads
to a video model as camera motion, which is what a naive per-frame crop around
a mask produces.
crop_scale is the box as a multiple of the subject. At 1.5 the subject occupies
two thirds and the rest is margin. Keep neck and shoulders inside: a face-tight
crop is a framing the LoRA never saw in training, and it will show.
Sizing, which is the one fiddly part
The connected latent sets the sampled size. When you crop, the box is smaller
than the frame, so the latent should match the box — the debug output prints
the size to use:
sample size 416x768 (connect EmptyLTXVLatentVideo at this size to avoid a resize)
If they disagree the node resamples the crop on the way back, which costs exactly
the sharpness the crop was there to buy. Run once, read debug, set
EmptyLTXVLatentVideo, run again.
The latent must come from the graph. LTX‑2.5 latents are AV — video and audio nested together — and the node cannot fabricate that structure. Without one it builds a plain video latent, warns, and the guide may not reach the model at all.
Chunking
temporal_tile_size at 0 samples the clip in one pass. Set it to the length the
LoRA trained at (73 for the LTX head-swap recipe) for longer clips, and the node
slices the guide, the mask and the overlap together per chunk.
Chunked sampling with an AV latent is refused rather than silently corrupted — slicing a nested latent in time is not a thing the node does yet.
Decoding
decode chooses how the sampled latent becomes frames:
- full — one shot. Right for a single pass at the size the sampler ran at.
- tiled — for a latent too large to decode whole, e.g. after a 2x upscaler. A full decode there pins VRAM at 99% and shuttles tensors until it looks like a hang.
- none — skip it and return the latent alone.
For anything beyond a single pass, prefer none and decode outside. Your own
VAE Decode (Tiled) is tunable, visible in the graph, and reused by the rest of
the workflow. The only reason decoding lives in this node at all is the
paste-back, which needs pixels — so with none the compositing is skipped too,
and BFS Head Swap Paste Back does it after your decode.
Second pass at higher resolution
With cropping on, latent is the crop's latent, not the frame's — which is
what you want to refine, because that is where the face has pixels. To chain a
second pass:
Head Swap Sampler (paste_back: off)
├─ latent → LTXV upscaler / second sampler → VAE Decode ─┐
└─ crop_bboxes ───────────────────────────────────────────────┤
guide_video (original frames) ────────────────────────────────────┤
▼
BFS Head Swap Paste Back → frames
With paste_back: off the node stops compositing, so images and latent stay
in the crop's own space. Refine there, then bring the result home with BFS Head
Swap Paste Back, which takes the crops, the original frames and crop_bboxes.
It does the same edge-aware feather and optional mask confinement the sampler
would have done.
Refining before compositing is the right order: upscaling the crop puts the pixels where the identity is, and the frame around it never needed a second pass.
Reading the outputs
| output | what it answers |
|---|---|
images |
the result, with the crop pasted back |
mask_over_source |
is the mask where I think it is? Red over the original frames, green box for the crop |
cropped_guide |
exactly what the model was fed. If this is wrong, nothing downstream can be right |
crop_mask |
the mask after grow/blur, in the crop's pixel space |
latent_mask |
the mask as the sampler sees it — where a thin mask disappears |
latent |
the sampled latent — the CROP's, when cropping is on |
crop_bboxes |
the boxes, for Head Swap Paste Back after a second pass |
debug |
crop mode and box, mask ops, tiling, the size to build the latent at |
Suggested order when something looks wrong
crop_mode: off, no mask,temporal_tile_size: 0. This is the plain swap; if it fails, the problem is the recipe or the LoRA, not this node.- Add the mask. Check
latent_maskbefore judging the result. - Add the crop. Check
mask_over_sourcefor the box, and set the latent to the sizedebugreports. - Only then raise the frame count and turn on chunking.
Sampling settings follow the LoRA's recipe: CFG 3–5 with a real negative, and no LightX2V (CFG 1.0 means no amplification, and the reference stops being amplified).