3.1 - curves, calculations, prompt building and switches.
This commit is contained in:
+10
-3
@@ -5,12 +5,15 @@ from .base import *
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from .colors import *
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from .curves import *
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from .image_processing import *
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from .inputfields import *
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from .loaders import *
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from .noise import *
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from .output import *
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from .prompting import *
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from .seq_processing import *
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from .switches import *
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from .utility import *
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from .inputfields import *
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from .calculate import *
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_NODE_CLASSES: List[Type] = [DreamSineWave, DreamLinear, DreamCSVCurve, DreamBeatCurve, DreamFrameDimensions,
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DreamImageMotion, DreamNoiseFromPalette, DreamAnalyzePalette, DreamColorShift,
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@@ -19,12 +22,16 @@ _NODE_CLASSES: List[Type] = [DreamSineWave, DreamLinear, DreamCSVCurve, DreamBea
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DreamImageSequenceOutput, DreamCSVGenerator, DreamImageAreaSampler,
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DreamVideoEncoder, DreamSequenceTweening, DreamSequenceBlend, DreamColorAlign,
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DreamImageSampler, DreamNoiseFromAreaPalettes, DreamVideoEncoderMpegCoder,
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DreamInputString, DreamInputFloat, DreamInputInt, DreamInputText]
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DreamInputString, DreamInputFloat, DreamInputInt, DreamInputText, DreamBigLatentSwitch,
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DreamFrameCountCalculator, DreamBigImageSwitch, DreamBigTextSwitch, DreamBigFloatSwitch,
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DreamBigIntSwitch, DreamBigPaletteSwitch, DreamWeightedPromptBuilder, DreamPromptFinalizer,
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DreamFrameCounterInfo, DreamBoolToFloat, DreamBoolToInt, DreamSawWave, DreamTriangleWave,
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DreamTriangleEvent, DreamSmoothEvent, DreamCalculation]
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_SIGNATURE_SUFFIX = " [Dream]"
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MANIFEST = {
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"name": "Dream Project Animation",
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"version": (3, 0, 2),
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"version": (3, 1, 0),
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"author": "Dream Project",
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"project": "https://github.com/alt-key-project/comfyui-dream-project",
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"description": "Various utility nodes for creating animations with ComfyUI",
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@@ -6,6 +6,37 @@ from .shared import *
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from .types import *
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class DreamFrameCounterInfo:
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NODE_NAME = "Frame Counter Info"
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ICON = "⚋"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": SharedTypes.frame_counter
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}
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CATEGORY = NodeCategories.ANIMATION
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RETURN_TYPES = ("INT", "INT", "BOOLEAN", "BOOLEAN", "FLOAT", "FLOAT", "FLOAT", "FLOAT")
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RETURN_NAMES = ("frames_completed", "total_frames", "first_frame", "last_frame",
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"elapsed_seconds", "remaining_seconds", "total_seconds", "completion")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *v):
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return ALWAYS_CHANGED_FLAG
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def result(self, frame_counter: FrameCounter):
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return (frame_counter.current_frame,
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frame_counter.total_frames,
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frame_counter.is_first_frame,
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frame_counter.is_final_frame,
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frame_counter.current_time_in_seconds,
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frame_counter.remaining_time_in_seconds,
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frame_counter.total_time_in_seconds,
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frame_counter.current_time_in_seconds / max(0.01, frame_counter.total_time_in_seconds))
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class DreamDirectoryFileCount:
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NODE_NAME = "File Count"
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ICON = "📂"
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@@ -35,7 +66,7 @@ class DreamDirectoryFileCount:
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for pattern in patterns.split("|"):
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files = list(glob.glob(pattern, root_dir=directory_path))
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total += len(files)
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print("total "+str(total))
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print("total " + str(total))
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return (total,)
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@@ -105,7 +136,7 @@ class DreamDirectoryBackedFrameCounter:
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"pattern": ("STRING", {"default": '*', "multiline": False}),
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"indexing": (["numeric", "alphabetic order"],),
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"total_frames": ("INT", {"default": 100, "min": 2, "max": 24 * 3600 * 60}),
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"frames_per_second": ("INT", {"min": 1, "default": 25}),
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"frames_per_second": ("INT", {"min": 1, "default": 30}),
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},
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}
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@@ -124,3 +155,33 @@ class DreamDirectoryBackedFrameCounter:
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return (FrameCounter(0, total_frames, frames_per_second),)
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n = max(results.keys()) + 1
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return (FrameCounter(n, total_frames, frames_per_second),)
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class DreamFrameCountCalculator:
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NODE_NAME = "Frame Count Calculator"
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ICON = "⌛"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"hours": ("INT", {"min": 0, "default": 0, "max": 23}),
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"minutes": ("INT", {"min": 0, "default": 0, "max": 59}),
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"seconds": ("INT", {"min": 0, "default": 10, "max": 59}),
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"milliseconds": ("INT", {"min": 0, "default": 0, "max": 59}),
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"frames_per_second": ("INT", {"min": 1, "default": 30})
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},
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}
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CATEGORY = NodeCategories.ANIMATION
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RETURN_TYPES = ("INT",)
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RETURN_NAMES = ("TOTAL",)
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *v):
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return ALWAYS_CHANGED_FLAG
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def result(self, hours, minutes, seconds, milliseconds, frames_per_second):
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total_s = seconds + 0.001 * milliseconds + minutes * 60 + hours * 3600
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return (round(total_s * frames_per_second),)
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@@ -0,0 +1,98 @@
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# -*- coding: utf-8 -*-
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import math
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from evalidate import Expr, EvalException, base_eval_model
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from .categories import *
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from .err import on_error
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from .shared import hashed_as_strings
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class DreamCalculation:
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NODE_NAME = "Calculation"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"expression": ("STRING", {"default": "a + b + c - (r * s * t)", "multiline": True})
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},
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"optional": {
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"a_int": ("INT", {"default": 0, "multiline": False}),
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"b_int": ("INT", {"default": 0, "multiline": False}),
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"c_int": ("INT", {"default": 0, "multiline": False}),
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"r_float": ("FLOAT", {"default": 0.0, "multiline": False}),
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"s_float": ("FLOAT", {"default": 0.0, "multiline": False}),
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"t_float": ("FLOAT", {"default": 0.0, "multiline": False})
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}
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}
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CATEGORY = NodeCategories.ANIMATION_CURVES
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RETURN_TYPES = ("FLOAT", "INT")
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RETURN_NAMES = ("FLOAT", "INT")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *values):
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return hashed_as_strings(*values)
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def _make_model(self):
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funcs = self._make_functions()
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m = base_eval_model.clone()
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m.nodes.append('Mult')
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m.nodes.append('Call')
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for funname in funcs.keys():
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m.allowed_functions.append(funname)
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return (m, funcs)
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def _make_functions(self):
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return {
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"round": round,
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"float": float,
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"int": int,
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"abs": abs,
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"min": min,
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"max": max,
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"tan": math.tan,
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"tanh": math.tanh,
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"sin": math.sin,
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"sinh": math.sinh,
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"cos": math.cos,
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"cosh": math.cosh,
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"pow": math.pow,
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"sqrt": math.sqrt,
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"ceil": math.ceil,
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"floor": math.floor,
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"pi": math.pi,
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"log": math.log,
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"log2": math.log2,
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"acos": math.acos,
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"asin": math.asin,
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"acosh": math.acosh,
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"asinh": math.asinh,
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"atan": math.atan,
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"atanh": math.atanh,
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"exp": math.exp,
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"fmod": math.fmod,
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"factorial": math.factorial,
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"dist": math.dist,
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"atan2": math.atan2,
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"log10": math.log10
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}
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def result(self, expression, **values):
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model, funcs = self._make_model()
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vars = funcs
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for key in ("a_int", "b_int", "c_int", "r_float", "s_float", "t_float"):
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nm = key.split("_")[0]
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v = values.get(key, None)
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if v is not None:
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vars[nm] = v
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try:
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data = Expr(expression, model=model).eval(vars)
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if isinstance(data, (int, float)):
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return float(data), int(round(data))
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else:
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return 0.0, 0
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except EvalException as e:
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on_error(DreamCalculation, str(e))
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+3
-1
@@ -5,9 +5,11 @@ class NodeCategories:
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ANIMATION_POSTPROCESSING = ANIMATION + "/postprocessing"
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ANIMATION_TRANSFORMS = ANIMATION + "/transforms"
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ANIMATION_CURVES = "animation/curves"
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CONDITIONING = "conditioning"
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IMAGE_POSTPROCESSING = "image/postprocessing"
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IMAGE_ANIMATION = "image/animation"
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IMAGE_COLORS = "image/color"
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IMAGE_GENERATE = "image/generate"
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IMAGE = "image"
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UTILS = "utils"
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UTILS = "utils"
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UTILS_SWITCHES = "utils/switches"
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@@ -7,6 +7,20 @@ from .shared import hashed_as_strings
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from .types import SharedTypes, FrameCounter
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def _linear_value_calc(x, x_start, x_end, y_start, y_end):
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if x <= x_start:
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return y_start
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if x >= x_end:
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return y_end
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dx = max(x_end - x_start, 0.0001)
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n = (x - x_start) / dx
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return (y_end - y_start) * n + y_start
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def _curve_result(f: float):
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return (f, int(round(f)))
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class DreamSineWave:
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NODE_NAME = "Sine Curve"
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@@ -37,7 +51,149 @@ class DreamSineWave:
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b = 2 * math.pi / periodicity_seconds
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d = (max_value + min_value) / 2
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y = a * math.sin(b * (x + c)) + d
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return (y, int(round(y)))
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return _curve_result(y)
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class DreamSawWave:
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NODE_NAME = "Saw Curve"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": SharedTypes.frame_counter | {
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"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
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"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
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"periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
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"phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
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},
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}
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CATEGORY = NodeCategories.ANIMATION_CURVES
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RETURN_TYPES = ("FLOAT", "INT")
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RETURN_NAMES = ("FLOAT", "INT")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *values):
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return hashed_as_strings(*values)
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def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
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x = frame_counter.current_time_in_seconds
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x = ((x + periodicity_seconds * phase) % periodicity_seconds) / periodicity_seconds
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y = x * (max_value - min_value) + min_value
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return _curve_result(y)
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class DreamTriangleWave:
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NODE_NAME = "Triangle Curve"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": SharedTypes.frame_counter | {
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"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
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"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
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"periodicity_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.01}),
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"phase": ("FLOAT", {"default": 0.0, "multiline": False, "min": -1, "max": 1}),
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},
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}
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CATEGORY = NodeCategories.ANIMATION_CURVES
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RETURN_TYPES = ("FLOAT", "INT")
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RETURN_NAMES = ("FLOAT", "INT")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *values):
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return hashed_as_strings(*values)
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def result(self, frame_counter: FrameCounter, max_value, min_value, periodicity_seconds, phase):
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x = frame_counter.current_time_in_seconds
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x = ((x + periodicity_seconds * phase) % periodicity_seconds) / periodicity_seconds
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if x <= 0.5:
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x *= 2
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y = x * (max_value - min_value) + min_value
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else:
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x = (x - 0.5) * 2
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y = max_value - x * (max_value - min_value)
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return _curve_result(y)
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class DreamTriangleEvent:
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NODE_NAME = "Triangle Event Curve"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": SharedTypes.frame_counter | {
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"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
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"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
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"width_seconds": ("FLOAT", {"default": 1.0, "multiline": False, "min": 0.1}),
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"center_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.0}),
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},
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}
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CATEGORY = NodeCategories.ANIMATION_CURVES
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RETURN_TYPES = ("FLOAT", "INT")
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RETURN_NAMES = ("FLOAT", "INT")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *values):
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return hashed_as_strings(*values)
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def result(self, frame_counter: FrameCounter, max_value, min_value, width_seconds, center_seconds):
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x = frame_counter.current_time_in_seconds
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start = center_seconds - width_seconds * 0.5
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end = center_seconds + width_seconds * 0.5
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if start <= x <= center_seconds:
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y = _linear_value_calc(x, start, center_seconds, min_value, max_value)
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elif center_seconds < x <= end:
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y = _linear_value_calc(x, center_seconds, end, max_value, min_value)
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else:
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y = min_value
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return _curve_result(y)
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class DreamSmoothEvent:
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NODE_NAME = "Smooth Event Curve"
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": SharedTypes.frame_counter | {
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"max_value": ("FLOAT", {"default": 1.0, "multiline": False}),
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"min_value": ("FLOAT", {"default": 0.0, "multiline": False}),
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"width_seconds": ("FLOAT", {"default": 1.0, "multiline": False, "min": 0.1}),
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"center_seconds": ("FLOAT", {"default": 10.0, "multiline": False, "min": 0.0}),
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},
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}
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CATEGORY = NodeCategories.ANIMATION_CURVES
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RETURN_TYPES = ("FLOAT", "INT")
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RETURN_NAMES = ("FLOAT", "INT")
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FUNCTION = "result"
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@classmethod
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def IS_CHANGED(cls, *values):
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return hashed_as_strings(*values)
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def result(self, frame_counter: FrameCounter, max_value, min_value, width_seconds, center_seconds):
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x = frame_counter.current_time_in_seconds
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start = center_seconds - width_seconds * 0.5
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end = center_seconds + width_seconds * 0.5
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if start <= x <= center_seconds:
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y = _linear_value_calc(x, start, center_seconds, 0.0, 1.0)
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elif center_seconds < x <= end:
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y = _linear_value_calc(x, center_seconds, end, 1.0, 0.0)
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else:
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y = 0.0
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if y < 0.5:
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y = ((y + y) * (y + y)) * 0.5
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else:
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a = (y - 0.5) * 2
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y = math.pow(a, 0.25) * 0.5 + 0.5
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return _curve_result(y * (max_value - min_value) + min_value)
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class DreamBeatCurve:
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@@ -96,7 +252,7 @@ class DreamBeatCurve:
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v = 1.0 - v
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r = low_value + v * (high_value - low_value)
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return (r, int(round(r)))
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return _curve_result(r)
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class DreamLinear:
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@@ -0,0 +1,41 @@
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EMBEDDED_CONFIGURATION = {
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"ffmpeg": {
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"file_extension": "mp4",
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"path": "ffmpeg",
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"arguments": ["-r", "%FPS%", "-f", "concat", "-safe", "0", "-vsync",
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"cfr", "-i", "%FRAMES%", "-c:v", "libx265", "-pix_fmt",
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"yuv420p", "%OUTPUT%"]
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},
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"mpeg_coder": {
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"encoding_threads": 4,
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"bitrate_factor": 1.0,
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"max_b_frame": 2,
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"file_extension": "mp4",
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"codec_name": "libx265"
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},
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"encoding": {
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"jpeg_quality": 95
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},
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"debug": False,
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"ui": {
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"top_category": "Dream",
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"prepend_icon_to_category": True,
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"append_icon_to_category": False,
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"prepend_icon_to_node": True,
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"append_icon_to_node": False,
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"category_icons": {
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"animation": "🎥",
|
||||
"postprocessing": "⚙",
|
||||
"transforms": "🔀",
|
||||
"curves": "📈",
|
||||
"color": "🎨",
|
||||
"generate": "⚡",
|
||||
"utils": "🛠",
|
||||
"image": "🌄",
|
||||
"switches": "⭆",
|
||||
"conditioning": "☯",
|
||||
"Dream": "✨"
|
||||
}
|
||||
},
|
||||
|
||||
}
|
||||
+18
-1
@@ -1,14 +1,27 @@
|
||||
{
|
||||
"Analyze Palette [Dream]": "Output brightness, red, green and blue averages of a palette",
|
||||
"Beat Curve [Dream]": "Beat pattern curve with impulses at specified beats of a measure",
|
||||
"Big Float Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Image Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Int Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Latent Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Palette Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Big Text Switch [Dream]": "Switch for up to 10 inputs",
|
||||
"Boolean To Float [Dream]": "Converts a boolean value to two different float values",
|
||||
"Boolean To Int [Dream]": "Converts a boolean value to two different int values",
|
||||
"Build Prompt [Dream]": "Weighted text prompt builder utility",
|
||||
"CSV Curve [Dream]": "CSV input curve where first column is frame or second and second column is value",
|
||||
"CSV Generator [Dream]": "CSV output, mainly for debugging purposes",
|
||||
"Calculation [Dream]": "Mathematical calculation node",
|
||||
"Common Frame Dimensions [Dream]": "Utility for calculating good width/height based on common video dimensions",
|
||||
"FFMPEG Video Encoder [Dream]": "Post processing for animation sequences calling FFMPEG to generate video file",
|
||||
"File Count [Dream]": "Finds the number of files in a directory matching specified patterns",
|
||||
"Finalize Prompt [Dream]": "Used in conjunction with 'Build Prompt'",
|
||||
"Float Input [Dream]": "Float input (until primitive routing issues are solved)",
|
||||
"Frame Count Calculator [Dream]": "Simple utility to calculate number of frames based on duration and framerate",
|
||||
"Frame Counter (Directory) [Dream]": "Directory backed frame counter, for output directories",
|
||||
"Frame Counter (Simple) [Dream]": "Integer value used as frame counter",
|
||||
"Frame Counter Info [Dream]": "Extracts information from the frame counter",
|
||||
"Frame Counter Offset [Dream]": "Adds an offset to a frame counter",
|
||||
"Image Motion [Dream]": "Node supporting zooming in/out and translating an image",
|
||||
"Image Sequence Blend [Dream]": "Post processing for animation sequences blending frame for a smoother blurred effect",
|
||||
@@ -23,8 +36,12 @@
|
||||
"Palette Color Shift [Dream]": "Multiplies the color values in a palette",
|
||||
"Sample Image Area as Palette [Dream]": "Samples a palette from an image based on pre-defined areas",
|
||||
"Sample Image as Palette [Dream]": "Randomly samples pixel values to build a palette from an image",
|
||||
"Saw Curve [Dream]": "Saw wave curve",
|
||||
"Sine Curve [Dream]": "Simple sine wave curve",
|
||||
"Smooth Event Curve [Dream]": "Single event/peak curve with a slight bell-shape",
|
||||
"String Input [Dream]": "String input (until primitive routing issues are solved)",
|
||||
"Text Input [Dream]": "Multiline string input (until primitive routing issues are solved)",
|
||||
"Triangle Curve [Dream]": "Triangle wave curve",
|
||||
"Triangle Event Curve [Dream]": "Single event/peak curve with triangular shape",
|
||||
"Video Encoder (mpegCoder) [Dream]": "Post processing for animation sequences using mpegCoder module to generate video file"
|
||||
}
|
||||
} and switches.
|
||||
@@ -0,0 +1,69 @@
|
||||
from .categories import NodeCategories
|
||||
from .shared import hashed_as_strings
|
||||
from .types import PartialPrompt
|
||||
|
||||
|
||||
class DreamWeightedPromptBuilder:
|
||||
NODE_NAME = "Build Prompt"
|
||||
ICON = "⚖"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"optional": {
|
||||
"partial_prompt": (PartialPrompt.ID,)
|
||||
},
|
||||
"required": {
|
||||
"added_prompt": ("STRING", {"default": "", "multiline": True}),
|
||||
"weight": ("FLOAT", {"default": 1.0}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.CONDITIONING
|
||||
RETURN_TYPES = (PartialPrompt.ID,)
|
||||
RETURN_NAMES = ("partial_prompt",)
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, added_prompt, weight, **args):
|
||||
input = args.get("partial_prompt", PartialPrompt())
|
||||
p = input.add(added_prompt, weight)
|
||||
return (p,)
|
||||
|
||||
|
||||
class DreamPromptFinalizer:
|
||||
NODE_NAME = "Finalize Prompt"
|
||||
ICON = "🗫"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"partial_prompt": (PartialPrompt.ID,),
|
||||
"adjustment": (["raw", "by_abs_max", "by_abs_sum"],),
|
||||
"clamp": ("FLOAT", {"default": 2.0, "min": 0.1, "step": 0.1}),
|
||||
"adjustment_reference": ("FLOAT", {"default": 1.0, "min": 0.1}),
|
||||
},
|
||||
}
|
||||
|
||||
CATEGORY = NodeCategories.CONDITIONING
|
||||
RETURN_TYPES = ("STRING", "STRING")
|
||||
RETURN_NAMES = ("positive", "negative")
|
||||
FUNCTION = "result"
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(*values)
|
||||
|
||||
def result(self, partial_prompt: PartialPrompt, adjustment, adjustment_reference, clamp):
|
||||
if adjustment == "raw" or partial_prompt.is_empty():
|
||||
return partial_prompt.finalize(clamp)
|
||||
elif adjustment == "by_abs_sum":
|
||||
f = adjustment_reference / partial_prompt.abs_sum()
|
||||
return partial_prompt.scaled_by(f).finalize(clamp)
|
||||
else:
|
||||
f = adjustment_reference / partial_prompt.abs_max()
|
||||
return partial_prompt.scaled_by(f).finalize(clamp)
|
||||
@@ -133,6 +133,20 @@ Output brightness, red, green and blue averages of a palette. Useful to control
|
||||
### Beat Curve [Dream]
|
||||
Beat pattern curve with impulses at specified beats of a measure.
|
||||
|
||||
### Big *** Switch [Dream]
|
||||
Switch nodes for different type for up to ten inputs.
|
||||
|
||||
### Boolean To Float/Int [Dream]
|
||||
Converts a boolean value to two different numeric values.
|
||||
|
||||
### Build Prompt [Dream] (and Finalize Prompt [Dream])
|
||||
Weighted text prompt builder utility. Chain any number of these nodes and terminate with 'Finalize Prompt'.
|
||||
|
||||
### Calculation [Dream]
|
||||
Mathematical calculation node. Exposes most of the mathematical functions in the python
|
||||
[math module](https://docs.python.org/3/library/math.html), mathematical operators as well as round, abs, int,
|
||||
float, max and min.
|
||||
|
||||
### CSV Curve [Dream]
|
||||
CSV input curve where first column is frame or second and second column is value.
|
||||
|
||||
@@ -152,6 +166,9 @@ Post processing for animation sequences using the python module mpegCoder with f
|
||||
### File Count [Dream]
|
||||
Finds the number of files in a directory matching specified patterns.
|
||||
|
||||
### Frame Count Calculator [Dream]
|
||||
Simple utility to calculate number of frames based on time and framerate.
|
||||
|
||||
### Frame Counter (Directory) [Dream]
|
||||
Directory backed frame counter, for output directories.
|
||||
|
||||
@@ -159,6 +176,9 @@ Directory backed frame counter, for output directories.
|
||||
Integer value used as frame counter. Useful for testing or if an auto-incrementing primitive is used as a frame
|
||||
counter.
|
||||
|
||||
### Frame Counter Info [Dream]
|
||||
Extracts information from the frame counter.
|
||||
|
||||
### Frame Counter Offset [Dream]
|
||||
Adds an offset to a frame counter.
|
||||
|
||||
@@ -202,9 +222,21 @@ of equal size and each node may sample one of these.
|
||||
### Sample Image as Palette [Dream]
|
||||
Randomly samples pixels from a source image to build a palette from it.
|
||||
|
||||
### Saw Curve [Dream]
|
||||
Saw wave curve.
|
||||
|
||||
### Sine Curve [Dream]
|
||||
Simple sine wave curve.
|
||||
|
||||
### Smooth Event Curve [Dream]
|
||||
Single event/peak curve with a slight bell-shape.
|
||||
|
||||
### Triangle Curve [Dream]
|
||||
Triangle wave curve.
|
||||
|
||||
### Triangle Event Curve [Dream]
|
||||
Single event/peak curve with triangular shape.
|
||||
|
||||
### Other custom nodes
|
||||
|
||||
Many of the nodes found in 'WAS Node Suite' are useful the Dream Project Animation nodes - I suggest you install those
|
||||
|
||||
@@ -4,3 +4,4 @@ scipy
|
||||
numpy<1.24>=1.18
|
||||
torchvision
|
||||
mpegCoder
|
||||
evalidate
|
||||
|
||||
@@ -13,6 +13,7 @@ import torch
|
||||
from PIL import Image, ImageFilter
|
||||
from PIL.ImageDraw import ImageDraw
|
||||
from PIL.PngImagePlugin import PngInfo
|
||||
from .embedded_config import EMBEDDED_CONFIGURATION
|
||||
from typing import Dict, Tuple, List
|
||||
|
||||
from .dreamlogger import DreamLog
|
||||
@@ -43,45 +44,7 @@ _config_data = None
|
||||
|
||||
class DreamConfig:
|
||||
FILEPATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), "config.json")
|
||||
DEFAULT_CONFIG = {
|
||||
"ffmpeg": {
|
||||
"file_extension": "mp4",
|
||||
"path": "ffmpeg",
|
||||
"arguments": ["-r", "%FPS%", "-f", "concat", "-safe", "0", "-vsync",
|
||||
"cfr", "-i", "%FRAMES%", "-c:v", "libx265", "-pix_fmt",
|
||||
"yuv420p", "%OUTPUT%"]
|
||||
},
|
||||
"mpeg_coder": {
|
||||
"encoding_threads": 4,
|
||||
"bitrate_factor": 1.0,
|
||||
"max_b_frame": 2,
|
||||
"file_extension": "mp4",
|
||||
"codec_name": "libx265"
|
||||
},
|
||||
"encoding": {
|
||||
"jpeg_quality": 95
|
||||
},
|
||||
"debug": False,
|
||||
"ui": {
|
||||
"top_category": "Dream",
|
||||
"prepend_icon_to_category": True,
|
||||
"append_icon_to_category": False,
|
||||
"prepend_icon_to_node": True,
|
||||
"append_icon_to_node": False,
|
||||
"category_icons": {
|
||||
"animation": "🎥",
|
||||
"postprocessing": "⚙",
|
||||
"transforms": "🔀",
|
||||
"curves": "📈",
|
||||
"color": "🎨",
|
||||
"generate": "⚡",
|
||||
"utils": "🛠",
|
||||
"image": "🌄",
|
||||
"Dream": "✨"
|
||||
}
|
||||
},
|
||||
|
||||
}
|
||||
DEFAULT_CONFIG = EMBEDDED_CONFIGURATION
|
||||
|
||||
def __init__(self):
|
||||
global _config_data
|
||||
|
||||
+212
@@ -0,0 +1,212 @@
|
||||
from .categories import NodeCategories
|
||||
from .err import *
|
||||
from .shared import ALWAYS_CHANGED_FLAG, hashed_as_strings
|
||||
from .types import RGBPalette
|
||||
|
||||
|
||||
def _generate_switch_input(type: str):
|
||||
d = dict()
|
||||
for i in range(10):
|
||||
d["input_" + str(i)] = (type,)
|
||||
return {
|
||||
"required": {
|
||||
"select": ("INT", {"defualt": 0, "min": 0, "max": 9}),
|
||||
"on_missing": (["previous", "next"],)
|
||||
},
|
||||
"optional": d
|
||||
}
|
||||
|
||||
|
||||
def _do_pick(cls, select, on_missing, **args):
|
||||
direction = 1
|
||||
if on_missing == "previous":
|
||||
direction = -1
|
||||
if len(args) == 0:
|
||||
on_error(cls, "No inputs provided!")
|
||||
while args.get("input_" + str(select), None) is None:
|
||||
select = (select + direction) % 10
|
||||
return args["input_" + str(select)],
|
||||
|
||||
|
||||
class DreamBigImageSwitch:
|
||||
_switch_type = "IMAGE"
|
||||
NODE_NAME = "Big Image Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return ALWAYS_CHANGED_FLAG
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigLatentSwitch:
|
||||
_switch_type = "LATENT"
|
||||
NODE_NAME = "Big Latent Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return ALWAYS_CHANGED_FLAG
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigTextSwitch:
|
||||
_switch_type = "STRING"
|
||||
NODE_NAME = "Big Text Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigPaletteSwitch:
|
||||
_switch_type = RGBPalette.ID
|
||||
NODE_NAME = "Big Palette Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return ALWAYS_CHANGED_FLAG
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigFloatSwitch:
|
||||
_switch_type = "FLOAT"
|
||||
NODE_NAME = "Big Float Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBigIntSwitch:
|
||||
_switch_type = "INT"
|
||||
NODE_NAME = "Big Int Switch"
|
||||
ICON = "⭆"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = (_switch_type,)
|
||||
RETURN_NAMES = ("selected",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return _generate_switch_input(cls._switch_type)
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, select, on_missing, **args):
|
||||
return _do_pick(self.__class__, select, on_missing, **args)
|
||||
|
||||
|
||||
class DreamBoolToFloat:
|
||||
NODE_NAME = "Boolean To Float"
|
||||
ICON = "⬖"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = ("FLOAT",)
|
||||
RETURN_NAMES = ("result",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"boolean": ("BOOLEAN", {"default": False}),
|
||||
"on_true": ("FLOAT", {"default": 1.0}),
|
||||
"on_false": ("FLOAT", {"default": 0.0})
|
||||
}
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, boolean, on_true, on_false):
|
||||
if boolean:
|
||||
return (on_true,)
|
||||
else:
|
||||
return (on_false,)
|
||||
|
||||
|
||||
class DreamBoolToInt:
|
||||
NODE_NAME = "Boolean To Int"
|
||||
ICON = "⬖"
|
||||
CATEGORY = NodeCategories.UTILS_SWITCHES
|
||||
RETURN_TYPES = ("INT",)
|
||||
RETURN_NAMES = ("result",)
|
||||
FUNCTION = "pick"
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(cls):
|
||||
return {
|
||||
"required": {
|
||||
"boolean": ("BOOLEAN", {"default": False}),
|
||||
"on_true": ("INT", {"default": 1}),
|
||||
"on_false": ("INT", {"default": 0})
|
||||
}
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def IS_CHANGED(cls, *values):
|
||||
return hashed_as_strings(values)
|
||||
|
||||
def pick(self, boolean, on_true, on_false):
|
||||
if boolean:
|
||||
return (on_true,)
|
||||
else:
|
||||
return (on_false,)
|
||||
@@ -64,6 +64,52 @@ class RGBPalette:
|
||||
return _ColorIterator()
|
||||
|
||||
|
||||
class PartialPrompt:
|
||||
ID = "PARTIAL_PROMPT"
|
||||
|
||||
def __init__(self):
|
||||
self._data = {}
|
||||
|
||||
def add(self, text: str, weight: float):
|
||||
output = PartialPrompt()
|
||||
output._data = dict(self._data)
|
||||
output._data[text.strip()] = weight
|
||||
return output
|
||||
|
||||
def is_empty(self):
|
||||
return not self._data
|
||||
|
||||
def abs_sum(self):
|
||||
if not self._data:
|
||||
return 0.0
|
||||
return sum(map(abs, self._data.values()))
|
||||
|
||||
def abs_max(self):
|
||||
if not self._data:
|
||||
return 0.0
|
||||
return max(map(abs, self._data.values()))
|
||||
|
||||
def scaled_by(self, f: float):
|
||||
new_data = PartialPrompt()
|
||||
new_data._data = dict(self._data)
|
||||
for text, weight in new_data._data.items():
|
||||
new_data._data[text] = weight * f
|
||||
return new_data
|
||||
|
||||
def finalize(self, clamp: float):
|
||||
items = self._data.items()
|
||||
items = sorted(items, key=lambda pair: (pair[1], pair[0]))
|
||||
pos = list()
|
||||
neg = list()
|
||||
for text, w in sorted(items, key=lambda pair: (-pair[1], pair[0])):
|
||||
if w >= 0.0001:
|
||||
pos.append("({}:{:.3f})".format(text, min(clamp, w)))
|
||||
for text, w in sorted(items, key=lambda pair: (pair[1], pair[0])):
|
||||
if w <= -0.0001:
|
||||
neg.append("({}:{:.3f})".format(text, min(clamp, -w)))
|
||||
return ", ".join(pos), ", ".join(neg)
|
||||
|
||||
|
||||
class FrameCounter:
|
||||
ID = "FRAME_COUNTER"
|
||||
|
||||
@@ -91,6 +137,14 @@ class FrameCounter:
|
||||
def current_time_in_seconds(self):
|
||||
return float(self.current_frame) / self.frames_per_second
|
||||
|
||||
@property
|
||||
def total_time_in_seconds(self):
|
||||
return float(self.total_frames) / self.frames_per_second
|
||||
|
||||
@property
|
||||
def remaining_time_in_seconds(self):
|
||||
return self.total_time_in_seconds - self.current_time_in_seconds
|
||||
|
||||
@property
|
||||
def progress(self):
|
||||
return float(self.current_frame) / (max(2, self.total_frames) - 1)
|
||||
|
||||
Reference in New Issue
Block a user