feat: add ava display
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@@ -42,7 +42,7 @@ class AvatarMainOutput(blender_node.ObjectOps):
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"multiline": False,
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"default": "out"
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}),
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"model_type": (["GLB", "GLTF_EMBEDDED"],),
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"model_type": (["AVA","GLB", "GLTF_EMBEDDED"],),
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"write_mode": (["Overwrite", "Increment"],),
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"SHAPE_FLOW": ("SHAPE_FLOW",),
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+15
-4
@@ -210,18 +210,29 @@ def export_gltf(output_dir, bpy_objects, filename, model_type, write_mode, metad
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for obj in bpy_objects:
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obj.select_set(True)
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filepath = output_dir + "/" + filename + '.' + ("glb" if model_type == "GLB" else "gltf")
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def get_file_extension(model_type):
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if model_type == "GLB":
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return ".glb"
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elif model_type == "GLTF_EMBEDDED":
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return ".gltf"
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elif model_type == "GLTF_SEPARATE":
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return ".gltf"
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elif model_type == "AVA":
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return ".ava"
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ext = get_file_extension(model_type)
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filepath = output_dir + "/" + filename + '.' + ext
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if write_mode == "Increment":
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count = 0
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# while file exists, increment count
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while os.path.exists(output_dir + "/" + filename + '_' + str(count) + '.' + ("glb" if model_type == "GLB" else "gltf")):
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while os.path.exists(output_dir + "/" + filename + '_' + str(count) + '.' + ext):
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count += 1
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filepath = output_dir + "/" + filename + '_' + str(count) + '.' + ("glb" if model_type == "GLB" else "gltf")
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filepath = output_dir + "/" + filename + '_' + str(count) + '.' + ext
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with bpy.context.temp_override(**override):
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bpy.ops.export_scene.gltf(filepath=filepath, export_format=model_type, use_selection=True, export_extras=True)
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bpy.ops.export_scene.gltf(filepath=filepath, export_format="GLB" if model_type == "AVA" else model_type, use_selection=True, export_extras=True)
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# print(filepath)
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return filepath
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