Update README.md
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@@ -32,16 +32,17 @@ https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-
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<details>
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<summary> Expand to see all the nodes available✨</summary>
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| Preview | Node Name | Description |
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| ------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------- | ----------------------------------------------------------------------------------------------------- |
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|  | Segmentation (SAM) | Integrative SAM node allowing you to directly select and create multiple image segment output. |
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|  | Create Mesh Layer | Create a mesh object from the input images (usually a segmented part of the entire image) |
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|  | Join Meshes | Combine multiple meshes into a single mesh object |
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|  | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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|  | Create Shape Flow | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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|  | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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|  | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
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|  | Avatar Main Output | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
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| Name | Description | Preview |
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| -------------------------- | ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- |
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| Segmentation (SAM) | Integrative SAM node allowing you to directly select and create multiple image segment output. |  |
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| Create Mesh Layer | Create a mesh object from the input images (usually a segmented part of the entire image) |  |
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| Join Meshes | Combine multiple meshes into a single mesh object |  |
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| Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |  |
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| Create Shape Flow | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |  |
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| Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |  |
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| Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |  |
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| Avatar Main Output | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |  |
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</details>
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# Workflow Template
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@@ -60,8 +61,8 @@ To enable the character to blink eyes and talking.
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### Download: 📂[Simple Rig Template](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
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# Image Preprocess Guide
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### 💡If you want to generate a new character image
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