Update README.md
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@@ -15,9 +15,10 @@ A custom_nodes module for creating realtime interactive avatars powered by blend
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| Segmentation |  | Segmentation (SAM) | |
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| Mesh |  | Create Mesh Layer | Create a mesh object from the input images (usually a segmented part of the entire image) |
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| | | Join Meshes | |
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| Blendshapes | | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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| Blendshapes |  | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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| | | Create Shape Flow | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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| UV & Texture | | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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| | | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds.
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| Output | | Avatar Main Output | |
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# Workflow
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