docs: update readme
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@@ -10,16 +10,16 @@ https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/b229a4b3-88ba-
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# Custom Nodes
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| Category | Preview | Node Name | Description |
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| --- | --- | --- | --- |
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| Segmentation |  | Segmentation (SAM) | |
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| Mesh |  | Create Mesh Layer | Create a mesh object from the input images (usually a segmented part of the entire image) |
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| | | Join Meshes | |
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| Blendshapes |  | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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| |  | Create Shape Flow | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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| UV & Texture |  | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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| |  | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds.
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| Output |  | Avatar Main Output | |
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| Preview | Node Name | Description |
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| ------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------- | ----------------------------------------------------------------------------------------------------- |
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|  | Segmentation (SAM) | Integrative SAM node allowing you to directly select and create multiple image segment output. |
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|  | Create Mesh Layer | Create a mesh object from the input images (usually a segmented part of the entire image) |
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|  | Join Meshes | Combine multiple meshes into a single mesh object |
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|  | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
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|  | Create Shape Flow | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
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|  | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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|  | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
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|  | Avatar Main Output | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
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# Workflow
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