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@@ -8,14 +8,20 @@ A custom_nodes module for creating real-time interactive avatars powered by blen
https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/47fd5a98-ab0f-4c5c-b132-5d4b0aa02763
> [➡️Open in Avatech Labs]()
https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/b229a4b3-88ba-4755-a8e0-9149260eef12
> [➡️Open in Avatech Labs]()
https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-4ca6-be44-0ba9c7c07d50
> [➡️Open in Avatech Labs]()
# Custom Nodes
<details>
<summary> Expand to see all the nodes available </summary>
<summary>Expand to see all the nodes available</summary>
| Preview | Node Name | Description |
| ------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------- | ----------------------------------------------------------------------------------------------------- |
@@ -27,41 +33,53 @@ https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-
| ![CleanShot 2023-09-26 at 17 01 51](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/cb7155be-fb31-49f8-a24a-d001a1484ea7) | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
| ![CleanShot 2023-09-26 at 17 11 44](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/4b9c0cf5-0497-47bf-8e06-5a3370084c11) | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
| ![CleanShot 2023-09-26 at 16 37 54](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/6a9a8bb4-05ec-4a2e-98bf-194b6af3a62a) | Avatar Main Output | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
</details>
# Workflow
# Workflow Tempalte
<details>
<summary> Workflow01 </summary>
> **Notice**
>
> To achieve the best results, please ensure that the pictures of recommended characters have a minimum resolution of 768x768, and that the characters have their mouths open, with clear facial features.
## Simple Eyeblink and Talking
//Add Video
![eye+mouth movement](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/8a237b9d-05fc-4e4a-b802-6465911f0d77)
➡️[Workflow](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
</details>
➡️[Workflow Download](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
<details>
# Image Pre-process Guide
> If you want to generate a new character image,
> you can refer to this Guide!
<details>
<summary> Character Gen Prompting Guide </summary>
### Notice:
- We need a character image with an open mouth and enable the tool to easily recognize facial features, so please add to the prompt: ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle```
> **Notice**
>
> We need a character image with an open mouth and enable the tool to easily recognize facial features, so please add to the prompt: ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle```
### Workflow Download:
➡️[Simple CharacterGen Workflow](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleCharacterGen.json)
- Feel free to change any checkpoint model that suits your needs.
> Feel free to change any checkpoint model that suits your needs.
![image](https://github.com/avatechai/avatar-graph-comfyui/assets/48451938/acea9933-359b-4398-8d2a-582bf02bef99)
</details>
<details>
> If you have a character image but it's not mouth open,
> you can refer to this Guide!
<details>
<summary> Mouth Open(Inpaint) Guide </summary>
### Notice:
- To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style.
> **Notice**
>
> To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style.
### Workflow Download: