Update README.md
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@@ -8,14 +8,20 @@ A custom_nodes module for creating real-time interactive avatars powered by blen
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https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/47fd5a98-ab0f-4c5c-b132-5d4b0aa02763
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> [➡️Open in Avatech Labs]()
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https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/b229a4b3-88ba-4755-a8e0-9149260eef12
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> [➡️Open in Avatech Labs]()
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https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-4ca6-be44-0ba9c7c07d50
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> [➡️Open in Avatech Labs]()
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# Custom Nodes
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<details>
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<summary> Expand to see all the nodes available </summary>
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<summary>Expand to see all the nodes available</summary>
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| Preview | Node Name | Description |
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| ------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------- | ----------------------------------------------------------------------------------------------------- |
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@@ -27,41 +33,53 @@ https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/e054e1a9-eb20-
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|  | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
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|  | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds. |
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|  | Avatar Main Output | The primary output of the .ava file. The embeded Avatar View will auto update with this node's output |
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</details>
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# Workflow
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# Workflow Tempalte
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<details>
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<summary> Workflow01 </summary>
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> **Notice**
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>
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> To achieve the best results, please ensure that the pictures of recommended characters have a minimum resolution of 768x768, and that the characters have their mouths open, with clear facial features.
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## Simple Eyeblink and Talking
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//Add Video
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➡️[Workflow](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
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</details>
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➡️[Workflow Download](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleEye+MouthMovement.json)
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<details>
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# Image Pre-process Guide
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> If you want to generate a new character image,
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> you can refer to this Guide!
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<details>
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<summary> Character Gen Prompting Guide </summary>
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### Notice:
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- We need a character image with an open mouth and enable the tool to easily recognize facial features, so please add to the prompt: ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle```
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> **Notice**
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>
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> We need a character image with an open mouth and enable the tool to easily recognize facial features, so please add to the prompt: ```looking at viewer, detailed face, open mouth, [smile], solo,eye-level angle```
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### Workflow Download:
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➡️[Simple CharacterGen Workflow](https://github.com/avatechai/avatar-graph-comfyui/blob/main/workflow_templates/SimpleCharacterGen.json)
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- Feel free to change any checkpoint model that suits your needs.
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> Feel free to change any checkpoint model that suits your needs.
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</details>
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<details>
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> If you have a character image but it's not mouth open,
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> you can refer to this Guide!
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<details>
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<summary> Mouth Open(Inpaint) Guide </summary>
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### Notice:
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- To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style.
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> **Notice**
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>
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> To maintain consistency with the base image, it is recommended to utilize a checkpoint model that aligns with its style.
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### Workflow Download:
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