feat: add disolve face by target vertex group, add transform object node

This commit is contained in:
BennyKok
2023-09-05 17:46:07 +08:00
parent 854292743b
commit d6fe3dd855
2 changed files with 61 additions and 3 deletions
+16 -3
View File
@@ -5,6 +5,10 @@ class DissolveFaces():
return {
"required": {
"bpy_objs_target": ("BPY_OBJS",),
"target_vertex_group": ("STRING", {
"multiline": False,
"default": ""
}),
},
}
@@ -15,7 +19,7 @@ class DissolveFaces():
CATEGORY = "mesh"
def process(self, bpy_objs_target):
def process(self, bpy_objs_target, target_vertex_group):
import global_bpy
bpy = global_bpy.get_bpy()
@@ -27,7 +31,17 @@ class DissolveFaces():
bpy.context.view_layer.objects.active = target_object
# enter enter edit mode and select all faces of the object to fill
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.select_all(action='DESELECT')
# if we have vertex group, select that instead
if target_vertex_group and target_vertex_group.strip() != "":
group = target_object.vertex_groups.get(target_vertex_group)
if group:
bpy.ops.object.vertex_group_set_active(group=group.name)
bpy.ops.object.vertex_group_select()
else:
bpy.ops.mesh.select_all(action='SELECT')
# dissolve the faces
# bpy.ops.mesh.dissolve_faces()
@@ -35,7 +49,6 @@ class DissolveFaces():
# bpy.ops.mesh.delete(type='FACE')
bpy.ops.object.mode_set(mode='OBJECT')
return ([target_object],)
+45
View File
@@ -0,0 +1,45 @@
class TransfromObject():
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"bpy_objs_target": ("BPY_OBJS",),
"x": ("FLOAT", {"default": 0.0, "min": -10.0, "max": 10.0, "step": 0.01, "display": "number"}),
"y": ("FLOAT", {"default": 0.0, "min": -10.0, "max": 10.0, "step": 0.01, "display": "number"}),
"z": ("FLOAT", {"default": 0.0, "min": -10.0, "max": 10.0, "step": 0.01, "display": "number"}),
},
}
RETURN_TYPES = ("BPY_OBJS",)
RETURN_NAMES = ("bpy_objs",)
FUNCTION = "process"
CATEGORY = "mesh"
def process(self, bpy_objs_target, x, y, z):
import global_bpy
bpy = global_bpy.get_bpy()
target_object = bpy_objs_target[0]
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = target_object
# move the object in level transformation
target_object.location.x += x
target_object.location.y += y
target_object.location.z += z
return ([target_object],)
NODE_CLASS_MAPPINGS = {
"TransfromObject": TransfromObject
}
NODE_DISPLAY_NAME_MAPPINGS = {
"TransfromObject": "Transfrom Object"
}