Update README.md

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BennyKok
2023-09-26 15:51:17 +08:00
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@@ -15,9 +15,10 @@ A custom_nodes module for creating realtime interactive avatars powered by blend
| Segmentation | ![CleanShot 2023-09-26 at 15 42 46](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/8aabeba8-5450-4d39-8203-e91f9ab47190) | Segmentation (SAM) | |
| Mesh | ![CleanShot 2023-09-26 at 15 44 01](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/40740d25-9411-4cd3-a6c0-8b9008bca41c) | Create Mesh Layer | Create a mesh object from the input images (usually a segmented part of the entire image) |
| |![CleanShot 2023-09-26 at 15 44 29](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/ba7afbc5-9cd5-4f97-9614-f71133f5783e) | Join Meshes | |
| Blendshapes | | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
| Blendshapes | ![CleanShot 2023-09-26 at 15 48 26](https://github.com/avatechai/avatar-graph-comfyui/assets/18395202/ab4f259c-89a7-4f51-bc54-fd179e252073) | Mesh Modify Shape Key | Given shape key name & target vertex_group, modify the vertex / all vertex’s transform |
| | | Create Shape Flow | Create runtime shape flow graph, allowing interactive inputs affecting shape keys value in runtime |
| UV & Texture | | Match Texture Aspect Ratio | Since the mesh is created in 1:1 aspect ratio, a re-scale is needed at the end of the operation |
| | | Plane Texture Unwrap | Will perform mesh face fill and UV Cube project on the target plane mesh, scaled to bounds.
| Output | | Avatar Main Output | |
# Workflow