fix vector and add ImageAlphaMaskMerge

This commit is contained in:
BennyKok
2023-10-05 18:32:25 +08:00
parent c49aa0307f
commit df897fab29
6 changed files with 97 additions and 8 deletions
+3 -3
View File
@@ -5,17 +5,17 @@ class VECTOR3D:
"required": {
"x": ("FLOAT", {
"default": 0,
"step": 0.1,
"step": 0.01,
"display": "number"
}),
"y": ("FLOAT", {
"default": 0,
"step": 0.1,
"step": 0.01,
"display": "number"
}),
"z": ("FLOAT", {
"default": 0,
"step": 0.1,
"step": 0.01,
"display": "number"
}),
},
+3 -3
View File
@@ -5,17 +5,17 @@ class VECTOR4D:
"required": {
"x": ("FLOAT", {
"default": 0,
"step": 0.1,
"step": 0.01,
"display": "number"
}),
"y": ("FLOAT", {
"default": 0,
"step": 0.1,
"step": 0.01,
"display": "number"
}),
"z": ("FLOAT", {
"default": 0,
"step": 0.1,
"step": 0.01,
"display": "number"
}),
"u": ("FLOAT", {
+31
View File
@@ -0,0 +1,31 @@
import folder_paths
import os
from PIL import Image, ImageOps
from PIL.PngImagePlugin import PngInfo
import numpy as np
import torch
import json
class ImageAlphaMaskMerge:
@classmethod
def INPUT_TYPES(s):
return {"required":
{"image": ("IMAGE",) ,
"mask": ("MASK",) },
}
CATEGORY = "image"
RETURN_TYPES = ("IMAGE",)
FUNCTION = "load_image"
def load_image(self, image, mask):
image = torch.cat((image, 1 - mask.unsqueeze(0).unsqueeze(3)), dim=3)
return (image, )
NODE_CLASS_MAPPINGS = {
"ImageAlphaMaskMerge": ImageAlphaMaskMerge,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"ImageAlphaMaskMerge": "ImageAlphaMaskMerge"
}
+55
View File
@@ -0,0 +1,55 @@
import folder_paths
import os
from PIL import Image, ImageOps
from PIL.PngImagePlugin import PngInfo
import numpy as np
import torch
import json
class LoadImageWithAlpha:
@classmethod
def INPUT_TYPES(s):
input_dir = folder_paths.get_input_directory()
files = [f for f in os.listdir(input_dir) if os.path.isfile(os.path.join(input_dir, f))]
return {"required":
{"image": (sorted(files), {"image_upload": True})},
}
CATEGORY = "image"
RETURN_TYPES = ("IMAGE",)
FUNCTION = "load_image"
def load_image(self, image):
image_path = folder_paths.get_annotated_filepath(image)
i = Image.open(image_path)
i = ImageOps.exif_transpose(i)
image = i.convert("RGBA")
image = np.array(image).astype(np.float32) / 255.0
image = torch.from_numpy(image)[None,]
print(image.shape)
return (image, )
@classmethod
def IS_CHANGED(s, image):
image_path = folder_paths.get_annotated_filepath(image)
m = hashlib.sha256()
with open(image_path, 'rb') as f:
m.update(f.read())
return m.digest().hex()
@classmethod
def VALIDATE_INPUTS(s, image):
if not folder_paths.exists_annotated_filepath(image):
return "Invalid image file: {}".format(image)
return True
NODE_CLASS_MAPPINGS = {
"LoadImageWithAlpha": LoadImageWithAlpha,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"LoadImageWithAlpha": "LoadImageWithAlpha"
}
+4 -1
View File
@@ -86,7 +86,7 @@ def assign_texture(bpy, BPY_OBJ, texture, texture_name):
# Create an image with the required dimensions
img = bpy.data.images.new(
texture_name, width=texture.shape[1], height=texture.shape[0])
texture_name, width=texture.shape[1], height=texture.shape[0], alpha = True)
# If there is no alpha channel, append one full of 1's
if texture.shape[2] == 3:
@@ -118,6 +118,7 @@ def assign_texture(bpy, BPY_OBJ, texture, texture_name):
# Create a material
mat = bpy.data.materials.new("MaterialName")
mat.use_nodes = True
mat.blend_method = 'BLEND'
nodes = mat.node_tree.nodes
for node in nodes:
nodes.remove(node)
@@ -138,6 +139,8 @@ def assign_texture(bpy, BPY_OBJ, texture, texture_name):
texture_node.outputs['Color'])
links.new(output_node.inputs['Surface'], bsdf_node.outputs['BSDF'])
links.new(bsdf_node.inputs['Alpha'], texture_node.outputs['Alpha'])
# Assign the material to the active object
if obj.data.materials:
obj.data.materials[0] = mat
+1 -1
View File
@@ -33,7 +33,7 @@ class SaveImageWithWorkflow:
image_path = folder_paths.get_annotated_filepath(image)
i = Image.open(image_path)
i = ImageOps.exif_transpose(i)
image = i.convert("RGB")
image = i.convert("RGBA")
image = np.array(image).astype(np.float32) / 255.0
image = torch.from_numpy(image)[None,]
images=(image)