1.4
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@@ -33,16 +33,23 @@ Through trial and error, you'll need to build an understanding of how the motion
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It won't work for everything but if you can figure out how to wield it, this approach can provide enough control for you to make beautiful things that match your imagination precisely.
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## Want to help explore new ways to use this and expand the capabilities?
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## 2 examples of workflows others have built on top of this:
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I believe that that are endless ways to expand upon and extend the ideas in this node.
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The workflow I shared is just one way to use this - below are two other workflows people in our community have created on top of this node:
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In an example included in the workflow, you can use [Ostris' Composition IPA](https://huggingface.co/ostris/ip-composition-adapter) to provide structure to the generation:
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### Looped LCM by @idgallagher
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First, [@idgallagher](https://twitter.com/idgallagher) uses LCM and different settings to achieve a really interesting realistic motion effect. You can grab it [here](https://github.com/IDGallagher/storage/blob/main/chiff_distilled_sm.json) and see an example output here:
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Additionally, in [this example by Superbeasts.ai](https://raw.githubusercontent.com/banodoco/steerable-motion/main/demo/SuperBeasts-POM-SmoothBatchCreative-V1.3.json), you can see how he uses depth maps to control the motion in different layers to create a smoother motion effect. There are endless possibilities!
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### Smooth & Deep by @Superbeasts.ai:
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Next, [Superbeasts.ai](https://www.instagram.com/superbeasts) uses depth maps to control the motion in different layers - creating a smoother motion effect. You can grab this workflow [here](https://raw.githubusercontent.com/banodoco/steerable-motion/main/demo/SuperBeasts-POM-SmoothBatchCreative-V1.3.json) and see an example of it in action here:
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I believe that that there are endless ways to expand upon and extend the ideas in this node - if you do anything cool, please share!
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## Want to give feedback, or join a community who are pushing open source models to their artistic and technical limits?
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