Renamed Latent Keyframe Timing node to Latent Keyframe Interpolation, changed 'timming' to 'interpolation'

This commit is contained in:
Jedrzej Kosinski
2023-09-20 04:42:41 -05:00
parent 01e79d606e
commit 9dd12eab62
+2 -2
View File
@@ -336,7 +336,7 @@ class LatentKeyframeTimingNode:
"batch_index_to": ("INT", {"default": 0, "min": -1000, "max": 1000, "step": 1}),
"strength_from": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.00001}, ),
"strength_to": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.00001}, ),
"timming": (["linear", "ease-in", "ease-out", "ease-in-out"], ),
"interpolation": (["linear", "ease-in", "ease-out", "ease-in-out"], ),
"flip_weights": ([False, True], ),
},
"optional": {
@@ -593,7 +593,7 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"TimestepKeyframe": "Timestep Keyframe",
"LatentKeyframe": "Latent Keyframe",
"LatentKeyframeGroup": "Latent Keyframe Group",
"LatentKeyframeTiming": "Latent Keyframe Timing",
"LatentKeyframeTiming": "Latent Keyframe Interpolation",
# Loaders
"ControlNetLoaderAdvanced": "Load ControlNet Model (Advanced)",
"DiffControlNetLoaderAdvanced": "Load ControlNet Model (diff Advanced)",