Rename Naming Space
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+38
-38
@@ -25,30 +25,30 @@ from .Masking import Mask_Rectangular_Area
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# V1-style registration (kept for backward compatibility)
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# V3 nodes also have comfy_entrypoint() for modern registration
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NODE_CLASS_MAPPINGS = {
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"Compositor3": Compositor3,
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"CompositorConfig3": CompositorConfig3,
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"CompositorTools3": CompositorTools3,
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"CompositorTransformsOutV3": CompositorTransformsOutV3,
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"CompositorMasksOutputV3": CompositorMasksOutputV3,
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# "Compositor3-🦾": Compositor3,
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# "CompositorConfig3-🦾": CompositorConfig3,
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# "CompositorTools3-🦾": CompositorTools3,
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# "CompositorTransformsOutV3-🦾": CompositorTransformsOutV3,
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# "CompositorMasksOutputV3-🦾": CompositorMasksOutputV3,
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# Utilities
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"CompositorColorPicker": CompositorColorPicker,
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"ImageColorSampler": ImageColorSampler,
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# "CompositorColorPicker-🦾": CompositorColorPicker,
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# "ImageColorSampler-🦾": ImageColorSampler,
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# V4 nodes
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"Compositor4": Compositor4,
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"CompositorConfig4": CompositorConfig4,
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"Compositor4TransformsOut": Compositor4TransformsOut,
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"Compositor4MasksOutput": Compositor4MasksOutput,
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"Compositor4-🦾": Compositor4,
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"CompositorConfig4-🦾": CompositorConfig4,
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"Compositor4TransformsOut-🦾": Compositor4TransformsOut,
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"Compositor4MasksOutput-🦾": Compositor4MasksOutput,
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# Logic Nodes
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"Compare-🔬": Compare,
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"Int-🔬": Int,
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"Float-🔬": Float,
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"Bool-🔬": Bool,
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"String-🔬": String,
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"If ANY return A else B-🔬": IfExecute,
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"DebugPrint-🔬": DebugPrint,
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# "If ANY execute A else B-🔬": IfExecuteNode,
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"Compare-🦾": Compare,
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"Int-🦾": Int,
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"Float-🦾": Float,
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"Bool-🦾": Bool,
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"String-🦾": String,
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"If ANY return A else B-🦾": IfExecute,
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"DebugPrint-🦾": DebugPrint,
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# "If ANY execute A else B-🦾": IfExecuteNode,
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"TwoWaySwitch-🦾": TwoWaySwitch,
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# Masking Nodes
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@@ -56,30 +56,30 @@ NODE_CLASS_MAPPINGS = {
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"Compositor3": "💜 Compositor (V3)",
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"CompositorConfig3": "💜 Compositor Config (V3)",
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"CompositorTools3": "💜 Compositor Tools (V3)",
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"CompositorTransformsOutV3": "💜 Compositor Transforms Output (V3)",
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"CompositorMasksOutputV3": "💜 Compositor Masks Output (V3)",
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# "Compositor3": "💜 Compositor (V3)",
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# "CompositorConfig3": "💜 Compositor Config (V3)",
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# "CompositorTools3": "💜 Compositor Tools (V3)",
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# "CompositorTransformsOutV3": "💜 Compositor Transforms Output (V3)",
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# "CompositorMasksOutputV3": "💜 Compositor Masks Output (V3)",
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# Utilities
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"CompositorColorPicker": "💜 Compositor Color Picker",
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"ImageColorSampler": "💜 Image Color Sampler",
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# "CompositorColorPicker": "💜 Compositor Color Picker",
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# "ImageColorSampler": "💜 Image Color Sampler",
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# V4 nodes
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"Compositor4": "💜 Compositor V4",
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"CompositorConfig4": "💜 Compositor Config V4",
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"Compositor4TransformsOut": "💜 Compositor Transforms Output V4",
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"Compositor4MasksOutput": "💜 Compositor Masks Output V4",
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"Compositor4": "🦾 Compositor V4",
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"CompositorConfig4": "🦾 Compositor Config V4",
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"Compositor4TransformsOut": "🦾 Compositor Transforms Output V4",
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"Compositor4MasksOutput": "🦾 Compositor Masks Output V4",
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# Logic Nodes
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"Compare-🔬": "Compare",
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"Int-🔬": "Int",
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"Float-🔬": "Float",
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"Bool-🔬": "Bool",
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"String-🔬": "String",
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"If ANY return A else B-🔬": "If ANY return A else B",
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"DebugPrint-🔬": "DebugPrint",
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# "If ANY execute A else B-🔬": "If ANY execute A else B",
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"Compare-🦾": "Compare",
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"Int-🦾": "Int",
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"Float-🦾": "Float",
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"Bool-🦾": "Bool",
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"String-🦾": "String",
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"If ANY return A else B-🦾": "If ANY return A else B",
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"DebugPrint-🦾": "DebugPrint",
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# "If ANY execute A else B-🦾": "If ANY execute A else B",
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"TwoWaySwitch-🦾": "Two Way Switch 🦾",
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# Masking Nodes
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