Author SHA1 Message Date
blepping b47ff8c0fa Fix issue with dup seed argument in modulated noise sampler 2024-05-06 16:49:31 -06:00
blepping a8908a3976 Add modulated and repeated noise nodes 2024-05-06 03:40:01 -06:00
blepping b78cbe0b2a Fix NoisyLatentLike to work with recent ComfyUI changes 2024-04-05 12:57:02 -06:00
blepping 24e1536cb7 Various noise improvements (#4)
* Fixed issue when using Sonar samplers in normal sampling nodes/via stuff like `KSamplerSelect`.
* Add `pyramid` (non-high-res) noise type.
* Allow selecting `brownian` noise in custom noise nodes (but it won't work with `NoisyLatentLike`).
* Use `brownian` as the default noise type for `SamplerSonarDPMPP`.
* Make overriding the selected noise type in Sonar samplers a warning instead of a hard error.
* Improve noise scaling (may change seeds).
* Add `KRestartSamplerCustomNoise` if the user has a recent enough version of ComfyUI_restart_sampling installed.
2024-04-01 11:59:36 -06:00
blepping ecadbfcd19 Improvements to NoisyLatentLike node (#3)
* Improve NoisyLatentLike to allow calculating strength with sigmas and noise injection

* Update documentation for NoisyLatentLike changes + general improvements
2024-03-20 18:37:51 -06:00
blepping 1ee8273771 Update README and changelog for SonarPowerNoise 2024-03-20 07:57:43 -06:00
elias-gaeros 52f929d54d SonarPowerNoise (#2)
* SonarPowerNoise: WIP

* don't allow highpass > lowpass

* fix filter unit gain

The filter was computed as an amplitude gain map. This change computes energy
gains instead. This makes easier to ensure unit-gain and makes the alpha values
more in line with literature where the power spectrum is obeying the power law.
new alpha = old alpha / 2

Also fixes the gain of common_mode.

* allow stretch < 1.0, paramter range fixes

* rename lowpass/highpass to min_freq/max_freq

* remove torch.no_grad wrappers

* add previews

* static seed for previews

* README: SonarPowerNoise documentation
2024-03-14 16:04:35 -06:00
blepping 090df2280d Make custom noise more extensible (internal change) 2024-03-02 04:48:54 -07:00
blepping a2fd7118b5 Noise refactor (#1)
* Refactor noise: stage 1

* Refactor noise: stage 2

* Refactor noise: stage 3

* Refactor noise: stage 4

* Update documentation and changelog
2024-02-27 02:42:19 -07:00
8 changed files with 1148 additions and 121 deletions
+113 -11
View File
@@ -24,17 +24,113 @@ You can also just choose `sonar_euler`, `sonar_euler_ancestral` or `sonar_dpmpp_
## Nodes
* `SamplerSonarEuler` — Custom sampler node that combines Euler sampling and momentum and optionally guidance. A bit boring compared to the ancestral version but it has predictability going for it. You can possibly try setting init type to `RAND` and using different noise types, however this sampler seems _very_ sensitive to that init type. You may want to set direction to a very low value like `0.05` or `-0.15` when using the `RAND` init type. Setting `momentum=1` is the same as disabling momentum, so this sampler with `momentum=1` is basically the same as the basic `euler` sampler.
* `SamplerSonarEulerAncestral` — Ancestral version of the above. Same features, just with ancestral Euler.
* `SonarGuidanceConfig` — You can optionally plug this into the Sonar sampler nodes. See the [Guidance](#guidance) section below.
* `NoisyLatentLike` — If you give it a latent (or latent batch) it'll return a noisy latent of the same shape. Allows specifying all the custom noise types except `brownian` which has some special requirements. Provided just because the noise generation functions are conveniently available. You can also use this as a reference latent with `SonarGuidanceConfig` node and depending on the strength it can act like variation seed (you'd change the seed in the `NoisyLatentLike` node). *Note*: The seed stuff may or may not work correctly.
* `SamplerSonarDPMPPSDE` — This one is extra experimental but it is an attempt to add moment and guidance to the DPM++ SDE sampler. It may not work correctly but you can sample stuff with it and get interesting results. I actually really like this one, and you can get away with more extreme stuff like `green_test` noise and still produce reasonable results. You may want to use the `BlehDiscardPenultimateSigma` node from my [ComfyUI-bleh](https://github.com/blepping/ComfyUI-bleh) collection if you find the result seems a bit washed out and blurry.
* `SamplerConfigOverride` — can be used to override configuration settings for other samplers, including the noise type. For example, you could force `euler_ancestral` to use a different noise type. It's also possible to override other settings like `s_noise`, etc. *Note*: The wrapper inspects the sampling function's arguments to see what it supports, so you should connect the sampler directly to this rather than having other nodes (like a different sampler wrapper) in between.
* `SonarCustomNoise` — See the [Noise](#noise) section below.
### `SamplerSonarEuler`
*Note*: `NoisyLatentLike` and `SamplerConfigOverride` are candidates for moving to a different project. They're just here at the moment because the noise generation functions are readily available.
Custom sampler node that combines Euler sampling and momentum and optionally guidance. A bit boring compared to the ancestral version but it has predictability going for it. You can possibly try setting init type to `RAND` and using different noise types, however this sampler seems _very_ sensitive to that init type. You may want to set direction to a very low value like `0.05` or `-0.15` when using the `RAND` init type. Setting `momentum=1` is the same as disabling momentum, so this sampler with `momentum=1` is basically the same as the basic `euler` sampler.
## Parameters
### `SamplerSonarEulerAncestral`
Ancestral version of the above. Same features, just with ancestral Euler.
### `SamplerSonarDPMPPSDE`
Attempt to add momentum and guidance to the DPM++ SDE sampler. It may not work correctly but you can sample stuff with it and get interesting results. I actually really like this one, and you can get away with more extreme stuff like `green_test` noise and still produce reasonable results. You may want to use the `BlehDiscardPenultimateSigma` node from my [ComfyUI-bleh](https://github.com/blepping/ComfyUI-bleh) collection if you find the result seems a bit washed out and blurry.
### `SonarGuidanceConfig`
You can optionally plug this into the Sonar sampler nodes. See the [Guidance](#guidance) section below.
### `NoisyLatentLike`
This node takes a reference latent and generates noise of the same shape. The one required input is `latent`.
You can connect a `SonarCustomNoise` or `SonerPowerNoise` node to the `custom_noise_opt` input: if that is attached, the built in noise type selector is ignored. The generated noise will be multiplied by the `multiplier` value. Note that you cannot use `brownian` noise whether specified directly or via custom noise nodes.
The node has two main modes: simply generate and scale the noise by the multiplier and return or add it to the input latent. In this mode, you don't connect anything to the `mul_by_sigmas_opt` or `model_opt` inputs and you would use other nodes to calculate the correct strength.
In the second mode you must connect sigmas (for example from a `BasicScheduler` node) to the `mul_by_sigmas_opt` input and connect a model to the `model_opt` input. It will calculate the strength based on the first item in the list of sigmas (so you could use something like a `SplitSigmas` node to slice them as needed). Note that `multiplier` still applies: the calculated strength will be scaled by it. This second mode is generally this is the most convenient way to use the node since the two main uses cases are: making a latent with initial noise or adding noise to a latent (for img2img type stuff).
If you want to create noise for initial sampling, connect model and sigmas to the node, connect an empty latent (or one of the appropriate size) to it and that is basically all you need to do (aside from configuring the noise types). For img2img (upscaling, etc), either slice the sigmas at the appropriate or set a denoise in something like the `BasicScheduler` node. **Note**: You also need to turn on the `add_to_latent` toggle. Turning this on doesn't matter for initial noise since an empty latent is all zeros.
### `SamplerConfigOverride`
can be used to override configuration settings for other samplers, including the noise type. For example, you could force `euler_ancestral` to use a different noise type. It's also possible to override other settings like `s_noise`, etc. *Note*: The wrapper inspects the sampling function's arguments to see what it supports, so you should connect the sampler directly to this rather than having other nodes (like a different sampler wrapper) in between.
### `SonarCustomNoise`
See the [Noise](#noise) section below for information on noise types.
### `SonarPowerNoise`
This node generates [fractional Brownian motion (fBm) noise](https://en.wikipedia.org/wiki/Fractional_Brownian_motion#Frequency-domain_interpretation). It offers versatility in producing various types of noise including gaussian, pink, 2D brownian noise, and all intermediates.
By default, the node generates normal gaussian noise.
<details>
<summary>Expand detailed explanation</summary>
Here's an overview of its parameters:
- `factor` and `rescale` operate similarly to `SonarCustomNoise`, enabling the addition of multiple sources of noises.
- `time_brownian` introduces correlation across sampler timesteps for SDE solvers.
- `alpha` is the main parameter. `alpha > 0` amplifies low frequencies; `alpha = 1` yields pink noise, and `alpha = 2` produces brownian noise. Conversely, for `alpha < 0`, it amplifies high frequencies.
- `min_freq` and `max_freq` determine the range of frequencies allowed through. Setting `max_freq = `$\sqrt{1/2} \simeq 0.7071$ enables the passage of the highest frequencies. In cases where `alpha < 0`, setting `max_freq = 0.5` is advisable to diminish the power of diagonally oriented frequencies.
- `stretch`, `rotate`, and `pnorm` alter the filter's shape by stretching, rotating, or cushioning the band-pass region.
- Lowering `mix` moderates the filter's effect by blending back unfiltered gaussian noise from the same sample.
- `common_mode` is an attempt to desaturate the latent by injecting the average across channels into every latent channel. However, this may result in a specific color due to the encoding of the unit vector by the latent space. Note that this is done _after_ the `mix`ing of unfiltered gaussian noise.
- Enabling `preview` provides a visual representation of the filter. `no_mix` sets `mix = 1` for the preview. The preview includes, from left to right:
- Fourier domain visualization: Low frequencies at the center, with black indicating filtered-out frequencies.
- Spatial visualization of the 2D kernel: The filtering can be interpreted as convolution with the displayed kernel.
- Sample: Gaussian sample with shaped frequency spectrum. A single latent channel will look like this.
**Frequency-domain Interpretation**: The Fourier transform decomposes a 2D latent into sinusoids covering all spatial orientations and frequencies. For an independent and identically distributed gaussian sample, energy is evenly distributed across all frequencies and orientations. Scaling the power spectrum by $1 / f^\alpha$, where $\alpha>0$, boosts low frequencies, introducing spatial correlations.
**Spatial Domain Interpretation**: A gaussian latent sample comprises independently sampled pixels, exhibiting no spatial correlations. Conversely, a requirement that each pixel value differs from its neighbors by a $\epsilon \sim \mathcal{N}(0, 1)$ results in 2D brownian noise ($\alpha=2$).
**Seed Considerations**: While the node defaults to outputting gaussian noise, a given seed produce a different sample than the one produced by other gaussian noise sources. This stems from sampling the noise directly in the frequency domain to avoid the cost of a FFT. When `time_brownian = true`, noise sampling occurs in the spatial domain, ensuring that default parameters yield output equivalent to `SonarCustomNoise` set to `brownian`.
</details>
From a usage perspective, using positive alpha will tend to create a colorful effect, using negative alpha will create line/streak like artifacts sort of like an oil painting canvas. Start with small values at first (`-0.1`, `0.1`) and adjust as necessary. `time_brownian` makes the effect of power noise (and alpha) stronger - also note that it can only be used when sampling and not for `NoisyLatentLike`. Setting `common_mode` also generally seems to intensify these effects. Different types of models (normal EPS models, v-prediction models, SDXL) generally react differently to these exotic noise types so my advice is to experiment! Lowering `mix` uses normal gaussian noise for part of the generated noise. For example, `mix=1.0` means 100% power noise, `mix=0.5` means 50/50 power noise and normal gaussian noise. This also is about the same as setting factor to `0.5` and plugging in a `SonarCustomNoise` node with factor at `0.5` also and the type set to `guassian`.
Noise from the `SonarCustomNoise` node and `SonarPowerNoise` can be freely mixed.
### `SonarModulatedNoise`
Experimental noise modulation based on code stolen from
[ComfyUI-Extra-Samplers](https://github.com/Clybius/ComfyUI-Extra-Samplers). _Probably_ does not work correctly
for normal sampling — I expect the modulation will be based on the tensor where the noise sampler was created
rather than each step. However it may be useful for something like restart sampling noise
(see `KRestartSamplerCustomNoise` below).
*Note*: It's likely this node will be changed in the future.
### `SonarRepeatedNoise`
Experimental node to cache noise sampler results. Why would you want to do this? Some noise samplers are
relatively slow (`pyramid` for example) or it may be slow to generate noise if you are mixing many types
of noise. When `permute` is enabled, a random effect like flipping the noise or rolling it in some dimension
will be chosen each time the noise sampler is called. I recommend leaving `permute` on. Note that repeated
noise (especially with `permute` disabled) can be stronger than normal noise, so you may need to rescale to
a value lower than `1.0` or decrease `s_noise` for the sampler.
*Note*: It's likely this node will be changed in the future.
### `KRestartSamplerCustomNoise`
If you have a recent enough version of [ComfyUI_restart_sampling](https://github.com/ssitu/ComfyUI_restart_sampling/)
installed, you'll also get the `KRestartSamplerCustomNoise` node which is exactly the same as `KRestartSamplerCustom`
except for adding an optional custom noise input.
See the restart sampling repo for more information: https://github.com/ssitu/ComfyUI_restart_sampling
### `RestartSamplerCustomNoise`
As above, except this is the custom sampler version.
## Sonar Sampler Parameters
Very abbreviated section. The init type can make a big difference. If you use `RANDOM` you can get away with setting `direction` to high values (like up to `2.25` or so) and absurdly low values (like `-30.0`). It's also possible to set `momentum` and `momentum_hist` to negative values, although whether it's a good idea...
@@ -70,6 +166,8 @@ The sampler and `NoisyLatentLike` nodes now take an optional `SonarCustomNoise`
**Note**: If you connect the optional `SonarCustomNoise` node to a Sonar sampler, the `NoisyLatentLike` node or the `SamplerConfigOverride` node, it will override the noise type selected in the node.
## Related
I also have some other ComfyUI nodes here: https://github.com/blepping/ComfyUI-bleh/
@@ -78,12 +176,16 @@ I also have some other ComfyUI nodes here: https://github.com/blepping/ComfyUI-b
Original Sonar Sampler implementation (for A1111): https://github.com/Kahsolt/stable-diffusion-webui-sonar
My version basically just rips off this Sonar sampler implementation for Diffusers: https://github.com/alexblattner/modified-euler-samplers-for-sonar-diffusers/
My version was initially based on this Sonar sampler implementation for Diffusers: https://github.com/alexblattner/modified-euler-samplers-for-sonar-diffusers/
Noise generation functions copied from https://github.com/Clybius/ComfyUI-Extra-Samplers with only minor modifications. I may have broken some of them in the process _or_ they may not have been suitable for use and I took them anyway. If they don't work it is not a reflection on the original source.
Many noise generation functions copied from https://github.com/Clybius/ComfyUI-Extra-Samplers with only minor modifications. I may have broken some of them in the process _or_ they may not have been suitable for use and I took them anyway. If they don't work it is not a reflection on the original source.
`SonarPowerNoise` contributed by [elias-gaeros](https://github.com/elias-gaeros/). Thanks!
## Examples
Unfortunately, right now these examples are somewhat incomplete and out of date. I hope to update them when I get the time.
### Guidance
<details>
+4 -11
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@@ -1,17 +1,10 @@
from .py import nodes, sonar
from .py import nodes, powernoise, sonar
sonar.add_samplers()
NODE_CLASS_MAPPINGS = {
"SamplerSonarEuler": nodes.SamplerNodeSonarEuler,
"SamplerSonarEulerA": nodes.SamplerNodeSonarEulerAncestral,
"SamplerSonarDPMPPSDE": nodes.SamplerNodeSonarDPMPPSDE,
"SamplerConfigOverride": nodes.SamplerNodeConfigOverride,
"NoisyLatentLike": nodes.NoisyLatentLikeNode,
"SonarCustomNoise": nodes.SonarCustomNoiseNode,
"SonarGuidanceConfig": nodes.GuidanceConfigNode,
NODE_CLASS_MAPPINGS = nodes.NODE_CLASS_MAPPINGS | {
"SonarPowerNoise": powernoise.SonarPowerNoiseNode,
}
NODE_DISPLAY_NAME_MAPPINGS = {}
NODE_DISPLAY_NAME_MAPPINGS = nodes.NODE_DISPLAY_NAME_MAPPINGS
__all__ = ["NODE_CLASS_MAPPINGS", "NODE_DISPLAY_NAME_MAPPINGS"]
+22
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@@ -2,6 +2,28 @@
Note, only relatively significant changes to user-visible functionality will be included here. Most recent changes at the top.
## 20240506
* Add `SonarModulatedNoise` and `SonarRepeatedNoise` nodes.
## 20240327
* Fixed issue when using Sonar samplers in normal sampling nodes/via stuff like `KSamplerSelect`.
* Add `pyramid` (non-high-res) noise type.
* Allow selecting `brownian` noise in custom noise nodes (but it won't work with `NoisyLatentLike`).
* Use `brownian` as the default noise type for `SamplerSonarDPMPP`.
* Make overriding the selected noise type in Sonar samplers a warning instead of a hard error.
* Improve noise scaling (may change seeds).
* Add `KRestartSamplerCustomNoise` if the user has a recent enough version of ComfyUI_restart_sampling installed.
## 20240320
* `NoisyLatentLike` node improved to allow calculating strength with sigmas and injecting noise itself.
## 20240314
* `SonarPowerNoise` node added.
## 20240227
* Refactored noise generation functions (will break seeds).
+291 -38
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@@ -1,12 +1,15 @@
from __future__ import annotations
import abc
import inspect
from types import SimpleNamespace
from typing import Any, Callable
import torch
from comfy import samplers
from . import noise
from .noise import NoiseType
from .sonar import (
GuidanceConfig,
GuidanceType,
@@ -23,18 +26,16 @@ class NoisyLatentLikeNode:
def INPUT_TYPES(cls):
return {
"required": {
"noise_type": (
tuple(
t.name.lower()
for t in noise.NoiseType
if t is not noise.NoiseType.BROWNIAN
),
),
"noise_type": (tuple(NoiseType.get_names(skip=(NoiseType.BROWNIAN,))),),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xFFFFFFFFFFFFFFFF}),
"latent": ("LATENT",),
"multiplier": ("FLOAT", {"default": 1.0}),
"add_to_latent": ("BOOLEAN", {"default": False}),
},
"optional": {
"custom_noise_opt": ("SONAR_CUSTOM_NOISE",),
"mul_by_sigmas_opt": ("SIGMAS",),
"model_opt": ("MODEL",),
},
}
@@ -45,17 +46,41 @@ class NoisyLatentLikeNode:
def go(
self,
noise_type,
seed,
latent,
custom_noise_opt=None,
noise_type: str,
seed: None | int,
latent: dict,
multiplier: float = 1.0,
add_to_latent=False,
custom_noise_opt: object | None = None,
mul_by_sigmas_opt: None | torch.Tensor = None,
model_opt: object | None = None,
):
model, sigmas = model_opt, mul_by_sigmas_opt
if sigmas is not None and len(sigmas) > 0:
if model is None:
raise ValueError(
"NoisyLatentLike requires a model when sigmas are connected!",
)
while hasattr(model, "model"):
model = model.model
latent_scale_factor = model.latent_format.scale_factor
max_denoise = samplers.Sampler().max_denoise(
SimpleNamespace(inner_model=model),
sigmas,
)
multiplier *= (
float(
torch.sqrt(1.0 + sigmas[0] ** 2.0) if max_denoise else sigmas[0],
)
/ latent_scale_factor
)
latent_samples = latent["samples"]
if custom_noise_opt is not None:
ns = custom_noise_opt.make_noise_sampler(latent["samples"])
ns = custom_noise_opt.make_noise_sampler(latent_samples)
else:
ns = noise.get_noise_sampler(
noise.NoiseType[noise_type.upper()],
latent["samples"],
NoiseType[noise_type.upper()],
latent_samples,
None,
None,
seed=seed,
@@ -67,10 +92,18 @@ class NoisyLatentLikeNode:
result = ns(None, None)
finally:
torch.random.set_rng_state(randst)
if multiplier != 1.0:
result *= multiplier
if add_to_latent:
result += latent_samples.to(result.device)
return ({"samples": result},)
class SonarCustomNoiseNode:
class SonarCustomNoiseNodeBase(abc.ABC):
@abc.abstractmethod
def get_item_class(self):
raise NotImplementedError
@classmethod
def INPUT_TYPES(cls):
return {
@@ -95,13 +128,6 @@ class SonarCustomNoiseNode:
"round": False,
},
),
"noise_type": (
tuple(
t.name.lower()
for t in noise.NoiseType
if t is not noise.NoiseType.BROWNIAN
),
),
},
"optional": {
"sonar_custom_noise_opt": ("SONAR_CUSTOM_NOISE",),
@@ -112,17 +138,95 @@ class SonarCustomNoiseNode:
CATEGORY = "advanced/noise"
FUNCTION = "go"
def go(self, factor, rescale, noise_type, sonar_custom_noise_opt=None):
def go(
self,
factor,
rescale,
sonar_custom_noise_opt=None,
**kwargs: dict[str, Any],
):
nis = (
sonar_custom_noise_opt.clone()
if sonar_custom_noise_opt
else noise.CustomNoiseChain()
)
if factor != 0:
nis.add(noise.CustomNoiseItem(factor, noise_type))
nis.add(self.get_item_class()(factor, **kwargs))
return (nis if rescale == 0 else nis.rescaled(rescale),)
class SonarCustomNoiseNode(SonarCustomNoiseNodeBase):
@classmethod
def INPUT_TYPES(cls):
result = super().INPUT_TYPES()
result["required"] |= {
"noise_type": (tuple(NoiseType.get_names()),),
}
return result
def get_item_class(self):
return noise.CustomNoiseItem
class SonarModulatedNoiseNode:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"sonar_custom_noise": ("SONAR_CUSTOM_NOISE",),
"modulation_type": (
(
"intensity",
"frequency",
"spectral_signum",
"none",
),
),
"dims": ("INT", {"default": 3, "min": 1, "max": 3}),
"strength": ("FLOAT", {"default": 2.0, "min": -100.0, "max": 100.0}),
},
}
RETURN_TYPES = ("SONAR_CUSTOM_NOISE",)
CATEGORY = "advanced/noise"
FUNCTION = "go"
def go(self, sonar_custom_noise, modulation_type, dims, strength):
return (
noise.ModulatedNoise(
sonar_custom_noise.make_noise_sampler,
modulation_type=modulation_type,
modulation_strength=strength,
modulation_dims=dims,
),
)
class SonarRepeatedNoiseNode:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"sonar_custom_noise": ("SONAR_CUSTOM_NOISE",),
"repeat_length": ("INT", {"default": 8, "min": 1, "max": 100}),
"permute": ("BOOLEAN", {"default": True}),
},
}
RETURN_TYPES = ("SONAR_CUSTOM_NOISE",)
CATEGORY = "advanced/noise"
FUNCTION = "go"
def go(self, sonar_custom_noise, repeat_length, permute=True):
return (
noise.RepeatedNoise(
sonar_custom_noise.make_noise_sampler,
repeat_length,
permute=permute,
),
)
class GuidanceConfigNode:
@classmethod
def INPUT_TYPES(cls):
@@ -206,11 +310,7 @@ class SamplerNodeSonarBase:
},
),
"rand_init_noise_type": (
tuple(
t.name.lower()
for t in noise.NoiseType
if t is not noise.NoiseType.BROWNIAN
),
tuple(NoiseType.get_names(skip=(NoiseType.BROWNIAN,))),
),
},
"optional": {
@@ -262,7 +362,7 @@ class SamplerNodeSonarEuler(SamplerNodeSonarBase):
init=HistoryType[momentum_init.upper()],
momentum_hist=momentum_hist,
direction=direction,
rand_init_noise_type=noise.NoiseType[rand_init_noise_type.upper()],
rand_init_noise_type=NoiseType[rand_init_noise_type.upper()],
guidance=guidance_cfg_opt,
)
return (
@@ -292,7 +392,7 @@ class SamplerNodeSonarEulerAncestral(SamplerNodeSonarEuler):
"round": False,
},
),
"noise_type": (tuple(t.name.lower() for t in noise.NoiseType),),
"noise_type": (tuple(NoiseType.get_names()),),
},
)
result["optional"].update(
@@ -320,8 +420,8 @@ class SamplerNodeSonarEulerAncestral(SamplerNodeSonarEuler):
init=HistoryType[momentum_init.upper()],
momentum_hist=momentum_hist,
direction=direction,
rand_init_noise_type=noise.NoiseType[rand_init_noise_type.upper()],
noise_type=noise.NoiseType[noise_type.upper()],
rand_init_noise_type=NoiseType[rand_init_noise_type.upper()],
noise_type=NoiseType[noise_type.upper()],
custom_noise=custom_noise_opt.clone() if custom_noise_opt else None,
guidance=guidance_cfg_opt,
)
@@ -353,7 +453,7 @@ class SamplerNodeSonarDPMPPSDE(SamplerNodeSonarEuler):
"round": False,
},
),
"noise_type": (tuple(t.name.lower() for t in noise.NoiseType),),
"noise_type": (tuple(NoiseType.get_names(default=NoiseType.BROWNIAN)),),
},
)
result["optional"].update(
@@ -381,8 +481,8 @@ class SamplerNodeSonarDPMPPSDE(SamplerNodeSonarEuler):
init=HistoryType[momentum_init.upper()],
momentum_hist=momentum_hist,
direction=direction,
rand_init_noise_type=noise.NoiseType[rand_init_noise_type.upper()],
noise_type=noise.NoiseType[noise_type.upper()],
rand_init_noise_type=NoiseType[rand_init_noise_type.upper()],
noise_type=NoiseType[noise_type.upper()],
custom_noise=custom_noise_opt.clone() if custom_noise_opt else None,
guidance=guidance_cfg_opt,
)
@@ -442,7 +542,7 @@ class SamplerNodeConfigOverride:
"sde_solver": (("midpoint", "heun"),),
},
"optional": {
"noise_type": (tuple(t.name.lower() for t in noise.NoiseType),),
"noise_type": (tuple(NoiseType.get_names()),),
"custom_noise_opt": ("SONAR_CUSTOM_NOISE",),
},
}
@@ -470,7 +570,7 @@ class SamplerNodeConfigOverride:
| {
"override_sampler_cfg": {
"sampler": sampler,
"noise_type": noise.NoiseType[noise_type.upper()]
"noise_type": NoiseType[noise_type.upper()]
if noise_type is not None
else None,
"custom_noise": custom_noise_opt,
@@ -543,3 +643,156 @@ class SamplerNodeConfigOverride:
extra_args=extra_args,
**kwargs,
)
NODE_CLASS_MAPPINGS = {
"SamplerSonarEuler": SamplerNodeSonarEuler,
"SamplerSonarEulerA": SamplerNodeSonarEulerAncestral,
"SamplerSonarDPMPPSDE": SamplerNodeSonarDPMPPSDE,
"SamplerConfigOverride": SamplerNodeConfigOverride,
"NoisyLatentLike": NoisyLatentLikeNode,
"SonarCustomNoise": SonarCustomNoiseNode,
"SonarModulatedNoise": SonarModulatedNoiseNode,
"SonarRepeatedNoise": SonarRepeatedNoiseNode,
"SonarGuidanceConfig": GuidanceConfigNode,
}
NODE_DISPLAY_NAME_MAPPINGS = {}
try:
import custom_nodes.ComfyUI_restart_sampling as rs
if not hasattr(rs.restart_sampling, "DEFAULT_SEGMENTS"):
# Dumb test but this should only exist in restart sampling versions that
# support plugging in custom noise.
raise NotImplementedError # noqa: TRY301
class KRestartSamplerCustomNoise:
@classmethod
def INPUT_TYPES(cls):
get_normal_schedulers = getattr(
rs.nodes,
"get_supported_normal_schedulers",
rs.nodes.get_supported_restart_schedulers,
)
return {
"required": {
"model": ("MODEL",),
"add_noise": (["enable", "disable"],),
"noise_seed": (
"INT",
{"default": 0, "min": 0, "max": 0xFFFFFFFFFFFFFFFF},
),
"steps": ("INT", {"default": 20, "min": 1, "max": 10000}),
"cfg": ("FLOAT", {"default": 8.0, "min": 0.0, "max": 100.0}),
"sampler": ("SAMPLER",),
"scheduler": (get_normal_schedulers(),),
"positive": ("CONDITIONING",),
"negative": ("CONDITIONING",),
"latent_image": ("LATENT",),
"start_at_step": ("INT", {"default": 0, "min": 0, "max": 10000}),
"end_at_step": ("INT", {"default": 10000, "min": 0, "max": 10000}),
"return_with_leftover_noise": (["disable", "enable"],),
"segments": (
"STRING",
{
"default": rs.restart_sampling.DEFAULT_SEGMENTS,
"multiline": False,
},
),
"restart_scheduler": (rs.nodes.get_supported_restart_schedulers(),),
"chunked_mode": ("BOOLEAN", {"default": True}),
},
"optional": {
"custom_noise_opt": ("SONAR_CUSTOM_NOISE",),
},
}
RETURN_TYPES = ("LATENT", "LATENT")
RETURN_NAMES = ("output", "denoised_output")
FUNCTION = "sample"
CATEGORY = "sampling"
def sample(
self,
model,
add_noise,
noise_seed,
steps,
cfg,
sampler,
scheduler,
positive,
negative,
latent_image,
start_at_step,
end_at_step,
return_with_leftover_noise,
segments,
restart_scheduler,
chunked_mode=False,
custom_noise_opt=None,
):
return rs.restart_sampling.restart_sampling(
model,
noise_seed,
steps,
cfg,
sampler,
scheduler,
positive,
negative,
latent_image,
segments,
restart_scheduler,
disable_noise=add_noise == "disable",
step_range=(start_at_step, end_at_step),
force_full_denoise=return_with_leftover_noise != "enable",
output_only=False,
chunked_mode=chunked_mode,
custom_noise=custom_noise_opt.make_noise_sampler
if custom_noise_opt
else None,
)
NODE_CLASS_MAPPINGS["KRestartSamplerCustomNoise"] = KRestartSamplerCustomNoise
if not hasattr(rs.restart_sampling, "RestartSampler"):
# Dumb test part II: The Dumbening
raise NotImplementedError # noqa: TRY301
class RestartSamplerCustomNoise:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"sampler": ("SAMPLER",),
"chunked_mode": ("BOOLEAN", {"default": True}),
},
"optional": {
"custom_noise_opt": ("SONAR_CUSTOM_NOISE",),
},
}
RETURN_TYPES = ("SAMPLER",)
FUNCTION = "go"
CATEGORY = "sampling/custom_sampling/samplers"
def go(self, sampler, chunked_mode, custom_noise_opt=None):
restart_options = {
"restart_chunked": chunked_mode,
"restart_wrapped_sampler": sampler,
"restart_custom_noise": None
if custom_noise_opt is None
else custom_noise_opt.make_noise_sampler,
}
restart_sampler = samplers.KSAMPLER(
rs.restart_sampling.RestartSampler.sampler_function,
extra_options=sampler.extra_options | restart_options,
inpaint_options=sampler.inpaint_options,
)
return (restart_sampler,)
NODE_CLASS_MAPPINGS["RestartSamplerCustomNoise"] = RestartSamplerCustomNoise
except (ImportError, NotImplementedError):
pass
+372 -38
View File
@@ -1,6 +1,7 @@
# Noise generation functions shamelessly yoinked from https://github.com/Clybius/ComfyUI-Extra-Samplers
from __future__ import annotations
import abc
import functools as fun
import math
import operator as op
@@ -10,14 +11,21 @@ from typing import Callable
import torch
from comfy.k_diffusion import sampling
from torch import FloatTensor, Generator, Tensor
from torch.distributions import StudentT
# ruff: noqa: D412, D413, D417, D212, D407, ANN002, ANN003, FBT001, FBT002, S311
def scale_noise(noise, factor=1.0):
mean, std = noise.mean(), noise.std()
# print(f"NOISE * {factor:.3}: std={std:.3}, mean={mean:.3}")
return (noise - mean).div_(std).mul_(factor)
def scale_noise(noise, factor=1.0, threshold_std_devs=2.5):
mean, std = noise.mean().item(), noise.std().item()
threshold = threshold_std_devs / math.sqrt(noise.numel())
if abs(mean) > threshold:
noise -= mean
if abs(1.0 - std) > threshold:
noise /= std
if factor != 1.0:
noise *= factor
return noise
class NoiseType(Enum):
@@ -27,6 +35,7 @@ class NoiseType(Enum):
PERLIN = auto()
STUDENTT = auto()
HIGHRES_PYRAMID = auto()
PYRAMID = auto()
PINK = auto()
LAPLACIAN = auto()
POWER = auto()
@@ -37,15 +46,70 @@ class NoiseType(Enum):
# RAINBOW_INTENSE3 = auto()
GREEN_TEST = auto()
@classmethod
def get_names(cls, default=None, skip=None):
if default is not None:
yield default.name.lower()
for nt in cls:
if nt == default or (skip and nt in skip):
continue
yield nt.name.lower()
class NoiseError(Exception):
pass
class CustomNoiseItem:
def __init__(self, factor, noise_type):
class CustomNoiseItemBase(abc.ABC):
def __init__(self, factor, **kwargs):
self.factor = factor
self.noise_type = noise_type
self.keys = set(kwargs.keys())
for k, v in kwargs.items():
setattr(self, k, v)
def clone(self):
return self.__class__(self.factor, **{k: getattr(self, k) for k in self.keys})
def set_factor(self, factor):
self.factor = factor
return self
@abc.abstractmethod
def make_noise_sampler(
self,
x: Tensor,
sigma_min=None,
sigma_max=None,
seed=None,
cpu=True,
):
raise NotImplementedError
class CustomNoiseItem(CustomNoiseItemBase):
def __init__(self, factor, **kwargs):
super().__init__(factor, **kwargs)
if getattr(self, "noise_type", None) is None:
raise ValueError("Noise type required!")
@torch.no_grad()
def make_noise_sampler(
self,
x: Tensor,
sigma_min=None,
sigma_max=None,
seed=None,
cpu=True,
):
return get_noise_sampler(
self.noise_type,
x,
sigma_min,
sigma_max,
seed=seed,
cpu=cpu,
factor=self.factor,
)
class CustomNoiseChain:
@@ -54,7 +118,7 @@ class CustomNoiseChain:
def clone(self):
return CustomNoiseChain(
[CustomNoiseItem(i.factor, i.noise_type) for i in self.items],
[i.clone() for i in self.items],
)
def add(self, item):
@@ -65,20 +129,9 @@ class CustomNoiseChain:
divisor = total / scale
divisor = divisor if divisor != 0 else 1.0
return CustomNoiseChain(
[CustomNoiseItem(i.factor / divisor, i.noise_type) for i in self.items],
[i.clone().set_factor(i.factor / divisor) for i in self.items],
)
def __call__(
self,
x: Tensor,
sigma_min=None,
sigma_max=None,
seed=None,
transform=lambda x: x,
cpu=True,
):
pass
@torch.no_grad()
def make_noise_sampler(
self,
@@ -89,14 +142,12 @@ class CustomNoiseChain:
cpu=True,
) -> Callable:
noise_samplers = tuple(
get_noise_sampler(
i.noise_type,
i.make_noise_sampler(
x,
sigma_min,
sigma_max,
seed=seed,
cpu=cpu,
factor=i.factor,
)
for i in self.items
)
@@ -324,9 +375,37 @@ def highres_pyramid_noise_like(x, discount=0.7):
return noise / noise.std() # Scaled back to roughly unit variance
def studentt_noise_like(x):
from torch.distributions import StudentT
def pyramid_noise_like(x, generator=None, device="cpu", discount=0.8):
size = x.size()
b, c, h, w = size
orig_h = h
orig_w = w
noise = torch.zeros(size=size, dtype=x.dtype, layout=x.layout, device=device)
r = 1
for i in range(5):
r *= 2 # Rather than always going 2x,
noise += (
torch.nn.functional.interpolate(
(
torch.normal(
mean=0,
std=0.5**i,
size=(b, c, h * r, w * r),
dtype=x.dtype,
layout=x.layout,
generator=generator,
device=device,
)
),
size=(orig_h, orig_w),
mode="nearest-exact",
)
* discount**i
)
return noise.to(device=x.device)
def studentt_noise_like(x):
noise = StudentT(loc=0, scale=0.2, df=1).rsample(x.size())
s: FloatTensor = torch.quantile(noise.flatten(start_dim=1).abs(), 0.75, dim=-1)
s = s.reshape(*s.shape, 1, 1, 1)
@@ -468,10 +547,276 @@ class NoiseSampler:
else noise.mul_(self.factor)
)
if hasattr(noise, "to"):
return noise.to(dtype=self.dtype, device=self.device)
noise = noise.to(dtype=self.dtype, device=self.device)
return noise
class RepeatedNoise:
def __init__(self, noise_sampler, repeat_length, permute=True):
self.noise_sampler = noise_sampler
self.repeat_length = repeat_length
self.permute = permute
def clone(self):
return RepeatedNoise(self.noise_sampler, self.repeat_length)
def make_noise_sampler(self, x, *args, **kwargs):
ns = self.noise_sampler(x, *args, **kwargs)
noise_items = []
permute_options = 2
u32_max = 0xFFFF_FFFF
seed = kwargs.get("seed")
if seed is None:
seed = torch.randint(
-u32_max,
u32_max,
(1,),
device="cpu",
dtype=torch.int64,
).item()
gen = torch.Generator(device="cpu")
gen.manual_seed(seed)
def noise_sampler(s, sn):
rands = torch.randint(
u32_max,
(4,),
generator=gen,
dtype=torch.uint32,
).tolist()
if len(noise_items) < self.repeat_length:
idx = len(noise_items)
noise_items.append(ns(s, sn))
else:
idx = rands[0] % self.repeat_length
noise = noise_items[idx]
if not self.permute:
return noise.clone()
noise_dims = len(noise.shape)
match rands[1] % permute_options:
case 0:
if rands[2] <= u32_max // 10:
# 10% of the time we return the original tensor instead of flipping
noise = noise.clone()
else:
dim = -1 + (rands[2] % (noise_dims + 1))
noise = torch.flip(noise, (dim,))
case 1:
dim = rands[2] % noise_dims
count = rands[3] % noise.shape[dim]
noise = torch.roll(noise, count, dims=(dim,)).clone()
return noise
return noise_sampler
# Modulated noise functions copied from https://github.com/Clybius/ComfyUI-Extra-Samplers
# They probably don't work correctly for normal sampling.
class ModulatedNoise:
MODULATION_DIMS = (-3, (-2, -1), (-3, -2, -1))
def __init__(
self,
noise_sampler,
modulation_type="none",
modulation_strength=2.0,
modulation_dims=3,
):
self.noise_sampler = noise_sampler
self.dims = self.MODULATION_DIMS[modulation_dims - 1]
self.type = modulation_type
self.strength = modulation_strength
match self.type:
case "intensity":
self.modulation_function = self.intensity_based_multiplicative_noise
case "frequency":
self.modulation_function = self.frequency_based_noise
case "spectral_signum":
self.modulation_function = self.spectral_modulate_noise
case _:
self.modulation_function = None
def clone(self):
return ModulatedNoise(self.noise_sampler, self.type, self.strength, self.dims)
def make_noise_sampler(self, x, *args, **kwargs):
ns = self.noise_sampler(x, *args, **kwargs)
if not self.modulation_function:
return ns
s_noise = sigma_up = 1.0
return lambda s, sn: self.modulation_function(
x,
ns(s, sn),
s_noise,
sigma_up,
self.strength,
self.dims,
)
@staticmethod
def intensity_based_multiplicative_noise(
x,
noise,
s_noise,
sigma_up,
intensity,
dims,
) -> torch.Tensor:
"""Scales noise based on the intensities of the input tensor."""
std = torch.std(
x - x.mean(),
dim=dims,
keepdim=True,
) # Average across channels to get intensity
scaling = (
1 / (std * abs(intensity) + 1.0)
) # Scale std by intensity, as not doing this leads to more noise being left over, leading to crusty/preceivably extremely oversharpened images
additive_noise = noise * s_noise * sigma_up
scaled_noise = noise * s_noise * sigma_up * scaling + additive_noise
noise_norm = torch.norm(additive_noise)
scaled_noise_norm = torch.norm(scaled_noise)
scaled_noise *= noise_norm / scaled_noise_norm # Scale to normal noise strength
return scaled_noise * intensity + additive_noise * (1 - intensity)
@staticmethod
def frequency_based_noise(
z_k,
noise,
s_noise,
sigma_up,
intensity,
channels,
) -> torch.Tensor:
"""Scales the high-frequency components of the noise based on the given intensity."""
additive_noise = noise * s_noise * sigma_up
std = torch.std(
z_k - z_k.mean(),
dim=channels,
keepdim=True,
) # Average across channels to get intensity
scaling = 1 / (std * abs(intensity) + 1.0)
# Perform Fast Fourier Transform (FFT)
z_k_freq = torch.fft.fft2(scaling * additive_noise + additive_noise)
# Get the magnitudes of the frequency components
magnitudes = torch.abs(z_k_freq)
# Create a high-pass filter (emphasize high frequencies)
h, w = z_k.shape[-2:]
b = abs(
intensity,
) # Controls the emphasis of the high pass (higher frequencies are boosted)
high_pass_filter = 1 - torch.exp(
-((torch.arange(h)[:, None] / h) ** 2 + (torch.arange(w)[None, :] / w) ** 2)
* b**2,
)
high_pass_filter = high_pass_filter.to(z_k.device)
# Apply the filter to the magnitudes
magnitudes_scaled = magnitudes * (1 + high_pass_filter)
# Reconstruct the complex tensor with scaled magnitudes
z_k_freq_scaled = magnitudes_scaled * torch.exp(1j * torch.angle(z_k_freq))
# Perform Inverse Fast Fourier Transform (IFFT)
z_k_scaled = torch.fft.ifft2(z_k_freq_scaled)
# Return the real part of the result
z_k_scaled = torch.real(z_k_scaled)
noise_norm = torch.norm(additive_noise)
scaled_noise_norm = torch.norm(z_k_scaled)
z_k_scaled *= noise_norm / scaled_noise_norm # Scale to normal noise strength
return z_k_scaled * intensity + additive_noise * (1 - intensity)
@staticmethod
def spectral_modulate_noise(
_unused,
noise,
s_noise,
sigma_up,
intensity,
channels,
spectral_mod_percentile=5.0,
) -> torch.Tensor: # Modified for soft quantile adjustment using a novel:tm::c::r: method titled linalg.
additive_noise = noise * s_noise * sigma_up
# Convert image to Fourier domain
fourier = torch.fft.fftn(
additive_noise,
dim=channels,
) # Apply FFT along Height and Width dimensions
log_amp = torch.log(torch.sqrt(fourier.real**2 + fourier.imag**2))
quantile_low = (
torch.quantile(
log_amp.abs().flatten(1),
spectral_mod_percentile * 0.01,
dim=1,
)
.unsqueeze(-1)
.unsqueeze(-1)
.expand(log_amp.shape)
)
quantile_high = (
torch.quantile(
log_amp.abs().flatten(1),
1 - (spectral_mod_percentile * 0.01),
dim=1,
)
.unsqueeze(-1)
.unsqueeze(-1)
.expand(log_amp.shape)
)
quantile_max = (
torch.quantile(log_amp.abs().flatten(1), 1, dim=1)
.unsqueeze(-1)
.unsqueeze(-1)
.expand(log_amp.shape)
)
# Decrease high-frequency components
mask_high = log_amp > quantile_high # If we're larger than 95th percentile
additive_mult_high = torch.where(
mask_high,
1
- ((log_amp - quantile_high) / (quantile_max - quantile_high)).clamp_(
max=0.5,
), # (1) - (0-1), where 0 is 95th %ile and 1 is 100%ile
torch.tensor(1.0),
)
# Increase low-frequency components
mask_low = log_amp < quantile_low
additive_mult_low = torch.where(
mask_low,
1
+ (1 - (log_amp / quantile_low)).clamp_(
max=0.5,
), # (1) + (0-1), where 0 is 5th %ile and 1 is 0%ile
torch.tensor(1.0),
)
mask_mult = (additive_mult_low * additive_mult_high) ** intensity
# print(mask_mult)
filtered_fourier = fourier * mask_mult
# Inverse transform back to spatial domain
inverse_transformed = torch.fft.ifftn(
filtered_fourier,
dim=channels,
) # Apply IFFT along Height and Width dimensions
return inverse_transformed.real.to(additive_noise.device)
NOISE_SAMPLERS: dict[NoiseType, Callable] = {
NoiseType.BROWNIAN: NoiseSampler.wrap(sampling.BrownianTreeNoiseSampler),
NoiseType.GAUSSIAN: NoiseSampler.simple(torch.randn_like),
@@ -480,6 +825,7 @@ NOISE_SAMPLERS: dict[NoiseType, Callable] = {
NoiseType.STUDENTT: NoiseSampler.simple(studentt_noise_like),
NoiseType.PINK: NoiseSampler.simple(pink_noise_like),
NoiseType.HIGHRES_PYRAMID: NoiseSampler.simple(highres_pyramid_noise_like),
NoiseType.PYRAMID: NoiseSampler.simple(pyramid_noise_like),
NoiseType.RAINBOW_MILD: NoiseSampler.simple(
lambda x: (green_noise_like(x) * 0.55 + rand_perlin_like(x) * 0.7) * 1.15,
),
@@ -489,18 +835,6 @@ NOISE_SAMPLERS: dict[NoiseType, Callable] = {
NoiseType.LAPLACIAN: NoiseSampler.simple(laplacian_noise_like),
NoiseType.POWER: NoiseSampler.simple(power_noise_like),
NoiseType.GREEN_TEST: NoiseSampler.simple(green_noise_like),
# NoiseType.RAINBOW_MILD2: lambda x: lambda _s, _sn: (
# green_noise_like(x) * 0.55 + uniform_noise_like(x) * 0.7
# )
# * 1.15,
# NoiseType.RAINBOW_INTENSE2: lambda x: lambda _s, _sn: (
# green_noise_like(x) * 0.75 + uniform_noise_like(x) * 0.5
# )
# * 1.15,
# NoiseType.RAINBOW_INTENSE3: lambda x: lambda _s, _sn: (
# green_noise_like(x) * 0.75 + highres_pyramid_noise_like(x) * 0.5
# )
# * 1.15,
}
+334
View File
@@ -0,0 +1,334 @@
from __future__ import annotations
import math
import os
import random
import folder_paths
import torch
from comfy.k_diffusion.sampling import BrownianTreeNoiseSampler
from PIL import Image
from torch import Tensor
from .nodes import SonarCustomNoiseNodeBase
from .noise import CustomNoiseItemBase
# ruff: noqa: ANN003, FBT001, FBT002
class PowerNoiseItem(CustomNoiseItemBase):
def __init__(self, factor, **kwargs):
super().__init__(factor, **kwargs)
self.max_freq = max(self.max_freq, self.min_freq)
def make_filter(self, shape, oversample=4, rel_bw=0.125):
"""Construct a band-pass * 1/f^alpha filter in rfft space."""
height, width = shape[-2:]
hfreq_bins = width // 2 + 1
# Flat unit gain frequency response
if self.mix < 1.0:
flat = torch.ones(1, 1, height, hfreq_bins)
if self.mix <= 0.0:
return flat
# Start with an over-sampled fftshift(rfft2freq()) grid. uses complex
# numbers for convenient 2d rotation (unrelated to the fft complex phase
# space)
fc = torch.complex(
# real-fftfreq
torch.linspace(0, 0.5, oversample * hfreq_bins),
# normal fftfreq
torch.linspace(
-(height // 2) / height,
((height - 1) // 2) / height,
oversample * height,
).unsqueeze(1),
)
# Rotate, stretch and p-norm
if abs(self.rotate) >= 1e-3:
fc *= torch.exp(1.0j * torch.deg2rad(torch.scalar_tensor(self.rotate)))
if self.stretch > 1.0:
fc.real *= self.stretch
else:
fc.imag *= 1.0 / self.stretch
if abs(self.pnorm - 2.0) < 1e-3:
d = fc.abs()
else:
d = (
torch.view_as_real(fc)
.abs()
.pow(self.pnorm)
.sum(-1)
.pow(1.0 / self.pnorm)
)
# filter gain function
op = torch.empty_like(d)
m_highpass = d >= self.min_freq
m_lowpass = d < self.max_freq
m_band = m_highpass & m_lowpass
# 1 / f^alpha for the band-pass region
op[m_band] = d[m_band].pow(-self.alpha)
# easing gaussian (TODO: try cosine windows)
m_lowpass = ~m_lowpass
op[m_lowpass] = math.pow(self.max_freq, -self.alpha) * torch.exp(
-(d[m_lowpass] - self.max_freq).square() / (rel_bw * self.max_freq) ** 2,
)
if self.min_freq > 0.0:
m_highpass = ~m_highpass
op[m_highpass] = math.pow(self.min_freq, -self.alpha) * torch.exp(
-(d[m_highpass] - self.min_freq).square()
/ (rel_bw * self.min_freq) ** 2,
)
op = torch.nn.functional.interpolate(
op[None, None, ...],
(height, hfreq_bins),
mode="bilinear",
align_corners=True,
)
op = op.roll(-(height // 2), -2) # ifftshift
if self.alpha > 0:
# In general, the mean offset should be kept as is, sampled from
# N(0, 1 / sqrt(H*W) ). However, gain goes to inf when alpha>0.
op[..., 0, 0] = 0
# Scale to unit power gain, then mix flat filter
mean_pow_gain = op.mean()
if mean_pow_gain <= 0.0:
# don't fail catastrophically when something broke
return flat
op *= 1.0 / mean_pow_gain
if self.mix < 1.0:
op = torch.lerp(flat, op, self.mix, out=op)
return op.sqrt_()
def make_noise_sampler(
self,
x: Tensor,
sigma_min: float | None,
sigma_max: float | None,
seed: int | None,
cpu: bool = True,
):
shape = x.shape
device = x.device
time_brownian = self.time_brownian
if self.time_brownian:
if sigma_min is None:
raise ValueError(
"time correlated brownian mode is valid only for stochastic samplers",
)
brownian_tree = BrownianTreeNoiseSampler(
x,
sigma_min,
sigma_max,
seed=seed,
cpu=cpu,
)
common_mode = self.common_mode
if common_mode > 0.0:
b, c, h, w = shape
torch.eye(c, c)
channel_mixer = torch.lerp(
torch.eye(c, c),
torch.ones(c, c) / c,
common_mode,
)
channel_mixer = channel_mixer.sqrt().to(device, non_blocking=True)
filter_rfft = self.make_filter(shape).to(device, non_blocking=True)
def sampler(sigma, sigma_next):
if time_brownian:
noise = brownian_tree(sigma, sigma_next).to(device)
noise_rfft = torch.fft.rfft2(noise, norm="ortho")
else:
noise_rfft = torch.randn(
(*shape[:-1], filter_rfft.shape[-1]),
dtype=torch.complex64,
device=device,
)
noise = torch.fft.irfft2(
noise_rfft.mul_(filter_rfft),
s=shape[-2:],
norm="ortho",
)
if common_mode > 0.0:
noise = channel_mixer @ noise.swapaxes(0, 1).reshape(c, -1)
noise = noise.reshape(c, b, h, w).swapaxes(1, 0)
return noise.mul_(self.factor)
return sampler
def preview(self, size=(128, 128)):
filter_rfft = self.make_filter(size, oversample=1)
filter_fft = rfft2_to_fft2(filter_rfft)
noise = torch.fft.irfft2(
filter_rfft
* torch.randn(
filter_rfft.shape,
dtype=torch.complex64,
generator=torch.Generator().manual_seed(0),
),
s=size,
norm="ortho",
)
kernel = torch.fft.irfft2(filter_rfft, s=size, norm="ortho")
kernel = kernel.roll((size[0] // 2, size[1] // 2), (-2, -1))
img = (
torch.cat(
[
filter_fft.mul_(1 / 3).tanh_().mul_(256.0),
kernel.mul_(1 / 3).tanh_().add_(1.0).mul_(128.0),
noise.mul_(1 / 3).tanh_().add_(1.0).mul_(128.0),
],
dim=-1,
)
.clamp(0, 255)
.to(torch.uint8)
)
return Image.fromarray(img[0, 0].numpy())
def rfft2_to_fft2(x):
"""Apply hermitian-summetry to reconstruct the second half of a fft.
Only for previews.
"""
height, width = x.shape[-2:]
x_r = x.roll(height // 2, -2) # torch.fft.fftshift(x, -2)
x_l = x_r[..., 1 : -1 if width & 1 else None]
x_l = torch.flip(x_l.conj(), dims=(-2, -1))
if height & 1 == 0:
x_l = x_l.roll(1, -2)
return torch.cat([x_l, x_r], dim=-1)
class SonarPowerNoiseNode(SonarCustomNoiseNodeBase):
@classmethod
def INPUT_TYPES(cls):
result = super().INPUT_TYPES()
result["required"] |= {
"time_brownian": ("BOOLEAN", {"default": False}),
"alpha": (
"FLOAT",
{
"default": 0.0,
"min": -5.0,
"max": 5.0,
"step": 0.001,
"round": False,
},
),
"max_freq": (
"FLOAT",
{
"default": 0.7071,
"min": 0.0,
"max": 0.7071,
"step": 0.001,
"round": False,
},
),
"min_freq": (
"FLOAT",
{
"default": 0.0,
"min": 0.0,
"max": 0.7071,
"step": 0.001,
"round": False,
},
),
"stretch": (
"FLOAT",
{
"default": 1.0,
"min": 0.01,
"max": 100,
"step": 0.1,
"round": False,
},
),
"rotate": (
"FLOAT",
{
"default": 0,
"min": -90,
"max": 90,
"step": 5,
"round": False,
},
),
"pnorm": (
"FLOAT",
{
"default": 2,
"min": 0.125,
"max": 100,
"step": 0.1,
"round": False,
},
),
"mix": (
"FLOAT",
{
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.001,
"round": False,
},
),
"common_mode": (
"FLOAT",
{
"default": 0.0,
"min": 0.0,
"max": 1.0,
"step": 0.001,
"round": False,
},
),
"preview": (["none", "no_mix", "mix"],),
}
return result
def get_item_class(self):
return PowerNoiseItem
def go(
self,
preview="none",
**kwargs,
):
result = super().go(**kwargs)
if preview == "none":
return result
if preview == "no_mix":
kwargs["mix"] = 1.0
img = PowerNoiseItem(**kwargs).preview()
output_dir = folder_paths.get_temp_directory()
prefix_append = "sonar_temp_" + "".join(
random.choice("abcdefghijklmnopqrstupvxyz") # noqa: S311
for x in range(5)
)
full_output_folder, filename, counter, subfolder, _ = (
folder_paths.get_save_image_path(prefix_append, output_dir)
)
filename = f"{filename}_{counter:05}_.png"
file_path = os.path.join(full_output_folder, filename) # noqa: PTH118
img.save(file_path, compress_level=1)
return {
"ui": {
"images": [
{"filename": filename, "subfolder": subfolder, "type": "temp"},
],
},
"result": result,
}
+11 -23
View File
@@ -3,6 +3,7 @@
from __future__ import annotations
from enum import Enum, auto
from sys import stderr
from typing import Any, Callable, NamedTuple
import torch
@@ -44,6 +45,8 @@ class SonarConfig(NamedTuple):
class SonarBase:
DEFAULT_NOISE_TYPE = noise.NoiseType.GAUSSIAN
def __init__(self, cfg: SonarConfig) -> None:
self.history_d = None
self.cfg = cfg
@@ -59,11 +62,11 @@ class SonarBase:
sigma_min, sigma_max = sigmas[sigmas > 0].min(), sigmas.max()
if noise_sampler is not None and self.cfg.noise_type not in (
None,
noise.NoiseType.GAUSSIAN,
self.DEFAULT_NOISE_TYPE,
):
# Possibly we should just use the supplied already-created noise sampler here.
raise ValueError(
"Unexpected noise_sampler presence with non-default noise type requested",
print(
"Sonar: Warning: Noise sampler supplied, overriding noise type from settings",
file=stderr,
)
if self.cfg.custom_noise:
noise_sampler = self.cfg.custom_noise.make_noise_sampler(
@@ -72,9 +75,9 @@ class SonarBase:
sigma_max,
seed=seed,
)
elif noise_sampler is None and self.cfg.noise_type:
elif noise_sampler is None:
noise_sampler = noise.get_noise_sampler(
self.cfg.noise_type,
self.cfg.noise_type or self.DEFAULT_NOISE_TYPE,
x,
sigma_min,
sigma_max,
@@ -386,14 +389,6 @@ class SonarEulerAncestral(SonarSampler):
):
if sonar_config is None:
sonar_config = SonarConfig()
if (
noise_sampler is not None
and sonar_config.noise_type != noise.NoiseType.GAUSSIAN
):
# Possibly we should just use the supplied already-created noise sampler here.
raise ValueError(
"Unexpected noise_sampler presence with non-default noise type requested",
)
s_in = x.new_ones([x.shape[0]])
sonar = cls(
eta,
@@ -430,6 +425,8 @@ class SonarEulerAncestral(SonarSampler):
class SonarDPMPPSDE(SonarSampler):
DEFAULT_NOISE_TYPE = noise.NoiseType.BROWNIAN
def __init__(
self,
eta: float = 1.0,
@@ -560,15 +557,6 @@ class SonarDPMPPSDE(SonarSampler):
):
if sonar_config is None:
sonar_config = SonarConfig()
if (
noise_sampler is not None
and sonar_config.noise_type != noise.NoiseType.GAUSSIAN
):
# Possibly we should just use the supplied already-created noise sampler here.
raise ValueError(
"Unexpected noise_sampler presence with non-default noise type requested",
)
s_in = x.new_ones([x.shape[0]])
sonar = cls(
eta,
+1
View File
@@ -22,6 +22,7 @@ ignore = [
"ERA001",
"F403",
"F405",
"FBT002",
"PLR0912",
"PLR0913",
"PLR0915",