implemented alternative min cut (w/ slightly better performance) + moved stuff around + other minor changes

* blend option not yet added to nodes, might cleanup the code a bit first.
* patch_search.py needs to change name, or maybe be separated into different scripts; TBD.
This commit is contained in:
Bruno Madeira
2024-08-15 20:42:05 +01:00
parent 9c686fa4a8
commit 37ebf1c1bd
2 changed files with 157 additions and 118 deletions
+1 -106
View File
@@ -1,11 +1,8 @@
from .patch_search import get_generic_find_patch_method, blur_patch_mask
from .misc.bse_type_aliases import num_pixels
from .patch_search import get_generic_find_patch_method, get_4way_min_cut_patch
from .types import UiCoordData
from math import ceil
import numpy as np
inf = float('inf')
def get_numb_of_blocks_to_fill_stripe(block_size, overlap, dim_length):
return int(ceil((dim_length - block_size) / (block_size - overlap)))
@@ -84,108 +81,6 @@ def make_seamless_horizontally(image, block_size, overlap, tolerance, rng: np.ra
return texture_map
def get_min_cut_patch_mask_horizontal(block1, block2, block_size: num_pixels, overlap: num_pixels):
"""
@param block1: block to the left, with the overlap on its right edge
@param block2: block to the right, with the overlap on its left edge
@return: ONLY the mask (not the patched overlap section)
"""
err = ((block1[:, -overlap:] - block2[:, :overlap]) ** 2).mean(2)
# maintain minIndex for 2nd row onwards and
min_index = []
E = [list(err[0])]
for i in range(1, err.shape[0]):
# Get min values and args, -1 = left, 0 = middle, 1 = right
e = [inf] + E[-1] + [inf]
e = np.array([e[:-2], e[1:-1], e[2:]])
# Get minIndex
min_arr = e.min(0)
min_arg = e.argmin(0) - 1
min_index.append(min_arg)
# Set Eij = e_ij + min_
Eij = err[i] + min_arr
E.append(list(Eij))
# Check the last element and backtrack to find path
path = []
min_arg = np.argmin(E[-1])
path.append(min_arg)
# Backtrack to min path
for idx in min_index[::-1]:
min_arg = min_arg + idx[min_arg]
path.append(min_arg)
# Reverse to find full path
path = path[::-1]
mask = np.zeros((block_size, block_size, block1.shape[2]), dtype=block1.dtype)
for i in range(len(path)):
mask[i, :path[i] + 1] = 1
return mask
def get_4way_min_cut_patch(ref_block_left, ref_block_right, ref_block_top, ref_block_bottom,
patch_block, block_size, overlap):
# (optional step) blur masks for a more seamless integration ( sometimes makes transition more noticeable, depends )
masks_list = []
has_left = ref_block_left is None
has_right = ref_block_right is not None
has_top = ref_block_top is not None
has_bottom = ref_block_bottom is not None
if has_left:
mask_left = get_min_cut_patch_mask_horizontal(ref_block_left, patch_block, block_size, overlap)
mask_left = blur_patch_mask(mask_left, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_left)
if has_right:
mask_right = get_min_cut_patch_mask_horizontal(np.fliplr(ref_block_right), np.fliplr(patch_block), block_size,
overlap)
mask_right = np.fliplr(mask_right)
mask_right = blur_patch_mask(mask_right, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_right)
if has_top:
# V , > counterclockwise rotation
mask_top = get_min_cut_patch_mask_horizontal(np.rot90(ref_block_top), np.rot90(patch_block), block_size, overlap)
mask_top = np.rot90(mask_top, 3)
mask_top = blur_patch_mask(mask_top, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_top)
if has_bottom:
mask_bottom = get_min_cut_patch_mask_horizontal(np.fliplr(np.rot90(ref_block_bottom)),
np.fliplr(np.rot90(patch_block)), block_size, overlap)
mask_bottom = np.rot90(np.fliplr(mask_bottom), 3)
mask_bottom = blur_patch_mask(mask_bottom, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_bottom)
# --- apply masks and return block ---
# compute auxiliary data
mask_s = sum(masks_list)
masks_max = np.maximum.reduce(masks_list)
mask_mos = np.divide(masks_max, mask_s, out=np.zeros_like(mask_s), where=mask_s != 0)
# note -> if blurred, masks weights are scaled with respect the max mask value.
# example: mask1: 0.2 mask2:0.5 -> max = .5 ; sum = .7 -> (.2*lb + .5*tb) * (max/sum) + patch * (1 - max)
# place adjacent block sections
res_block = np.zeros_like(patch_block)
if has_left:
res_block += mask_left * np.roll(ref_block_left, overlap, 1)
if has_right:
res_block += mask_right * np.roll(ref_block_right, -overlap, 1)
if has_top:
res_block += mask_top * np.roll(ref_block_top, overlap, 0)
if has_bottom:
res_block += mask_bottom * np.roll(ref_block_bottom, -overlap, 0)
res_block *= mask_mos
# place patch section
patch_weight = 1 - masks_max
res_block = res_block + patch_weight * patch_block
return res_block
def make_seamless_vertically(image, block_size, overlap, tolerance, rng: np.random.Generator,
version: int = 1, lookup_texture=None, uicd: UiCoordData | None = None):
rotated_solution = make_seamless_horizontally(
+156 -12
View File
@@ -1,5 +1,4 @@
from functools import lru_cache
from math import ceil
import numpy as np
import cv2 as cv
@@ -7,6 +6,7 @@ from .jena2020.generate import findPatchVertical, findPatchHorizontal, findPatch
from .misc.bse_type_aliases import num_pixels
epsilon = np.finfo(float).eps
inf = float('inf')
# region get methods by version
@@ -124,7 +124,7 @@ def find_patch_vx(ref_block_left, ref_block_right, ref_block_top, ref_block_bott
@lru_cache(maxsize=4)
def patch_blending_vignette(block_size: num_pixels, overlap: num_pixels, left: bool, right: bool, top: bool, bottom: bool):
margin = 1 #ceil(overlap / 12) # must be small
power = 2 # controls drop-off
power = 2.5 # controls drop-off
p = 6 # controls the shape
def corner_distance(y, x):
@@ -132,7 +132,7 @@ def patch_blending_vignette(block_size: num_pixels, overlap: num_pixels, left: b
overlap - margin)
return np.clip(distance, 0, 1)
mask = np.ones((block_size, block_size), dtype=float)
mask = np.ones((block_size, block_size), dtype=np.float32)
i, j = np.meshgrid(np.arange(overlap), np.arange(overlap))
curve_top_left_corner = 1 - corner_distance(i, j) ** power
@@ -149,24 +149,24 @@ def patch_blending_vignette(block_size: num_pixels, overlap: num_pixels, left: b
if top and right:
mask[:overlap, -overlap:] = np.flip(curve_top_left_corner, axis=1)
elif top:
mask[:overlap, -overlap:] = curve_top_left_corner[:, -1].reshape(-1, 1) # Copy the last column flipped
mask[:overlap, -overlap:] = curve_top_left_corner[:, -1].reshape(-1, 1)
elif right:
mask[:overlap, -overlap:] = np.flip(curve_top_left_corner[-1, :]).reshape(1, -1) # Copy the last row flipped
mask[:overlap, -overlap:] = np.flip(curve_top_left_corner[-1, :]).reshape(1, -1)
# Bottom left corner
if bottom and left:
mask[-overlap:, :overlap] = np.flip(curve_top_left_corner, axis=0)
elif bottom:
mask[-overlap:, :overlap] = np.flip(curve_top_left_corner[:, -1]).reshape(-1, 1) # Copy the last column flipped
mask[-overlap:, :overlap] = np.flip(curve_top_left_corner[:, -1]).reshape(-1, 1)
elif left:
mask[-overlap:, :overlap] = curve_top_left_corner[-1, :] # Copy the last row flipped
mask[-overlap:, :overlap] = curve_top_left_corner[-1, :].reshape(1, -1)
# Bottom right corner
if bottom and right:
mask[-overlap:, -overlap:] = np.flip(curve_top_left_corner)
elif bottom:
mask[-overlap:, -overlap:] = (np.flip(curve_top_left_corner[:, -1])
.reshape(-1, 1)) # Copy the last column flipped
.reshape(-1, 1))
elif right:
mask[-overlap:, -overlap:] = np.flip(curve_top_left_corner[-1, :]).reshape(1, -1) # Copy the last row flipped
@@ -187,11 +187,11 @@ def patch_blending_vignette(block_size: num_pixels, overlap: num_pixels, left: b
def blur_patch_mask(src_mask, block_size: num_pixels, overlap: num_pixels, left: bool, right: bool, top: bool, bottom: bool):
#print(f"src_mask type > {src_mask.dtype}")
return src_mask # don't use it for now until further testing
vignette = patch_blending_vignette(block_size, overlap, left, right, top, bottom)
# blurred = cv.GaussianBlur(src_mask, blur_ksize, blur_ksize)
src_mask_uint = np.uint8(src_mask[:, :, 0] * 255)
blurred = cv.distanceTransform(src_mask_uint, cv.DIST_L2, maskSize=0)
blurred = cv.morphologyEx(blurred, cv.MORPH_ERODE, cv.getStructuringElement(cv.MORPH_ELLIPSE, (3, 3)), iterations=1)
@@ -199,9 +199,153 @@ def blur_patch_mask(src_mask, block_size: num_pixels, overlap: num_pixels, left:
blurred *= 255 / max(np.max(blurred), 1)
blurred = np.float32(blurred / 255)
#blurred = np.stack((blurred,) * src_mask.shape[2], axis=-1)
#vignette = np.stack((vignette,) * src_mask.shape[2], axis=-1)
result = (vignette * blurred) + ((1 - vignette) * src_mask[:, :, 0])
print(f"mask min max = {(np.min(result), np.max(result))}")
result = np.clip(result, 0, 1) # better safe than sorry
result = np.stack((result, ) * src_mask.shape[2], axis=-1)
return result
def get_min_cut_patch_mask_horizontal_jena2020(block1, block2, block_size: num_pixels, overlap: num_pixels):
"""
@param block1: block to the left, with the overlap on its right edge
@param block2: block to the right, with the overlap on its left edge
@return: ONLY the mask (not the patched overlap section)
"""
err = ((block1[:, -overlap:] - block2[:, :overlap]) ** 2).mean(2)
# maintain minIndex for 2nd row onwards and
min_index = []
E = [list(err[0])]
for i in range(1, err.shape[0]):
# Get min values and args, -1 = left, 0 = middle, 1 = right
e = [inf] + E[-1] + [inf]
e = np.array([e[:-2], e[1:-1], e[2:]])
# Get minIndex
min_arr = e.min(0)
min_arg = e.argmin(0) - 1
min_index.append(min_arg)
# Set Eij = e_ij + min_
Eij = err[i] + min_arr
E.append(list(Eij))
# Check the last element and backtrack to find path
path = []
min_arg = np.argmin(E[-1])
path.append(min_arg)
# Backtrack to min path
for idx in min_index[::-1]:
min_arg = min_arg + idx[min_arg]
path.append(min_arg)
# Reverse to find full path
path = path[::-1]
mask = np.zeros((block_size, block_size, block1.shape[2]), dtype=block1.dtype)
for i in range(len(path)):
mask[i, :path[i] + 1] = 1
return mask
def get_4way_min_cut_patch(ref_block_left, ref_block_right, ref_block_top, ref_block_bottom,
patch_block, block_size, overlap):
# (optional step) blur masks for a more seamless integration ( sometimes makes transition more noticeable, depends )
masks_list = []
has_left = ref_block_left is not None
has_right = ref_block_right is not None
has_top = ref_block_top is not None
has_bottom = ref_block_bottom is not None
if has_left:
mask_left = get_min_cut_patch_mask_horizontal(ref_block_left, patch_block, block_size, overlap)
mask_left = blur_patch_mask(mask_left, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_left)
if has_right:
mask_right = get_min_cut_patch_mask_horizontal(np.fliplr(ref_block_right), np.fliplr(patch_block), block_size,
overlap)
mask_right = np.fliplr(mask_right)
mask_right = blur_patch_mask(mask_right, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_right)
if has_top:
# V , > counterclockwise rotation
mask_top = get_min_cut_patch_mask_horizontal(np.rot90(ref_block_top), np.rot90(patch_block), block_size, overlap)
mask_top = np.rot90(mask_top, 3)
mask_top = blur_patch_mask(mask_top, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_top)
if has_bottom:
mask_bottom = get_min_cut_patch_mask_horizontal(np.fliplr(np.rot90(ref_block_bottom)),
np.fliplr(np.rot90(patch_block)), block_size, overlap)
mask_bottom = np.rot90(np.fliplr(mask_bottom), 3)
mask_bottom = blur_patch_mask(mask_bottom, block_size, overlap, has_left, has_right, has_top, has_bottom)
masks_list.append(mask_bottom)
# --- apply masks and return block ---
# compute auxiliary data
mask_s = sum(masks_list)
masks_max = np.maximum.reduce(masks_list)
mask_mos = np.divide(masks_max, mask_s, out=np.zeros_like(mask_s), where=mask_s != 0)
# note -> if blurred, masks weights are scaled with respect the max mask value.
# example: mask1: 0.2 mask2:0.5 -> max = .5 ; sum = .7 -> (.2*lb + .5*tb) * (max/sum) + patch * (1 - max)
# place adjacent block sections
res_block = np.zeros_like(patch_block)
if has_left:
res_block += mask_left * np.roll(ref_block_left, overlap, 1)
if has_right:
res_block += mask_right * np.roll(ref_block_right, -overlap, 1)
if has_top:
res_block += mask_top * np.roll(ref_block_top, overlap, 0)
if has_bottom:
res_block += mask_bottom * np.roll(ref_block_bottom, -overlap, 0)
res_block *= mask_mos
# place patch section
patch_weight = 1 - masks_max
res_block = res_block + patch_weight * patch_block
return res_block
try:
import pyastar2d
def get_min_cut_patch_mask_horizontal_astar(block1, block2, block_size: num_pixels, overlap: num_pixels):
"""
@param block1: block to the left, with the overlap on its right edge
@param block2: block to the right, with the overlap on its left edge
@return: ONLY the mask (not the patched overlap section)
"""
err = ((block1[:, -overlap:] - block2[:, :overlap]) ** 2).mean(2)
err *= block_size ** 3
err += 1
err *= block_size ** 3 # make the lowest value big enough for 1 to be negligible
err = np.pad(err, ((1, 1), (0, 0)), 'constant', constant_values=(1, 1))
start = (0, err.shape[1] // 2)
end = (err.shape[0] - 1, err.shape[1] // 2)
path = pyastar2d.astar_path(err, start, end, allow_diagonal=True)
mask = np.ones((block_size, block_size, block1.shape[2]), dtype=block1.dtype)
shape_m2 = err.shape[0] - 2
start_index = 0 # find start index to avoid checking 0 < i every iteration
for idx, (i, j) in enumerate(path):
if 0 < i:
start_index = idx
break
for i, j in path[start_index:]: # draw path
mask[i - 1, j + 1, :] = 0
if i >= shape_m2:
break
cv.floodFill(mask, None, (mask.shape[0]-1, mask.shape[1]-1), (0, ) * block1.shape[2])
return mask
get_min_cut_patch_mask_horizontal = get_min_cut_patch_mask_horizontal_astar
print("comfyui_quilting: pyastar2d will be used to compute minimum cut.")
except Exception:
get_min_cut_patch_mask_horizontal = get_min_cut_patch_mask_horizontal_jena2020
print("comfyui_quilting: jena2020 based solution will be used to compute minimum cut.")