fix "version" argument position when calling fill_quad_ps (parallelization_lvl > 1 func) + remove redundant code blocks in nodes.py
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@@ -314,8 +314,6 @@ class ImageQuilting:
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is_batch = src.shape[0] > 1
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output = self.batch_using_jobs(func, src) if is_batch else unwrap_and_quilt(func, src, 0)
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except Exception as ex:
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raise ex
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finally:
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terminate_task(finish_event, shm_jobs, t)
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return (output,)
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@@ -384,8 +382,6 @@ class LatentQuilting:
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is_batch = src.shape[0] > 1
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output = self.batch_using_jobs(func, src) if is_batch else\
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unwrap_and_quilt(func, src, 0, is_latent=True)
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except Exception as ex:
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raise ex
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finally:
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terminate_task(finish_event, shm_jobs, t)
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return ({"samples": output},)
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@@ -480,8 +476,6 @@ class ImageMakeSeamlessMB:
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is_batch = src.shape[0] > 1 or lookup_batch_size > 1
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output = self.batch_using_jobs(func, src, lookup) if is_batch else\
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unwrap_and_quilt_seamless(func, src, lookup, 0)
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except Exception as ex:
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raise ex
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finally:
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terminate_task(finish_event, shm_jobs, t)
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return (output,)
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@@ -582,8 +576,6 @@ class ImageMakeSeamlessSB:
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is_batch = src.shape[0] > 1 or lookup_batch_size > 1
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output = self.batch_using_jobs(func, src, lookup) if is_batch else\
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unwrap_and_quilt_seamless(func, src, lookup, 0)
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except Exception as ex:
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raise ex
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finally:
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terminate_task(finish_event, shm_jobs, t)
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return (output,)
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+10
-9
@@ -186,8 +186,9 @@ def generate_texture_parallel(image, block_size, overlap, outH, outW, tolerance,
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def quad1(vis, his, hi_image, rows: int, columns: int, overlap, tolerance, version, p_strips, rng,
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uicd: UiCoordData | None):
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"""
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:param his: horizontal inverted stripe
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:param vis: vertical inverted stripe
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@param his: horizontal inverted stripe
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@param vis: vertical inverted stripe
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@param p_strips: number of sub processes to build the quadrant (only when para_lvl higher than 1)
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"""
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shm_text = None
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vi_hi_s = np.ascontiguousarray(np.flipud(his)) # vertical inversion of the horizontal inverted stripe
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@@ -204,7 +205,7 @@ def quad1(vis, his, hi_image, rows: int, columns: int, overlap, tolerance, versi
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texture[:vi_hi_s.shape[0], :vi_hi_s.shape[1]] = vi_hi_s[:, :]
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texture[vi_hi_s.shape[0]:hi_vi_s.shape[0], :hi_vi_s.shape[1]] = hi_vi_s[vi_hi_s.shape[0]:, :]
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if p_strips > 1:
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fill_quad_ps(rows, columns, vi_hi_s.shape[0], overlap, shm_text.name, vhi_image, tolerance, version, p_strips,
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fill_quad_ps(rows, columns, vi_hi_s.shape[0], overlap, version, shm_text.name, vhi_image, tolerance, p_strips,
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rng, None if uicd is None else UiCoordData(uicd.jobs_shm_name, uicd.job_id + p_strips * 0))
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else:
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texture = fill_quad(rows, columns, vi_hi_s.shape[0], overlap, texture, vhi_image, tolerance, version, rng,
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@@ -232,7 +233,7 @@ def quad2(vis, hs, vi_image, rows: int, columns: int, overlap, tolerance, versio
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texture[:hs.shape[0], :hs.shape[1]] = vi_hs[:, :]
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texture[hs.shape[0]:vis.shape[0], :vis.shape[1]] = vis[hs.shape[0]:, :]
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if p_strips > 1:
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fill_quad_ps(rows, columns, hs.shape[0], overlap, shm_text.name, vi_image, tolerance, version, p_strips, rng,
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fill_quad_ps(rows, columns, hs.shape[0], overlap, version, shm_text.name, vi_image, tolerance, p_strips, rng,
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None if uicd is None else UiCoordData(uicd.jobs_shm_name, uicd.job_id + p_strips * 1))
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else:
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texture = fill_quad(rows, columns, hs.shape[0], overlap, texture, vi_image, tolerance, version, rng,
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@@ -260,7 +261,7 @@ def quad4(vs, his, hi_image, rows: int, columns: int, overlap, tolerance, versio
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texture[:his.shape[0], :his.shape[1]] = his[:, :]
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texture[his.shape[0]:vs.shape[0], :vs.shape[1]] = hi_vs[his.shape[0]:, :]
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if p_strips > 1:
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fill_quad_ps(rows, columns, his.shape[0], overlap, shm_text.name, hi_image, tolerance, version, p_strips, rng,
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fill_quad_ps(rows, columns, his.shape[0], overlap, version, shm_text.name, hi_image, tolerance, p_strips, rng,
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None if uicd is None else UiCoordData(uicd.jobs_shm_name, uicd.job_id + p_strips * 2))
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else:
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texture = fill_quad(rows, columns, his.shape[0], overlap, texture, hi_image, tolerance, version, rng,
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@@ -287,7 +288,7 @@ def quad3(vs, hs, image, rows: int, columns: int, overlap, tolerance, version, p
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texture[:hs.shape[0], :hs.shape[1]] = hs[:, :]
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texture[hs.shape[0]:vs.shape[0], :vs.shape[1]] = vs[hs.shape[0]:, :]
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if p_strips > 1:
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fill_quad_ps(rows, columns, vs.shape[1], overlap, shm_text.name, image, tolerance, version, p_strips, rng,
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fill_quad_ps(rows, columns, vs.shape[1], overlap, version, shm_text.name, image, tolerance, p_strips, rng,
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None if uicd is None else UiCoordData(uicd.jobs_shm_name, uicd.job_id + p_strips * 3))
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else:
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return fill_quad(rows, columns, vs.shape[1], overlap, texture, image, tolerance, version, rng,
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@@ -300,8 +301,8 @@ def quad3(vs, hs, image, rows: int, columns: int, overlap, tolerance, version, p
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return texture
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def fill_quad_ps(rows, columns, block_size, overlap, version,
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texture_shared_mem_name, image, tolerance, total_procs, rng,
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def fill_quad_ps(rows, columns, block_size, overlap, version:int,
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texture_shared_mem_name: str, image, tolerance, total_procs, rng,
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uicd: UiCoordData | None):
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from joblib import Parallel, delayed
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@@ -318,7 +319,7 @@ def fill_quad_ps(rows, columns, block_size, overlap, version,
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np_coord[2 * ip] = 1 + ip
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np_coord[2 * ip + 1] = 1
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def fill_rows(pid, coord_shared_list_name, texture_shm_name, uicd: UiCoordData | None):
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def fill_rows(pid: int, coord_shared_list_name: str, texture_shm_name: str, uicd: UiCoordData | None):
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find_patch_both = get_find_patch_both_method(version)
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# get data in shared memory
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