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# ComfyUI Layer Style
A set of nodes for ComfyUI that generate image like Adobe Photoshop's Layer Style.
A set of nodes for ComfyUI that can composite layer and mask to achieve Photoshop like functionality.
![image](image/title.png)
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[中文说明点这里](./README_CN.MD)
## Update
* Add new types of [blend mode](#blend) between images. now supports up to 19 hybrid modes. add **color_burn, color_dodge, linear_burn, linear_dodge, overlay, soft_light, hard_light, vivid_light, pin_light, linear_light** and **hard_mix**.
The newly added hybrid mode is applicable to all nodes that support hybrid mode.
* Add new types of [blend mode](#blend) between images. now supports up to 19 blend modes. add **color_burn, color_dodge, linear_burn, linear_dodge, overlay, soft_light, hard_light, vivid_light, pin_light, linear_light** and **hard_mix**.
The newly added blend mode is applicable to all nodes that support blend mode.
* Commit [ColorMap](#ColorMap) filter node to create a pseudo color heatmap effect.
* Commit [WaterColor](#WaterColor) and [SkinBeauty](#SkinBeauty) nodes。These are image filters that generate watercolor and skin smoothness effects.
* Commit [ImageShift](#ImageShift) node to shift the image and output a displacement seam mask, making it convenient to create continuous textures.
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* mode: The output format is available in hexadecimal (HEX) and decimal (DEC).
Output type:
* string
* value: String format.
### <a id="table1">GetColorTone</a>
Obtain the main color or average color from the image and output RGB values.
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* mode: There are two modes to choose from, with the main color and average color.
Output type:
* string
* RGB color in HEX: The RGB color described by hexadecimal RGB format, like '#FA3D86'.
* HSV color in list: The HSV color described by python's list data format.
### <a id="table1">ExtendCanvas</a>
Extend the canvas
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# ComfyUI Layer Style
ComfyUI插件,通过一组节点实现仿照Adobe Photoshop的图层样式。
一组为ComfyUI设计的节点,可以合成图层达到类似Photoshop的功能。
![image](image/title.png)
节点按照功能分为4组:LayerStyle, LayerMask, LayerUtility和LayerFilter。
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* [LayerFilter](#LayerFilter)节点组提供图像效果滤镜。
## 更新说明
* 图像之间的[混合模式](#混合模式)增加新类型,新增color_burn颜色加深, color_dodge颜色减淡, linear_burn线性加深, linear_dodge线性减淡, overlay叠加, soft_light柔光, hard_light强光, vivid_light亮光, pin_light点光, linear_light线性光, hard_mix实色混合。新增的混合模式适用于所有支持混合模式的节点。
* 图像之间的[混合模式](#混合模式)增加新类型,现在支持多达19种混合模式。新增color_burn颜色加深, color_dodge颜色减淡, linear_burn线性加深, linear_dodge线性减淡, overlay叠加, soft_light柔光, hard_light强光, vivid_light亮光, pin_light点光, linear_light线性光, hard_mix实色混合。新增的混合模式适用于所有支持混合模式的节点。
* 添加[ColorMap](#ColorMap) 滤镜节点,用于制作伪彩色热力图效果。
* 添加[WaterColor](#WaterColor) 和 [SkinBeauty](#SkinBeauty) 节点。这是两个图像滤镜,生成水彩画和磨皮效果。
* 添加[ImageShift](#ImageShift) 节点,使图片产生位移,可输出位移接缝遮罩,方便制作连续贴图。
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* mode: 输出格式,可选十六进制(HEX)或十进制(DEC)。
输出:
* string
* value: 字符串格式。
### <a id="table1">GetColorTone</a>
从图片中获取主颜色或平均色。
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* mode: 模式,有两种可选择,主颜色main_color和平均色average。
输出:
* string
* RGB color in HEX: 使用16进制RGB字符串格式描述,例如 '#FA3D86'。
* HSV color in list: HSV颜色值,使用list格式描述。
### <a id="table1">ExtendCanvas</a>
扩展画布。
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## <a id="table1">节点注解</a>
<sup>1</sup> image、mask和background_image(如果有输入)这三项必须是相同的尺寸。
<sup>2</sup> mask不是必须的输入项,默认使用image的alpha通道,如果image输入不包含alpha通道将自动创建整个图像的alpha通道。如果输入mask,原本的alpha通道将被mask覆盖。
<sup>3</sup> <a id="table1">混合模式</a>包括normal、multply、screen、add、subtract、difference、darker、lighter、color_burn、color_dodge、linear_burn、linear_dodge、overlay、soft_light、hard_light、vivid_light、pin_light、linear_light、hard_mix。
<sup>3</sup> <a id="table1">混合模式</a>包括normal、multply、screen、add、subtract、difference、darker、lighter、color_burn、color_dodge、linear_burn、linear_dodge、overlay、soft_light、hard_light、vivid_light、pin_light、linear_light、hard_mix, 共19种混合模式
<sup>4</sup> 颜色使用16进制RGB字符串格式描述,例如 '#FA3D86'。
<sup>5</sup> image和mask这两项必须是相同的尺寸。
<sup>3</sup> 混合模式预览
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