Add drop shadow v3 and image blend advanced v3
This commit is contained in:
@@ -0,0 +1,112 @@
|
||||
from PIL import Image
|
||||
from .imagefunc import *
|
||||
|
||||
NODE_NAME = 'DropShadowV3'
|
||||
|
||||
class DropShadowV3:
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(self):
|
||||
|
||||
return {
|
||||
"required": {
|
||||
"layer_image": ("IMAGE",), #
|
||||
"invert_mask": ("BOOLEAN", {"default": True}), # 反转mask
|
||||
"blend_mode": (chop_mode_v2,), # 混合模式
|
||||
"opacity": ("INT", {"default": 50, "min": 0, "max": 100, "step": 1}), # 透明度
|
||||
"distance_x": ("INT", {"default": 25, "min": -9999, "max": 9999, "step": 1}), # x_偏移
|
||||
"distance_y": ("INT", {"default": 25, "min": -9999, "max": 9999, "step": 1}), # y_偏移
|
||||
"grow": ("INT", {"default": 6, "min": -9999, "max": 9999, "step": 1}), # 扩张
|
||||
"blur": ("INT", {"default": 18, "min": 0, "max": 1000, "step": 1}), # 模糊
|
||||
"shadow_color": ("STRING", {"default": "#000000"}), # 背景颜色
|
||||
},
|
||||
"optional": {
|
||||
"background_image": ("IMAGE", ), #
|
||||
"layer_mask": ("MASK",), #
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_TYPES = ("IMAGE",)
|
||||
RETURN_NAMES = ("image",)
|
||||
FUNCTION = 'drop_shadow_v2'
|
||||
CATEGORY = '😺dzNodes/LayerStyle'
|
||||
|
||||
def drop_shadow_v2(self, layer_image, invert_mask, blend_mode, opacity,
|
||||
distance_x, distance_y, grow, blur, shadow_color,
|
||||
background_image=None, layer_mask=None
|
||||
):
|
||||
|
||||
# If background image is empty, create transparent background image for each layer image
|
||||
if background_image == None:
|
||||
background_image = []
|
||||
for l in layer_image:
|
||||
m = tensor2pil(l)
|
||||
background_image.append(pil2tensor(Image.new('RGBA', (m.width, m.height), (0, 0, 0, 0))))
|
||||
|
||||
b_images = []
|
||||
l_images = []
|
||||
l_masks = []
|
||||
ret_images = []
|
||||
for b in background_image:
|
||||
b_images.append(torch.unsqueeze(b, 0))
|
||||
for l in layer_image:
|
||||
l_images.append(torch.unsqueeze(l, 0))
|
||||
m = tensor2pil(l)
|
||||
if m.mode == 'RGBA':
|
||||
l_masks.append(m.split()[-1])
|
||||
if layer_mask is not None:
|
||||
if layer_mask.dim() == 2:
|
||||
layer_mask = torch.unsqueeze(layer_mask, 0)
|
||||
l_masks = []
|
||||
for m in layer_mask:
|
||||
if invert_mask:
|
||||
m = 1 - m
|
||||
l_masks.append(tensor2pil(torch.unsqueeze(m, 0)).convert('L'))
|
||||
if len(l_masks) == 0:
|
||||
log(f"Error: {NODE_NAME} skipped, because the available mask is not found.", message_type='error')
|
||||
return (background_image,)
|
||||
|
||||
max_batch = max(len(b_images), len(l_images), len(l_masks))
|
||||
distance_x = -distance_x
|
||||
distance_y = -distance_y
|
||||
shadow_color = Image.new("RGBA", tensor2pil(l_images[0]).size, color=shadow_color)
|
||||
|
||||
for i in range(max_batch):
|
||||
background_image = b_images[i] if i < len(b_images) else b_images[-1]
|
||||
layer_image = l_images[i] if i < len(l_images) else l_images[-1]
|
||||
_mask = l_masks[i] if i < len(l_masks) else l_masks[-1]
|
||||
|
||||
# preprocess
|
||||
_canvas = tensor2pil(background_image).convert('RGBA')
|
||||
_layer = tensor2pil(layer_image)
|
||||
|
||||
if _mask.size != _layer.size:
|
||||
_mask = Image.new('L', _layer.size, 'white')
|
||||
log(f"Warning: {NODE_NAME} mask mismatch, dropped!", message_type='warning')
|
||||
|
||||
if distance_x != 0 or distance_y != 0:
|
||||
__mask = shift_image(_mask, distance_x, distance_y) # 位移
|
||||
shadow_mask = expand_mask(image2mask(__mask), grow, blur) #扩张,模糊
|
||||
# 合成阴影
|
||||
alpha = tensor2pil(shadow_mask).convert('L')
|
||||
_shadow = chop_image_v2(_canvas, shadow_color, blend_mode, opacity)
|
||||
_canvas.paste(_shadow, mask=alpha)
|
||||
# 合成layer
|
||||
_canvas.paste(_layer, mask=_mask)
|
||||
|
||||
ret_images.append(pil2tensor(_canvas))
|
||||
|
||||
log(f"{NODE_NAME} Processed {len(ret_images)} image(s).", message_type='finish')
|
||||
return (torch.cat(ret_images, dim=0),)
|
||||
|
||||
|
||||
NODE_CLASS_MAPPINGS = {
|
||||
"LayerStyle: DropShadow V3": DropShadowV3
|
||||
}
|
||||
|
||||
NODE_DISPLAY_NAME_MAPPINGS = {
|
||||
"LayerStyle: DropShadow V3": "LayerStyle: DropShadow V3"
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
from .imagefunc import *
|
||||
|
||||
NODE_NAME = 'ImageBlendAdvanceV3'
|
||||
|
||||
class ImageBlendAdvanceV3:
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def INPUT_TYPES(self):
|
||||
|
||||
mirror_mode = ['None', 'horizontal', 'vertical']
|
||||
method_mode = ['lanczos', 'bicubic', 'hamming', 'bilinear', 'box', 'nearest']
|
||||
return {
|
||||
"required": {
|
||||
"layer_image": ("IMAGE",), #
|
||||
"invert_mask": ("BOOLEAN", {"default": True}), # 反转mask
|
||||
"blend_mode": (chop_mode_v2,), # 混合模式
|
||||
"opacity": ("INT", {"default": 100, "min": 0, "max": 100, "step": 1}), # 透明度
|
||||
"x_percent": ("FLOAT", {"default": 50, "min": -999, "max": 999, "step": 0.01}),
|
||||
"y_percent": ("FLOAT", {"default": 50, "min": -999, "max": 999, "step": 0.01}),
|
||||
"mirror": (mirror_mode,), # 镜像翻转
|
||||
"scale": ("FLOAT", {"default": 1, "min": 0.01, "max": 100, "step": 0.01}),
|
||||
"aspect_ratio": ("FLOAT", {"default": 1, "min": 0.01, "max": 100, "step": 0.01}),
|
||||
"rotate": ("FLOAT", {"default": 0, "min": -999999, "max": 999999, "step": 0.01}),
|
||||
"transform_method": (method_mode,),
|
||||
"anti_aliasing": ("INT", {"default": 0, "min": 0, "max": 16, "step": 1}),
|
||||
},
|
||||
"optional": {
|
||||
"background_image": ("IMAGE", ), #
|
||||
"layer_mask": ("MASK",), #
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_TYPES = ("IMAGE", "MASK")
|
||||
RETURN_NAMES = ("image", "mask")
|
||||
FUNCTION = 'image_blend_advance_v2'
|
||||
CATEGORY = '😺dzNodes/LayerUtility'
|
||||
|
||||
def image_blend_advance_v2(self, layer_image, invert_mask, blend_mode, opacity,
|
||||
x_percent, y_percent, mirror, scale, aspect_ratio, rotate,
|
||||
transform_method, anti_aliasing, background_image=None, layer_mask=None
|
||||
):
|
||||
|
||||
# If background image is empty, create transparent background image for each layer image
|
||||
if background_image == None:
|
||||
background_image = []
|
||||
for l in layer_image:
|
||||
m = tensor2pil(l)
|
||||
background_image.append(pil2tensor(Image.new('RGBA', (m.width, m.height), (0, 0, 0, 0))))
|
||||
|
||||
b_images = []
|
||||
l_images = []
|
||||
l_masks = []
|
||||
ret_images = []
|
||||
ret_masks = []
|
||||
for b in background_image:
|
||||
b_images.append(torch.unsqueeze(b, 0))
|
||||
for l in layer_image:
|
||||
l_images.append(torch.unsqueeze(l, 0))
|
||||
m = tensor2pil(l)
|
||||
if m.mode == 'RGBA':
|
||||
l_masks.append(m.split()[-1])
|
||||
else:
|
||||
l_masks.append(Image.new('L', m.size, 'white'))
|
||||
if layer_mask is not None:
|
||||
if layer_mask.dim() == 2:
|
||||
layer_mask = torch.unsqueeze(layer_mask, 0)
|
||||
l_masks = []
|
||||
for m in layer_mask:
|
||||
if invert_mask:
|
||||
m = 1 - m
|
||||
l_masks.append(tensor2pil(torch.unsqueeze(m, 0)).convert('L'))
|
||||
|
||||
max_batch = max(len(b_images), len(l_images), len(l_masks))
|
||||
for i in range(max_batch):
|
||||
background_image = b_images[i] if i < len(b_images) else b_images[-1]
|
||||
layer_image = l_images[i] if i < len(l_images) else l_images[-1]
|
||||
_mask = l_masks[i] if i < len(l_masks) else l_masks[-1]
|
||||
# preprocess
|
||||
_canvas = tensor2pil(background_image).convert('RGBA')
|
||||
_layer = tensor2pil(layer_image)
|
||||
|
||||
if _mask.size != _layer.size:
|
||||
_mask = Image.new('L', _layer.size, 'white')
|
||||
log(f"Warning: {NODE_NAME} mask mismatch, dropped!", message_type='warning')
|
||||
|
||||
orig_layer_width = _layer.width
|
||||
orig_layer_height = _layer.height
|
||||
_mask = _mask.convert("RGBA")
|
||||
|
||||
target_layer_width = int(orig_layer_width * scale)
|
||||
target_layer_height = int(orig_layer_height * scale * aspect_ratio)
|
||||
|
||||
# mirror
|
||||
if mirror == 'horizontal':
|
||||
_layer = _layer.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
_mask = _mask.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
elif mirror == 'vertical':
|
||||
_layer = _layer.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
_mask = _mask.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
|
||||
# scale
|
||||
_layer = _layer.resize((target_layer_width, target_layer_height))
|
||||
_mask = _mask.resize((target_layer_width, target_layer_height))
|
||||
# rotate
|
||||
_layer, _mask, _ = image_rotate_extend_with_alpha(_layer, rotate, _mask, transform_method, anti_aliasing)
|
||||
|
||||
# 处理位置
|
||||
x = int(_canvas.width * x_percent / 100 - _layer.width / 2)
|
||||
y = int(_canvas.height * y_percent / 100 - _layer.height / 2)
|
||||
|
||||
# composit layer
|
||||
_comp = copy.copy(_canvas)
|
||||
_compmask = Image.new("RGBA", _comp.size, color='black')
|
||||
_comp.paste(_layer, (x, y))
|
||||
_compmask.paste(_mask, (x, y))
|
||||
_compmask = _compmask.convert('L')
|
||||
_comp = chop_image_v2(_canvas, _comp, blend_mode, opacity)
|
||||
|
||||
# composition background
|
||||
_canvas.paste(_comp, mask=_compmask)
|
||||
|
||||
ret_images.append(pil2tensor(_canvas))
|
||||
ret_masks.append(image2mask(_compmask))
|
||||
|
||||
log(f"{NODE_NAME} Processed {len(ret_images)} image(s).", message_type='finish')
|
||||
return (torch.cat(ret_images, dim=0), torch.cat(ret_masks, dim=0),)
|
||||
|
||||
NODE_CLASS_MAPPINGS = {
|
||||
"LayerUtility: ImageBlendAdvance V3": ImageBlendAdvanceV3
|
||||
}
|
||||
|
||||
NODE_DISPLAY_NAME_MAPPINGS = {
|
||||
"LayerUtility: ImageBlendAdvance V3": "LayerUtility: ImageBlendAdvance V3"
|
||||
}
|
||||
Reference in New Issue
Block a user