Files
chflame163-ComfyUI_MSSpeech…/py/playsoundloop.py
T
2024-02-20 09:27:34 +08:00

52 lines
1.2 KiB
Python

import os
import threading
from pygame import mixer
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
mixer.init()
def Play(path, volume, loop):
mixer.music.load(path)
mixer.music.set_volume(volume)
if loop:
mixer.music.play(-1)
else:
mixer.music.play()
class Play_Sound_pygame_Now:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"path": ("STRING", {"default": 'comfyui.mp3'}),
"volume": ("FLOAT", {"default": 1, "min": 0.0, "max": 1.0, "step": 0.01}),
"loop": ("BOOLEAN", {"default": False}),
"trigger": ("BOOLEAN", {"default": True}),
},
"optional": {
},
}
RETURN_TYPES = ()
FUNCTION = "do_playsound"
OUTPUT_NODE = True
CATEGORY = "😺dzNodes/MSSpeechTTS"
def do_playsound(self, path, volume, loop, trigger):
print(f"# 😺dzNodes: Play Sound (Loop): path={path},volume={volume},loop={loop},trigger={trigger}")
if trigger:
t = threading.Thread(target=Play(path, volume, loop))
t.start()
return {}
NODE_CLASS_MAPPINGS = {
"Play Sound (loop) ": Play_Sound_pygame_Now
}