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Chris
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# cg-noisetools # Noise Tools
## Mix Noise
This node takes two noise inputs and produces a weighted mix, optionally with a weight mask.
Note that this is not the sort of noise masking you want for inpainting - the sampler will try to remove noise globally.
### Inputs
- *Required* - `noise1` - the original noise source.
- *Optional* - `noise2` - the secondary noise source. If not connected, it is zero noise.
- *Required* - `weight2` - the weight given to the second noise source. The first noise source has weight `1-weight2`.
- *Optional* - `mask` - multiply `weight2` by the mask values. The mask will be rescaled to fit the latent.
- *Required* - `renormalise` - should the noise be renormalised to mean of zero and stdev of one after mixing. Normally `yes`.
### Outputs
- `noise` A noise generator
### Usage
#### Generating small variations
- Connect two noise sources to the node, and set `weight2` to `0`. Set the noise sources to have (different) fixed seeds.
- Try different seeds on the first source until you get an image you like.
- Increase `weight2` slowly (a weight of 0.2 is pretty big) to get variations on the image.
- Try different second seeds as well
#### Masked noise
This is a bit more experimental!
- Follow the first two steps above.
- Once you get an image you like, copy it into a `Load Image` node and edit a mask to pick the parts of the image you'd like to vary the noise for.
- Connect the mask to the mask input, and then follow the third and fourth steps above.
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from noise_nodes import MixNoise, ShapeNoise
VERSION = "1.0"
NODE_CLASS_MAPPINGS = {
"Mix Noise" : MixNoise,
"Shape Noise" : ShapeNoise,
}
__all__ = ['NODE_CLASS_MAPPINGS',]
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from abc import ABC, abstractmethod
import torch
class Noise(ABC):
@abstractmethod
def generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor: pass
@property
def seed(self): return None
class NormalisableNoise(Noise):
def __init__(self, renormalise:bool):
self.renormalise = renormalise
def generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor:
def normalise(noise:torch.Tensor, eps=1e-8):
std, mean = torch.std_mean(noise)
return (noise-mean)/(std+eps)
noise = self._generate_noise(input_latent)
return normalise(noise) if self.renormalise else noise
@abstractmethod
def _generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor: pass
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import torch
from typing import Optional
from math import sin, pi
from noise import Noise, NormalisableNoise
class Noise_MixedNoise(NormalisableNoise):
def __init__(self, noise1:Noise, noise2:Optional[Noise], weight2:float, renormalise:bool, mask:Optional[torch.Tensor]):
super().__init__(renormalise)
self.noise1 = noise1
self.noise2 = noise2
self.weight2 = weight2
self.mask = mask
@property
def seed(self): return self.noise1.seed
def _generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor:
noise1 = self.noise1.generate_noise(input_latent)
noise2 = self.noise2.generate_noise(input_latent) if self.noise2 is not None else torch.zeros_like(noise1)
mixed_noise = noise1 * (1.0-self.weight2) + noise2 * (self.weight2)
if self.mask is not None:
while len(self.mask.shape)<4: self.mask.unsqueeze_(0)
mask:torch.Tensor = torch.nn.functional.interpolate(self.mask, size=input_latent['samples'].shape[-2:], mode='bilinear')
mask = mask.expand(-1,noise1.shape[1],-1,-1)
mixed_noise = mixed_noise * (mask) + noise1 * (1.0-mask)
return mixed_noise
class MixNoise:
CATEGORY = "quicknodes"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"noise1": ("NOISE",),
"weight2": ("FLOAT", {"default":0.01, "step":0.001, "min":-1.0, "max":1.0}),
"renormalise": (["yes","no"],),
},
"optional" : {
"noise2": ("NOISE",),
"mask": ("MASK",),
}
}
RETURN_TYPES = ("NOISE",)
FUNCTION = "func"
def func(self, noise1, weight2, renormalise, noise2=None, mask=None):
return (Noise_MixedNoise(noise1, noise2, weight2, renormalise=='yes', mask),)
class Noise_ShapedNoise(NormalisableNoise):
def __init__(self, noise:NormalisableNoise, weight:float, renormalise:bool, x:bool, y:bool):
super().__init__(renormalise)
self.noise = noise
self.weight = weight
self.x = x
self.y = y
@property
def seed(self): return self.noise.seed
def _generate_noise(self, input_latent:torch.Tensor) -> torch.Tensor:
def offset_sine(length:int) -> list[float]: return [ 2*sin(pi*x/length)-1 for x in range(length) ]
noise = self.noise.generate_noise(input_latent)
b,c,h,w = noise.shape
xscale = torch.ones((w,1)) + (self.weight * torch.Tensor([offset_sine(w),]) if self.x else 0)
yscale = torch.ones((h,1)) + (self.weight * torch.Tensor([offset_sine(h),]) if self.y else 0)
noise = noise * (torch.matmul(yscale.T,xscale))
return noise
class ShapeNoise:
CATEGORY = "quicknodes"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"noise": ("NOISE",),
"weight": ("FLOAT", {"default":0.01, "step":0.001, "min":-1.0, "max":1.0}),
"renormalise": (["yes","no"],),
"mode": (["xy","x","y"],),
},
}
RETURN_TYPES = ("NOISE",)
FUNCTION = "func"
def func(self, noise:NormalisableNoise, weight:float, renormalise:str, mode:str):
return (Noise_ShapedNoise(noise, weight, renormalise=="yes", 'x' in mode, 'y' in mode),)
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[project]
name = "cg-noisetools"
description = "A set of nodes that manipulate noise sources."
version = "1.0"
license = { file = "LICENSE" }
[project.urls]
Repository = "https://github.com/chrisgoringe/cg-noisetools"
[tool.comfy]
PublisherId = "chrisgoringe"
DisplayName = "cg-noisetools"
Icon = ""