4.3.4 highlight connected

This commit is contained in:
Chris
2023-11-24 15:43:03 +11:00
parent ef41ab293c
commit 5d12d1965b
5 changed files with 45 additions and 2 deletions
+4
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@@ -133,6 +133,10 @@ If something isn't working right, right click on the background canvas and `Togg
|![off](docs/off.png)|![on](docs/on.png)|
If the animation effects are too much for your graphics (esp. when the workflow is running) you can turn them off in the main settings menu.
Connected inputs are also subtly marked as such - here the model, positive, and negative inputs are connected by UI, there is no connection to the latent, and the seed has a traditional connection. You can turn this effect off in the main preferences.
![con](docs/connection-ui.png)
## See what is sent
The nodes which only have one output can also gain a text box showing exactly what passed through the node. You need to turn this on if you want it - it's in the main settings, 'Anything Everywhere node details'.
+1 -1
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@@ -1,6 +1,6 @@
from .use_everywhere import SeedEverywhere, AnythingEverywherePrompts
UE_VERSION = "4.3.3"
UE_VERSION = "4.3.4"
NODE_CLASS_MAPPINGS = { "Seed Everywhere": SeedEverywhere }
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+6
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@@ -249,6 +249,12 @@ app.registerExtension({
type: "boolean",
defaultValue: true,
});
app.ui.settings.addSetting({
id: "AE.highlight",
name: "Anything Everywhere highlight connected nodes",
type: "boolean",
defaultValue: true,
});
app.ui.settings.addSetting({
id: "AE.replacesearch",
name: "Anything Everywhere replace search",
+34 -1
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@@ -123,14 +123,47 @@ class LinkRenderController {
app.graph.setDirtyCanvas(true,true);
}
highlight_ue_connections(node, ctx) {
this.ue_list.all_connected_inputs(node).forEach((ue_connection) => {
if (!ue_connection.control_node) { // control node deleted...
this.mark_link_list_outdated();
return;
}
var pos2 = node.getConnectionPos(true, ue_connection.input_index, this.slot_pos1);
pos2[0] -= node.pos[0];
pos2[1] -= node.pos[1];
ctx.save();
ctx.lineWidth = 1;
var radius=6
ctx.strokeStyle = LGraphCanvas.link_type_colors[ue_connection.type];
ctx.beginPath();
//ctx.roundRect(pos2[0]-radius,pos2[1]-radius,2*radius,2*radius,radius);
radius = radius - 1;
ctx.roundRect(pos2[0]-radius,pos2[1]-radius,2*radius,2*radius,radius);
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = "black";
radius = radius - 1;
ctx.roundRect(pos2[0]-radius,pos2[1]-radius,2*radius,2*radius,radius);
ctx.stroke();
ctx.restore();
});
}
render_ue_links(node, ctx) {
if (!this._ue_links_visible) return; // switched off
const animate = (app.ui.settings.getSettingValue('AE.animate', true)) ? 1 : 0;
if (this.ue_list===undefined) {
this.request_link_list_update(); // list is out of date - ask for a new one
}
if (this.ue_list_reloading) return; // if we don't have one, return. This method gets called frequently!
if (app.ui.settings.getSettingValue('AE.highlight', true)) {
this.highlight_ue_connections(node, ctx)
}
if (!this._ue_links_visible) return; // switched off
this.ue_list.all_connected_inputs(node).forEach((ue_connection) => {
if (!ue_connection.control_node) { // control node deleted...
this.mark_link_list_outdated();