Update README.md

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2023-09-30 17:24:37 +02:00
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@@ -27,6 +27,31 @@ The custom nodes are in images and images/postprocessing respectively. Below is
## Precision
## VAE
After I added the node to load images in 16 bit precision, I could test how much gets lost when doing a single VAE encode -> VAE decode pass. The added noise makes it hard to see on a histogram, so I just ran a very agressive edge-detect to highlight any banding.
From top to bottom:
- `N16` = Native 16 bit gradient, 2048 wide, every column a different color. Not encoded.
- `FP32` = `N16` as the input image, `--fp32-vae` launch arg
- `FP16` = `N16` as the input image, `--fp16-vae` launch arg
- `BF16` = `N16` as the input image, `--bf16-vae` launch arg ([default on 20XX cards and up](https://github.com/comfyanonymous/ComfyUI/commit/b8c7c770d3259543af35acfc45608449b3bc6caa))
- `N8` = Native 8 bit gradient, 2048 wide with 256 different colors. Not encoded.
### ft-mse-840000.ckpt
I accidentally cropped the bottom edge off of `FP32`, hence the lack of noise there.
![vae840k](https://github.com/city96/ComfyUI_ColorMod/assets/125218114/f1a0a14b-eb49-4636-b176-a1613f3734ce)
### sdxl_v0.9.safetensors
Had to use the [FP16 VAE](https://huggingface.co/madebyollin/sdxl-vae-fp16-fix) for the FP16 test.
![vaeXL](https://github.com/city96/ComfyUI_ColorMod/assets/125218114/8ce9e157-681a-4054-ab4b-48468dfde984)
## UNET
(I need to re-test this part to rule out the VAE messing with the results - i.e. run fp32 VAE, pass a 16 bit image into the UNET to begin with, etc, etc.)
I ran a 8 bit gradient through the UNET at 99% denoise, then decoded it using `ft-mse-840000`. After this, I saved the output as a 16 bit PNG using the node in this pack.
The graph below shows the first two decimal digits after converting the image to [0-255]. There is no point in charting INT8 images, since they all end in zero. Here's what I think these results mean: