simpler scheduling workflow

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David
2023-12-16 12:02:39 -08:00
parent 1692b52101
commit 40afa52689
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@@ -54,13 +54,18 @@ see also: [`Nodes > Scheduling`](https://github.com/dmarx/ComfyUI-Keyframed/blob
![Prompt Scheduling](examples/prompt-scheduling.png)
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![Prompt Scheduling](examples/prompt-scheduling_ezmode.png)
![Prompt Scheduling](examples/prompt-schedule-minimal-ad.png)
This one is probably why you are here. This workflow demonstrates how to use the `keyframed/schedule` nodes to achieve similar behavior as [FizzNodes'](https://github.com/FizzleDorf/ComfyUI_FizzNodes) **PromptSchedule** node, but implemented differently.
This schedule is essentailly a normal AnimateDiff workflow where several nodes have replaced the normal conditioning setup. Rather than a single `CLIP Text Encode` node, we can have multiple prompts which transition sequentially over time.
The workflow above illustrations the most user-friendly interface, but there are nodes for lower level interfaces as well:
Here's a more fully worked version of the workflow above (adds a second refinement pass of AnimateDiff, FiLM VFI, and upscaling).
![Prompt Scheduling](examples/prompt-scheduling_ezmode.png)
These workflows illustrate the most user-friendly prompt-scheduling interface, but there are "lower-level" nodes as well for more complex bespoke scheduling.
![Prompt Scheduling](examples/prompt-scheduling_old.png)
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