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David Marx
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@@ -21,7 +21,7 @@ Treat curves/schedules and keyframes as objects that can be passed around, plugg
This one is probably why you are here. This workflow demonstrates how to use the `keyframed/schedule` nodes to achieve similar behavior as [FizzNodes'](https://github.com/FizzleDorf/ComfyUI_FizzNodes) **PromptSchedule** node, but implemented differently.
This schedule is essentailly a normal AnimateDiff workflow where several nodes have replaced the normal conditioning setup. Rather than a single `CLIP Text Encode` node, we can have multiple prompts which transition sequentially over time.
This schedule is essentailly a normal AnimateDiff workflow where several nodes have replaced the normal conditioning setup. Rather than a single `CLIP Text Encode` node, we can have multiple prompts which transition sequentially over time. For documentation detailing how this workflow works, see the `Nodes > Scheduling` section below.
## Prompt Interleaving (aka Prompt Entanglement, aka Prompt Superposition)