ComfyUI-Keyframed
🚧 Work In Progress 🚧 - ComfyUI nodes to facilitate value keyframing by providing an interface for using keyframed in ComfyUI workflows.
Similar project you might find more convenient for certain use cases https://github.com/FizzleDorf/ComfyUI_FizzNodes
Overview
Philosophy
- Treat curves/schedules and keyframes as objects that can be passed around, plugged and unplugged, interchanged, and manipulated atomically.
- Leverage nodes to facilitate modularity and flexibility.
- Facilitate fast iteration
- Provide convenience functions for most common use cases, and also low-leverl operators capable of reproducing the behavior of those convenience functions to permit user customization in "node space".
Starter Workflows
Prompt Scheduling
This one is probably why you are here. This workflow demonstrates how to use the keyframed/schedule nodes to achieve similar behavior as FizzNodes' PromptSchedule node, but implemented differently.
This schedule is essentailly a normal AnimateDiff workflow where several nodes have replaced the normal conditioning setup. Rather than a single CLIP Text Encode node, we can have multiple prompts which transition sequentially over time. For documentation detailing how this workflow works, see the Nodes > Scheduling section below.
Prompt Interleaving (aka Prompt Entanglement, aka Prompt Superposition)
Which is the node equivalent for achieving this type of thing
Simple Curved Parameter
Multi-Prompt Transition With Manually Specified Curves
Nodes
Curve Constructors
Curve From String
Curve From YAML
Constant-Valued Curve
Entangled Curves
Each output curve of the node is a sine wave that oscillates from 0 to 1 at the given frequency or wavelength. The outputs of a given node are phase-offset such that at any given time, the sum of the generated curves is 1.
Reference the Prompt Interleaving Workflow for a demonstrative example.
Curve Operators
Evaluate Curve At T
Apply Curve To Conditioning
Add Conditions
Curve Arithmetic Operators
NB: the division operator is unreliable at the time of this writing (2023-12-09).
Scheduling
These nodes work together to facilitate transitioning through a sequence of conditionings (i.e. prompts). We'll call this sequence the "schedule" of the conditionings. The primary use case here is for manipulating the positive prompt, i.e. for building a "prompt schedule". Given a particular time (e.g. frame id) in an animation seuquence, we can query the prompt schedule at that time to get the appropriate conditioning to pass to the KSampler.
Reference the Prompt Scheduling Workflow for a demonstrative example
Keyframed Condition
This node attaches a conditioning to a keyframe. This let's us assign a time to the conditioning and set what interpolation method to use when we're between keyframes.
Interpolation Methods
Consider three time points a,b,c such that a<b<c, and two keyframes X,Y such that X.time = a and Y.time = c. To interpolate a value at time b, we would use X.interpolation_method to "tween" the value between X.value and Y.value.
null- If the interpolation value is not set, the default interpolation is "previous".previous-X.timenext-Y.timelinear- normal linear lerp. Matches the behavior of Deforum and FizzNodes.sine_wave- sine function easing. slower close to terminal values, fastest at the middle of the transition.- `eased_lerp - sin2 easing. similar to sine but starts and ends slower and the fastest part is faster.
exp_decay- starts fast ends slow.
Set Keyframe
Attaches a keyframe to a schedule. If you haven't created a schedule yet, pass your keyframe into this node to create one, then pass the output schedule to subsequent Set Keyframe nodes to attach additional keyframes to the schedule. The first keyframe in the schedule should always be at time=0.
Evaluate Schedule
Evaluate the schedule at a time or time slice to extract a single conditioning or conditioning batch (respectively) to provide to e.g. a KSampler. The non-batch version gives the same kind of conditioning you'd get from a CLIPTextConditioning node. The intention of the batch version is to use with AnimateDiff to apply different conditionings per frame.














