Two nodes addressing distinct problems with ComfyUI's built-in
Resolution Selector (comfy_extras/nodes_resolution.py).
ResolutionSelectorMP
Core computes `megapixels * 1024 * 1024`, so every target is inflated
4.86% in area: 2.36 MP at 9:16 yields 1184x2096 = 2.48 real MP. This
uses 10^6.
Core also rounds each axis onto the grid independently, which drifts
the aspect ratio (that same result is 0.5649, not 0.5625). With
exact_ratio on, this solves instead on the lattice of sizes that are
simultaneously grid-aligned and exactly on-ratio: for a reduced ratio
a:b and alignment m those are (a*L*n, b*L*n) where
L = lcm(m / gcd(a, m), m / gcd(b, m))
9:16 at m=16 gives the lattice 144n x 256n, and n=8 lands on
1152x2048 -- exact 9:16, on the grid, 2.36 MP. solve_nearest()
preserves core's behaviour behind exact_ratio=False for when the
lattice is too coarse.
ResolutionAlignToGrid
Snaps arbitrary dimensions onto the grid (1920x1080 -> 1920x1088),
with round/up/down.
Alignment is vae_spatial_downscale * dit_patch_size, verified against
the ComfyUI source rather than assumed: 16 for Krea 2 (Wan21 inherits
spacial_downscale_ratio 8, patch 2), 32 for MiniMax H3
(spacial_downscale_ratio 16, patch_size (1,2,2)), 64 for SDXL/SD1.5.
Off-grid dimensions get circular-padded by
comfy.ldm.common_dit.pad_to_patch_size -- the pad row is a wrapped copy
of the top of the image, folded into the same patch token as the real
bottom row, which decodes to a band of artifacts along the bottom edge.
Padding is only ever appended, so the artifact is never top/left.
Verified: ruff clean; both schemas construct and both execute() paths
run; a 4000-case fuzz over random ratio/alignment/target triples asserts
w % m == 0, h % m == 0 and w*b == h*a (zero ratio drift); core's formula
reimplemented and reproduces the observed 1184x2096 exactly.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CdgKVDqEbD14EJ4RC3GPmg
ComfyUI-ResolutionTools
Resolution maths for latent-space models, done exactly.
Two nodes, no dependencies:
| Node | Does |
|---|---|
| Resolution Selector (Real MP) | aspect ratio + real megapixels → grid-aligned width/height, ratio held exact |
| Align Resolution to Grid | snap an arbitrary size onto the grid (1920×1080 → 1920×1088) |
Why
1. "Megapixels" usually isn't megapixels
ComfyUI's built-in Resolution Selector computes megapixels * 1024 * 1024. That's
mebipixels — every value you type is inflated 4.86% in area. Ask for 2.36 MP at
9:16 and you get 1184×2096 = 2.48 real MP.
This node uses megapixels * 1_000_000. Ask for 2.36 and you get 2.36.
2. Rounding each axis independently drifts the aspect ratio
That same 1184×2096 has a ratio of 0.5649. True 9:16 is 0.5625. Both axes were individually snapped to a multiple of 16, and the ratio fell between the cracks.
With exact_ratio on (the default), this node solves on the lattice of sizes that
are simultaneously grid-aligned and exactly on-ratio. For a reduced ratio a:b and
alignment m, those are exactly (a·L·n, b·L·n) where
L = lcm(m / gcd(a, m), m / gcd(b, m))
so it picks n = round(sqrt(target_px / (a·b·L²))). For 9:16 at m=16 the lattice is
144n × 256n, and n=8 gives 1152×2048 — exact 9:16, on the grid, 2.36 MP.
Turn exact_ratio off to get the old independent-rounding behaviour when you'd rather
hit the area target precisely and don't care about a hair of ratio drift.
3. Getting alignment wrong bands the bottom of your image
A latent-space DiT reaches pixels through two reductions:
pixels ──/ VAE spatial downscale ──> latent ──/ DiT patch size ──> tokens
Both axes must be multiples of vae_downscale × patch_size:
| Models | Alignment | |
|---|---|---|
| Krea 2, Flux, SD3, Qwen-Image, Wan | 16 | 8 × 2 |
| MiniMax H3 | 32 | 16 × 2 |
| SDXL, SD1.5 (UNet, 3 downsample stages) | 64 | universally safe |
Miss it and comfy.ldm.common_dit.pad_to_patch_size pads the latent up to the patch
grid using circular padding — the pad row is a wrapped copy of the top of the
image. That fabricated row gets folded into the same patch token as the real bottom
row, a combination the model never saw in training, so the final latent row decodes to
garbage: a band along the bottom edge, 8 px tall on Krea 2, 16 px on H3. Padding is
only ever appended, so the artifact is always bottom/right, never top/left.
This is why 1920×1080 bands on Krea 2 (1080/8 = 135 latent rows, odd) and 1920×1088
doesn't (1088/8 = 136, even). The built-in selector defaults multiple to 8, which
walks you straight into it.
Reference resolutions
Krea 2 (alignment 16, ~2.36 MP — Turbo's sanctioned 1K–2K band):
| Ratio | Resolution | Real MP |
|---|---|---|
| 1:1 | 1536 × 1536 | 2.36 |
| 16:9 | 2048 × 1152 | 2.36 |
| 9:16 | 1152 × 2048 | 2.36 |
| 3:2 | 1824 × 1216 | 2.22 |
| 4:3 | 1728 × 1296 | 2.24 |
| 21:9 | 2352 × 1008 | 2.37 |
MiniMax H3 (alignment 32; native canvas is 768 short edge / 1.03 MP, so treat anything above ~1.3 MP as extrapolation):
| Ratio | Resolution | Real MP |
|---|---|---|
| 16:9 | 1024 × 576 | 0.59 |
| 16:9 | 1536 × 864 | 1.33 |
| ~1.75:1 | 1344 × 768 | 1.03 (node default, exactly the trained canvas) |
Note that on a 32-grid, exact 16:9 only exists at 512n × 288n — none of the commonly
circulated H3 resolution tables are actually 16:9.
Nodes
Resolution Selector (Real MP)
Inputs — aspect_ratio (11 presets + Custom), megapixels (real, 10⁶),
alignment (default 16), exact_ratio (default on), custom_w / custom_h (advanced,
for the Custom ratio).
Outputs — width, height, megapixels (what it actually produced), label
("1152x2048", useful for filename prefixes).
Align Resolution to Grid
Inputs — width, height, alignment, mode (round / up / down).
Outputs — width, height, changed (true if anything was off-grid), label.
Use up when you must not lose framing, down when you must not exceed a budget.
Install
Via ComfyUI-Manager, or:
cd ComfyUI/custom_nodes
git clone https://github.com/dreevelle/ComfyUI-ResolutionTools
No dependencies, no restart quirks — it's pure stdlib maths.
License
MIT