The working tree was symlinked into custom_nodes for pre-publish testing. Manager's remove/replace path runs shutil.rmtree on the resolved path, so it deleted the target's contents rather than unlinking the symlink -- wiping this tree, .git included. Recovered by re-cloning; nothing was lost because everything was pushed. Updates the local-environment section to describe the post-publish arrangement (Manager install under the lowercase registry id) and to require tearing down any dev symlink before touching Manager. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CdgKVDqEbD14EJ4RC3GPmg
ComfyUI-ResolutionTools
Resolution maths for latent-space models, done exactly.
Two nodes, no dependencies:
| Node | Does |
|---|---|
| Resolution Selector (Real MP) | aspect ratio + real megapixels → grid-aligned width/height, ratio held exact |
| Align Resolution to Grid | snap an arbitrary size onto the grid (1920×1080 → 1920×1088) |
Why
1. "Megapixels" usually isn't megapixels
ComfyUI's built-in Resolution Selector computes megapixels * 1024 * 1024. That's
mebipixels — every value you type is inflated 4.86% in area. Ask for 2.36 MP at
9:16 and you get 1184×2096 = 2.48 real MP.
This node uses megapixels * 1_000_000. Ask for 2.36 and you get 2.36.
2. Rounding each axis independently drifts the aspect ratio
That same 1184×2096 has a ratio of 0.5649. True 9:16 is 0.5625. Both axes were individually snapped to a multiple of 16, and the ratio fell between the cracks.
With exact_ratio on (the default), this node solves on the lattice of sizes that
are simultaneously grid-aligned and exactly on-ratio. For a reduced ratio a:b and
alignment m, those are exactly (a·L·n, b·L·n) where
L = lcm(m / gcd(a, m), m / gcd(b, m))
so it picks n = round(sqrt(target_px / (a·b·L²))). For 9:16 at m=16 the lattice is
144n × 256n, and n=8 gives 1152×2048 — exact 9:16, on the grid, 2.36 MP.
Turn exact_ratio off to get the old independent-rounding behaviour when you'd rather
hit the area target precisely and don't care about a hair of ratio drift.
3. Getting alignment wrong bands the bottom of your image
A latent-space DiT reaches pixels through two reductions:
pixels ──/ VAE spatial downscale ──> latent ──/ DiT patch size ──> tokens
Both axes must be multiples of vae_downscale × patch_size:
| Models | Alignment | |
|---|---|---|
| Krea 2, Flux, SD3, Qwen-Image, Wan | 16 | 8 × 2 |
| MiniMax H3 | 32 | 16 × 2 |
| SDXL, SD1.5 (UNet, 3 downsample stages) | 64 | universally safe |
Miss it and comfy.ldm.common_dit.pad_to_patch_size pads the latent up to the patch
grid using circular padding — the pad row is a wrapped copy of the top of the
image. That fabricated row gets folded into the same patch token as the real bottom
row, a combination the model never saw in training, so the final latent row decodes to
garbage: a band along the bottom edge, 8 px tall on Krea 2, 16 px on H3. Padding is
only ever appended, so the artifact is always bottom/right, never top/left.
This is why 1920×1080 bands on Krea 2 (1080/8 = 135 latent rows, odd) and 1920×1088
doesn't (1088/8 = 136, even). The built-in selector defaults multiple to 8, which
walks you straight into it.
Reference resolutions
All values below are real megapixels. If you're migrating from a table computed with the built-in selector, every label in it is ~4.86% low — a row marked "2.0 MP" there is really 2.09.
Exact-ratio tables (exact_ratio = true)
These are the complete set of true-16:9 grid-aligned resolutions. There is nothing
valid between the rows: the lattice is 256n × 144n at alignment 16 and
512n × 288n at alignment 32. Type the listed megapixels and you get that row back.
Krea 2 — alignment = 16:
| megapixels | Aspect | Output (alignment=16) |
|---|---|---|
| 0.15 | 16:9 | 512 x 288 |
| 0.33 | 16:9 | 768 x 432 |
| 0.59 | 16:9 | 1024 x 576 |
| 0.92 | 16:9 | 1280 x 720 |
| 1.33 | 16:9 | 1536 x 864 |
| 1.81 | 16:9 | 1792 x 1008 |
| 2.36 | 16:9 | 2048 x 1152 |
| 2.99 | 16:9 | 2304 x 1296 |
| 3.69 | 16:9 | 2560 x 1440 |
| 4.46 | 16:9 | 2816 x 1584 |
MiniMax H3 — alignment = 32:
| megapixels | Aspect | Output (alignment=32) |
|---|---|---|
| 0.15 | 16:9 | 512 x 288 |
| 0.59 | 16:9 | 1024 x 576 |
| 1.33 | 16:9 | 1536 x 864 |
| 2.36 | 16:9 | 2048 x 1152 |
| 3.69 | 16:9 | 2560 x 1440 |
| 5.31 | 16:9 | 3072 x 1728 |
Five rows to 4 MP is genuinely all there is on a 32-grid — which is why none of the commonly circulated H3 resolution tables are actually 16:9.
Area-target tables (exact_ratio = false)
For when you want a specific pixel budget more than a perfect ratio. Each axis is rounded independently, so the ratio drifts a little.
Krea 2 — alignment = 16:
| megapixels | Aspect | Output (alignment=16) |
|---|---|---|
| 0.2 | 16:9 | 592 x 336 |
| 0.3 | 16:9 | 736 x 416 |
| 0.4 | 16:9 | 848 x 480 |
| 0.5 | 16:9 | 944 x 528 |
| 0.6 | 16:9 | 1040 x 576 |
| 0.7 | 16:9 | 1120 x 624 |
| 0.8 | 16:9 | 1200 x 672 |
| 0.9 | 16:9 | 1264 x 704 |
| 1.0 | 16:9 | 1328 x 752 |
| 1.2 | 16:9 | 1456 x 816 |
| 1.4 | 16:9 | 1584 x 880 |
| 1.6 | 16:9 | 1680 x 944 |
| 1.8 | 16:9 | 1792 x 1008 |
| 2.0 | 16:9 | 1888 x 1056 |
| 2.25 | 16:9 | 2000 x 1120 |
| 2.5 | 16:9 | 2112 x 1184 |
| 2.75 | 16:9 | 2208 x 1248 |
| 3.0 | 16:9 | 2304 x 1296 |
| 3.25 | 16:9 | 2400 x 1360 |
| 3.5 | 16:9 | 2496 x 1408 |
| 3.75 | 16:9 | 2576 x 1456 |
| 4.0 | 16:9 | 2672 x 1504 |
MiniMax H3 — alignment = 32:
| megapixels | Aspect | Output (alignment=32) |
|---|---|---|
| 0.2 | 16:9 | 608 x 320 |
| 0.3 | 16:9 | 736 x 416 |
| 0.4 | 16:9 | 832 x 480 |
| 0.5 | 16:9 | 928 x 544 |
| 0.6 | 16:9 | 1024 x 576 |
| 0.7 | 16:9 | 1120 x 640 |
| 0.8 | 16:9 | 1184 x 672 |
| 0.9 | 16:9 | 1280 x 704 |
| 1.0 | 16:9 | 1344 x 736 |
| 1.2 | 16:9 | 1472 x 832 |
| 1.4 | 16:9 | 1568 x 896 |
| 1.6 | 16:9 | 1696 x 960 |
| 1.8 | 16:9 | 1792 x 992 |
| 2.0 | 16:9 | 1888 x 1056 |
| 2.25 | 16:9 | 1984 x 1120 |
| 2.5 | 16:9 | 2112 x 1184 |
| 2.75 | 16:9 | 2208 x 1248 |
| 3.0 | 16:9 | 2304 x 1312 |
| 3.25 | 16:9 | 2400 x 1344 |
| 3.5 | 16:9 | 2496 x 1408 |
| 3.75 | 16:9 | 2592 x 1440 |
| 4.0 | 16:9 | 2656 x 1504 |
Ratio drift is under 1% for most Krea 2 rows, but gets bad on H3 at the low end — 6.9% at 0.2 MP, where a 32 px step is a large fraction of a 320 px axis. Below about 0.6 MP on H3, use the exact lattice instead.
Other ratios at ~2.36 MP (Krea 2, alignment = 16)
| megapixels | Aspect | Output (alignment=16) |
|---|---|---|
| 2.36 | 1:1 | 1536 x 1536 |
| 2.36 | 16:9 | 2048 x 1152 |
| 2.36 | 9:16 | 1152 x 2048 |
| 2.22 | 3:2 | 1824 x 1216 |
| 2.22 | 2:3 | 1216 x 1824 |
| 2.24 | 4:3 | 1728 x 1296 |
| 2.24 | 3:4 | 1296 x 1728 |
| 2.37 | 21:9 | 2352 x 1008 |
| 2.37 | 9:21 | 1008 x 2352 |
Picking a row
Krea 2 — the official envelope is a 1K–2K long edge, so 2.36 MP (2048×1152) is the top of sanctioned territory. The 2.99 and 3.69 rows are extrapolation: expect detail repetition rather than sharper eyes.
MiniMax H3 — the native canvas is a 768 short edge, 768×1344 ≈ 1.03 MP
(BASE_SHORT_EDGE / MAX_PIXELS in comfy_extras/nodes_minimax_h3.py), and 1344×768
is the node default. 1.33 MP (1536×864) is a mild ~29% stretch and the highest row
worth running by default. 2.36 MP is 2.3× the trained area and 3.69 MP is 3.6×; motion
coherence degrades before sharpness improves.
Delivering to a fixed screen size
If your output has to land on a fixed canvas — a 1920×1080 game screen, for instance — generate on the exact-ratio lattice and downscale. Do not generate at the delivery size and crop.
1920×1080 is exactly 16:9, and so is every row of the lattice, so the whole table resizes onto it with no crop at all:
| Generate | MP | → 1920×1080 | Crop |
|---|---|---|---|
| 1280 × 720 | 0.92 | ×1.5 upscale | none |
| 1536 × 864 | 1.33 | ×1.25 upscale | none |
| 1792 × 1008 | 1.81 | ×1.0714 upscale | none |
| 2048 × 1152 | 2.36 | ×0.9375 downscale | none |
| 2304 × 1296 | 2.99 | ×0.8333 downscale | none |
| 2560 × 1440 | 3.69 | ×0.75 downscale | none |
| 1920 × 1088 | 2.09 | x:1.0 / y:0.9926 | 8 px |
1920×1088 is the only entry needing a crop, because it is the only one that isn't 16:9 (1.7647). Generating over-size and downscaling is also supersampling — you get free anti-aliasing on hair, eyelashes and fabric that a 1:1 render plus a trim never gives you. 2048×1152 is the pick for Krea 2; 2560×1440 → ×0.75 is an unusually clean resample (4 pixels become 3) if you want more of it.
Which filter
Measured on a zone plate (frequencies rising toward the edges, so aliasing shows up as error) against a properly antialiased reference:
| Filter | RMSE, 2048×1152 → 1920×1080 | RMSE, 2560×1440 → 1920×1080 |
|---|---|---|
| lanczos | 0.00298 | 0.00325 |
| bicubic | 0.00577 | 0.00365 |
| bilinear | 0.00650 | 0.00418 |
| area | 0.04291 | 0.03082 |
| nearest-exact | 0.04198 | 0.03787 |
Use lanczos. Two caveats:
areais a trap. The usual advice is "area is the downscale filter," and here it is ~10× worse than bicubic. That advice only holds for large reductions. A box filter at a non-integer factor near 1 averages one input pixel for some outputs and two for others — uneven weighting, visible as blotchiness.lanczosquantises to 8-bit.comfy/utils.pyroutes it through PIL viaImage.fromarray(np.clip(255. * ..., 0, 255).astype(np.uint8)). Irrelevant for 8-bit delivery (PNG / WebP / VP9), but if you keep a 16-bit master, save it before the scale node. To stay in float through the resize, usebicubic— second best, small gap.
Use Upscale Image, not Upscale Image By
Pin the delivery size, not the scale factor. ImageScaleBy computes
round(dim * scale_by) and then calls the same common_upscale as ImageScale, so the
pixels are identical — but its scale_by widget has step: 0.01, and the rounded
factors are wrong for most of the table:
| Source | typed at step 0.01 | result |
|---|---|---|
| 1792 × 1008 | 1.07 | 1917 × 1079 ✗ |
| 2048 × 1152 | 0.94 | 1925 × 1083 ✗ |
| 2304 × 1296 | 0.83 | 1912 × 1076 ✗ |
| 2816 × 1584 | 0.68 | 1915 × 1077 ✗ |
Feeding the factor from a full-precision float node avoids that, but buys nothing:
ImageScale at 1920 × 1080 is exact by construction, needs no extra node, and is
correct for every lattice row without edits — whereas a hardcoded factor is correct
for exactly one source resolution and goes silently stale the moment you change the
megapixel target.
The lattice already did the work upstream by making the source exactly 16:9. 0.9375
is just what 1920/2048 happens to equal; it isn't a number you need to carry around.
Wiring it up
Stills (Krea 2):
Resolution Selector (Real MP) aspect 16:9 · megapixels 2.36 · alignment 32 · exact_ratio true
│ width, height → 2048 × 1152
▼
EmptySD3LatentImage → KSampler → VAEDecode
▼
Upscale Image lanczos · width 1920 · height 1080 · crop disabled
▼
Save Image
EmptySD3LatentImage is the right latent node for Krea 2 — [B, 16, H//8, W//8],
matching its 16-channel Wan21 latent format.
Video (MiniMax H3): same front end into the H3 nodes' width/height. Upscale Image
handles a [B,H,W,C] batch frame by frame, but if you are dumping a PNG sequence and
encoding with ffmpeg anyway, fold the resize into that pass instead — it avoids an
intermediate 8-bit round trip and ffmpeg's lanczos is full precision:
ffmpeg -framerate 24 -i raw_%05d.png \
-vf "scale=1920:1080:flags=lanczos,format=yuv420p" \
-c:v libvpx-vp9 -crf 28 -b:v 0 -row-mt 1 \
out.webm
24 fps matches H3's internal FPS = 24.
One simplification
Set alignment = 32 for everything. 32 is a multiple of 16, so every size it
produces is legal on Krea 2 and MiniMax H3 — one configuration for a whole project
instead of tracking which model needs which grid. The lattice is coarser, but at 16:9
the useful rows are all still there (1024×576, 1536×864, 2048×1152, 2560×1440), and
2048×1152 comes out identical either way.
Nodes
Resolution Selector (Real MP)
Inputs — aspect_ratio (11 presets + Custom), megapixels (real, 10⁶),
alignment (default 16), exact_ratio (default on), custom_w / custom_h (advanced,
for the Custom ratio).
Outputs — width, height, megapixels (what it actually produced), label
("1152x2048", useful for filename prefixes).
Align Resolution to Grid
Inputs — width, height, alignment, mode (round / up / down).
Outputs — width, height, changed (true if anything was off-grid), label.
Use up when you must not lose framing, down when you must not exceed a budget.
Install
Via ComfyUI-Manager, or:
cd ComfyUI/custom_nodes
git clone https://github.com/dreevelle/ComfyUI-ResolutionTools
No dependencies, no restart quirks — it's pure stdlib maths.
License
MIT