added number converter
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@@ -161,6 +161,7 @@ from .nodes.utility.FL_InpaintCrop import FL_Inpaint_Stitch
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from .nodes.utility.FL_JS import FL_JS
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from .nodes.utility.FL_Math import FL_Math
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from .nodes.utility.FL_ModelInspector import FL_ModelInspector
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from .nodes.utility.FL_NumberConverter import FL_IntToFloat, FL_FloatToInt
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from .nodes.utility.FL_Padding import FL_Padding
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from .nodes.utility.FL_PasteByMask import FL_PasteByMask
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from .nodes.utility.FL_PasteOnCanvas import FL_PasteOnCanvas
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@@ -385,6 +386,8 @@ NODE_CLASS_MAPPINGS = {
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"FL_Audio_Separation": FL_Audio_Separation,
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"FL_Audio_Shot_Iterator": FL_Audio_Shot_Iterator,
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"FL_QwenImageEditStrength": FL_QwenImageEditStrength,
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"FL_IntToFloat": FL_IntToFloat,
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"FL_FloatToInt": FL_FloatToInt,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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@@ -563,6 +566,8 @@ NODE_DISPLAY_NAME_MAPPINGS = {
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"FL_Audio_Separation": "FL Audio Separation",
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"FL_Audio_Shot_Iterator": "FL Audio Shot Iterator",
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"FL_QwenImageEditStrength": "FL Qwen Image Edit with Strength",
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"FL_IntToFloat": "FL Int to Float",
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"FL_FloatToInt": "FL Float to Int",
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}
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@@ -0,0 +1,48 @@
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class FL_IntToFloat:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"int_value": ("INT", {"default": 0, "min": -2147483648, "max": 2147483647}),
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},
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}
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RETURN_TYPES = ("FLOAT",)
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RETURN_NAMES = ("float_value",)
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FUNCTION = "convert"
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CATEGORY = "🏵️Fill Nodes/Utility"
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def convert(self, int_value):
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return (float(int_value),)
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class FL_FloatToInt:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"float_value": ("FLOAT", {"default": 0.0}),
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"rounding_mode": (["round", "floor", "ceil", "truncate"], {"default": "round"}),
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},
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}
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RETURN_TYPES = ("INT",)
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RETURN_NAMES = ("int_value",)
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FUNCTION = "convert"
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CATEGORY = "🏵️Fill Nodes/Utility"
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def convert(self, float_value, rounding_mode):
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import math
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if rounding_mode == "round":
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result = round(float_value)
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elif rounding_mode == "floor":
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result = math.floor(float_value)
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elif rounding_mode == "ceil":
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result = math.ceil(float_value)
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elif rounding_mode == "truncate":
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result = math.trunc(float_value)
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else:
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result = round(float_value)
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return (int(result),)
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+1
-1
@@ -1,7 +1,7 @@
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[project]
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name = "comfyui_fill-nodes"
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description = "Fill-Nodes is a versatile collection of custom nodes for ComfyUI that extends functionality across multiple domains. Features include advanced image processing (pixelation, slicing, masking), visual effects generation (glitch, halftone, pixel art), comprehensive file handling (PDF creation/extraction, Google Drive integration), AI model interfaces (GPT, DALL-E, Hugging Face), utility nodes for workflow enhancement, and specialized tools for video processing, captioning, and batch operations. The pack provides both practical workflow solutions and creative tools within a unified node collection."
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version = "2.0.0"
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version = "2.0.1"
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license = "LICENSE"
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dependencies = ["diffusers", "librosa", "sounddevice", "glitch_this", "PyOpenGL", "glfw", "scipy>=1.13.1", "requests", "aiohttp", "moviepy", "matplotlib", "reportlab", "openai", "PyPDF2", "pdf2image", "PyMuPDF", "reportlab", "PyPDF2", "ollama", "kornia", "opencv-python", "gdown", "open_clip_torch", "google-genai"]
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