code cleaning, refactor and debug

This commit is contained in:
frédéric
2024-05-12 16:24:16 +02:00
parent 53434fe3e2
commit fba7613458
5 changed files with 121 additions and 98 deletions
+4 -4
View File
@@ -29,7 +29,7 @@ share/python-wheels/
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# Usually these files are written by self python script from self template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
@@ -85,7 +85,7 @@ profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# For self library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
@@ -155,8 +155,8 @@ dmypy.json
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# JetBrains specific template is maintained in self separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# and can be added to the global gitignore or merged into this file. For self more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
+22 -24
View File
@@ -2,8 +2,11 @@ import torch
from aggdraw import Draw, Brush, Pen
import math
from .utils import tensor_to_pil, pil_to_tensor
from .point import Point
from dataclasses import dataclass
@dataclass
class BaseHexagonGenerator(object):
"""
Abstract classe for hexagon generators for hexagons of the specified size.
@@ -11,10 +14,8 @@ class BaseHexagonGenerator(object):
https://variable-scope.com/posts/hexagon-tilings-with-pytho
"""
def __init__(self, edge_length, center_x=0, center_y=0):
self.edge_length = edge_length
self.center_x = center_x
self.center_y = center_y
edge_length: int = 0
center: Point = None
@property
def col_width(self):
@@ -27,9 +28,9 @@ class BaseHexagonGenerator(object):
class HorizontalHexagonGenerator(BaseHexagonGenerator):
def __call__(self, row, col):
x = self.center_x + self.col_width / 3 + (
x = self.center.x + self.col_width / 3 + (
col + 0.5 * (row % 2)) * self.col_width
y = self.center_y + row * self.row_height
y = self.center.y + row * self.row_height
for angle in range(0, 360, 60):
x += math.cos(math.radians(angle)) * self.edge_length
y += math.sin(math.radians(angle)) * self.edge_length
@@ -39,8 +40,8 @@ class HorizontalHexagonGenerator(BaseHexagonGenerator):
class VerticalHexagonGenerator(BaseHexagonGenerator):
def __call__(self, row, col):
x = self.center_x + row * self.row_height
y = self.center_y + self.col_width / 3 + (
x = self.center.x + row * self.row_height
y = self.center.y + self.col_width / 3 + (
col + 0.5 * (row % 2)) * self.col_width
for angle in range(0, 360, 60):
x += math.sin(math.radians(angle)) * self.edge_length
@@ -71,18 +72,17 @@ class BattlemapGrid:
FUNCTION = "grid_overlay"
CATEGORY = "Battlemaps"
def square_grid(self, image, draw, center_x, center_y,
def square_grid(self, image, draw, center,
pen, grid_side):
for i in range(0, max(center_x, center_y), grid_side):
draw.line((center_x - i, 0, center_x - i, image.height), pen)
draw.line((center_x + i, 0, center_x + i, image.height), pen)
draw.line((0, center_y - i, image.width, center_y - i), pen)
draw.line((0, center_y + i, image.width, center_y + i), pen)
for i in range(0, max(center.x, center.y), grid_side):
draw.line((center.x - i, 0, center.x - i, image.height), pen)
draw.line((center.x + i, 0, center.x + i, image.height), pen)
draw.line((0, center.y - i, image.width, center.y - i), pen)
draw.line((0, center.y + i, image.width, center.y + i), pen)
def hexagon_grid(self, HexagonGenerator: BaseHexagonGenerator,
image, draw, center_x, center_y,
pen, grid_side):
hexagon_generator = HexagonGenerator(grid_side, center_x, center_y)
def hexagon_grid(self, hexagon_generator: BaseHexagonGenerator,
image, draw, center, pen, grid_side):
hexagon_generator = hexagon_generator(grid_side, center)
nb_row = math.ceil(
(image.height / hexagon_generator.row_height) / 2) + 2
nb_col = math.ceil((image.width / hexagon_generator.col_width) / 2) + 2
@@ -99,18 +99,16 @@ class BattlemapGrid:
draw = Draw(image_pil)
pen = Pen((red, green, blue, alpha), line_width)
center_x, center_y = int(image_pil.width / 2), int(image_pil.height / 2)
center = Point(int(image_pil.width / 2), int(image_pil.height / 2))
if grid_type == "square":
self.square_grid(image_pil, draw, center_x, center_y, pen,
self.square_grid(image_pil, draw, center, pen,
grid_side)
elif grid_type == "vertical hexagon":
self.hexagon_grid(VerticalHexagonGenerator,
image_pil, draw, center_x, center_y,
pen, grid_side)
image_pil, draw, center, pen, grid_side)
elif grid_type == "horizontal hexagon":
self.hexagon_grid(HorizontalHexagonGenerator,
image_pil, draw, center_x, center_y,
pen, grid_side)
image_pil, draw, center, pen, grid_side)
else:
raise Exception
draw.flush()
+53 -67
View File
@@ -3,6 +3,7 @@ import math
from dataclasses import dataclass
from random import random, randint, seed, choice
from .utils import pil_to_tensor, generate_noise
from .point import Point
@dataclass
@@ -16,7 +17,7 @@ class BattlemapMapGenerator:
"grid_width": ("INT", {"default": 24, "min": 10, "max": 128}),
"grid_height": ("INT", {"default": 32, "min": 10, "max": 128}),
"grid_side": ("INT", {"default": 32, "min": 10, "max": 2048}),
"bg_color": ("STRING", {"default": "#FFFFFF"}),
"bg_color": ("STRING", {"default": "#00FF00"}),
}
}
@@ -41,16 +42,16 @@ class BattlemapMapGenerator:
def generate_bg(self, image, draw, bg_color):
r, g, b = ImageColor.getcolor(bg_color, "RGB")
step = 5
for x in range(0, image.width + step, step):
for y in range(0, image.height + step, step):
steps = 5
for x in range(0, image.width + steps, steps):
for y in range(0, image.height + steps, steps):
color = (min(abs(r + randint(-100, 100)), 255),
min(abs(g + randint(-100, 100)), 255),
min(abs(b + randint(-100, 100)), 255))
draw.ellipse([(x - step / 2, y - step / 2),
(x + step / 2, y + step / 2)],
fill=color)
generate_noise(image, 0, 0, image.width, image.height)
point1 = Point(x - int(steps / 2), y - int(steps / 2))
point2 = Point(x + int(steps / 2), y + int(steps / 2))
draw.ellipse([point1.coord(), point2.coord()], fill=color)
generate_noise(image, Point(0, 0), Point(image.width, image.height))
def _map_generator(self, node_seed, grid_width, grid_height,
grid_side, bg_color):
@@ -90,12 +91,14 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
})
return inputs
@classmethod
@property
def RETURN_TYPES(cls):
return_types = list(super().RETURN_TYPES)
return_types.extend(["STRING", "STRING"])
return tuple(return_types)
@classmethod
@property
def RETURN_NAMES(cls):
@@ -109,18 +112,15 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
def start_point(self, image):
match randint(0, 3):
case 0:
point = (randint(0, image.width), 0)
angle = randint(200, 340)
point = Point(randint(0, image.width), -10)
case 1:
point = (randint(0, image.width), image.height)
angle = randint(2, 160)
point = Point(randint(0, image.width), image.height + 10)
case 2:
point = (0, randint(0, image.height))
angle = 70 - randint(0, 140)
point = Point(-10, randint(0, image.height))
case 3:
point = (image.width, randint(0, image.height))
angle = randint(110, 250)
return point, angle
point = Point(image.width + 10, randint(0, image.height))
angle = point.angle_between(Point(image.width / 2, image.height / 2))
return point, angle + randint(-45, 45)
def generate_path(self, image, draw, color,
start_point, start_angle, width=20,
@@ -128,29 +128,25 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
if depth > max_depth:
return
point1, angle, length = start_point, start_angle, randint(100, 150)
point_list = [point1]
while 0 <= point1[0] <= image.width or 0 <= point1[
1] <= image.height:
point2 = (
int(point1[0] + length * math.cos(angle * math.pi / 180)),
int(point1[0] + length * math.sin(angle * math.pi / 180))
)
point_list.append(point2)
point_list = [point1.coord()]
while -10 <= point1.x <= image.width + 10 and -10 <= point1.y <= image.height + 10:
point2 = point1.add_polar(length, angle)
point_list.append(point2.coord())
match randint(0, 50):
case 0:
break
case 1:
self.generate_path(image, draw, color,
point1, angle + randint(-10, 10),
point1, angle + randint(-30, 30),
max(5, width + randint(-5, 5)),
depth + 1, max_depth)
case 2:
draw.ellipse([(point2[0] - width, point2[1] - width),
(point2[0] + width, point2[1] + width)],
draw.ellipse([(point2 - width).coord(),
(point2 + width).coord()],
fill=color)
case _:
pass
point1, angle, length = (point2, angle + randint(-10, 10),
point1, angle, length = (point2, angle + randint(-20, 20),
randint(20, 200))
draw.line(point_list, fill=color, width=width, joint="curve")
@@ -165,59 +161,49 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
self.generate_path(image, draw, color, point, angle)
def generate_stars(self, image, draw, size_color):
point = randint(0, image.width), randint(0, image.height)
center = Point(randint(0, image.width), randint(0, image.height))
size_multiplicator = random()
for size, color in size_color:
for angle in range(0, 360, 5):
l = max(size / 5, size * random() * size_multiplicator)
x = point[0] + math.ceil(l * math.cos(angle * math.pi / 180))
y = point[1] + math.ceil(l * math.sin(angle * math.pi / 180))
draw.line([point, (x, y)],
length = max(size / 5, size * random() * size_multiplicator)
point = center.add_polar(length, angle)
draw.line([center.coord(), point.coord()],
fill=color, width=7 + randint(-2, 2))
generate_noise(image, point[0] - size, point[1] - size,
point[0] + size, point[1] + size, 10)
generate_noise(image, center - size, center + size, 10)
def generate_polygon(self, image, draw, size_color, nb_point):
point = randint(0, image.width), randint(0, image.height)
center = Point(randint(0, image.width), randint(0, image.height))
size_multiplicator = max(0.5, random())
for size, color in size_color:
point_list = list()
for angle in range(0, 360, int(360 / nb_point)):
l = max(size / 5, size * random() * size_multiplicator)
x = point[0] + math.ceil(l * math.cos(angle * math.pi / 180))
y = point[1] + math.ceil(l * math.sin(angle * math.pi / 180))
point_list.append((x, y))
length = max(size / 5, size * random() * size_multiplicator)
point = center.add_polar(length, angle)
point_list.append(point.coord())
draw.polygon(point_list, fill=color, outline="black", width=2)
generate_noise(image, point[0] - size, point[1] - size,
point[0] + size, point[1] + size, 10)
generate_noise(image, center - size, center + size, 10)
def generate_ellipses(self, image, draw, size_color):
point = randint(0, image.width), randint(0, image.height)
x_min, y_min = image.width, image.height
x_max, y_max = 0, 0
center = Point(randint(0, image.width), randint(0, image.height))
size_multiplicator = random()
max_size = 0
for size, color in size_color:
_size = math.ceil(size * size_multiplicator)
x1, y1 = (point[0] - _size + randint(-5, 5),
point[1] - _size + randint(-5, 5))
x2, y2 = (point[0] + _size + randint(-5, 5),
point[1] + _size + randint(-5, 5))
x_min, y_min = min(x_min, x1), min(y_min, y1)
x_max, y_max = max(x_max, x2), max(y_max, y2)
draw.ellipse(
[(min(x1, x2), min(y1, y2)), (max(x1, x2), max(y1, y2))],
fill=color, outline="black", width=2)
generate_noise(image, x_min, y_min, x_max, y_max, 10)
max_size = max(max_size, math.ceil(size * size_multiplicator))
point1 = center - math.ceil(size * size_multiplicator) - randint(0, 10)
point2 = center + math.ceil(size * size_multiplicator) + randint(0, 10)
draw.ellipse([point1.coord(), point2.coord()],
fill=color, outline="black", width=2)
generate_noise(image, center - max_size, center + max_size, 10)
def generate_rocks(self, image, draw):
for i in range(10):
self.generate_polygon(image, draw, [(60, "#111111"),
(50, "darkgray"),
(40, "gray")],
choice([3, 4, 5, 6, 8, 9, 10]))
self.generate_ellipses(image, draw, [(60, "#111111"),
(50, "darkgray"),
(40, "gray")])
# choice([3, 4, 5, 6, 8, 9, 10])
def generate_trees(self, image, draw):
for i in range(30):
for i in range(100):
self.generate_stars(image, draw, [(45, "darkgray"),
(40, "darkgreen"),
(30, "green"),
@@ -227,10 +213,10 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
grid_side, bg_color, river, road, trees, rocks):
seed(node_seed)
positive, negative = list(), list()
width, height = grid_width * grid_side, grid_height * grid_side
image_pil = self.generate_image(width, height, bg_color)
image_pil, width, height, grid_width, grid_height, grid_side = (
self._map_generator(node_seed, grid_width, grid_height, grid_side,
bg_color))
draw = ImageDraw.Draw(image_pil)
self.generate_bg(image_pil, draw, bg_color)
positive.append("Battlemap, outdoor, old medieval.")
positive.append("lightgreen background grass with small flowers")
@@ -246,13 +232,13 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
negative.append("road")
if trees:
self.generate_rocks(image_pil, draw)
self.generate_trees(image_pil, draw)
positive.append("gray rocks")
else:
negative.append("rocks")
if rocks:
self.generate_trees(image_pil, draw)
self.generate_rocks(image_pil, draw)
positive.append("green trees")
else:
negative.append("trees")
+38
View File
@@ -0,0 +1,38 @@
from dataclasses import dataclass
import math
@dataclass
class Point:
x: int
y: int
def __add__(self, value):
if isinstance(value, (int, float)):
return Point(self.x + value, self.y + value)
elif isinstance(value, (tuple, list)):
return Point(self.x + value[0], self.y + value[1])
return Point(self.x + value.x, self.y + value.y)
def __sub__(self, value):
if isinstance(value, (int, float)):
return Point(self.x - value, self.y - value)
elif isinstance(value, (tuple, list)):
return Point(self.x - value[0], self.y - value[1])
return Point(self.x - value.x, self.y - value.y)
def __iter__(self):
yield self.x
yield self.y
def coord(self):
return (self.x, self.y)
def add_polar(self, length, angle):
return self + (
math.ceil(length * math.cos(angle * math.pi / 180)),
-math.ceil(length * math.sin(angle * math.pi / 180)))
def angle_between(self, target):
return math.degrees(math.atan2(self.y - target.y, target.x - self.x))
+4 -3
View File
@@ -2,6 +2,7 @@ import numpy as np
import torch
from PIL import Image
from random import randint
from .point import Point
def tensor_to_pil(image_tensor: torch.tensor):
@@ -16,14 +17,14 @@ def pil_to_tensor(image_pil: Image):
return torch.unsqueeze(image_tensor_out, 0)
def generate_noise(image, x1, y1, x2, y2, padding=0):
def generate_noise(image, point1: Point, point2: Point, padding=0):
def noise_color(i, j, color_index):
noise = randint(-128, 128)
return max(0, min(pixels[i, j][color_index] + noise, 255))
pixels = image.load()
for i in range(x1 - padding, x2 + padding):
for j in range(y1 - padding, y2 + padding):
for i in range(point1.x - padding, point2.x + padding):
for j in range(point1.y - padding, point2.y + padding):
try:
pixels[i, j] = (
noise_color(i, j, 0),