code cleaning, refactor and debug
This commit is contained in:
+53
-67
@@ -3,6 +3,7 @@ import math
|
||||
from dataclasses import dataclass
|
||||
from random import random, randint, seed, choice
|
||||
from .utils import pil_to_tensor, generate_noise
|
||||
from .point import Point
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -16,7 +17,7 @@ class BattlemapMapGenerator:
|
||||
"grid_width": ("INT", {"default": 24, "min": 10, "max": 128}),
|
||||
"grid_height": ("INT", {"default": 32, "min": 10, "max": 128}),
|
||||
"grid_side": ("INT", {"default": 32, "min": 10, "max": 2048}),
|
||||
"bg_color": ("STRING", {"default": "#FFFFFF"}),
|
||||
"bg_color": ("STRING", {"default": "#00FF00"}),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,16 +42,16 @@ class BattlemapMapGenerator:
|
||||
|
||||
def generate_bg(self, image, draw, bg_color):
|
||||
r, g, b = ImageColor.getcolor(bg_color, "RGB")
|
||||
step = 5
|
||||
for x in range(0, image.width + step, step):
|
||||
for y in range(0, image.height + step, step):
|
||||
steps = 5
|
||||
for x in range(0, image.width + steps, steps):
|
||||
for y in range(0, image.height + steps, steps):
|
||||
color = (min(abs(r + randint(-100, 100)), 255),
|
||||
min(abs(g + randint(-100, 100)), 255),
|
||||
min(abs(b + randint(-100, 100)), 255))
|
||||
draw.ellipse([(x - step / 2, y - step / 2),
|
||||
(x + step / 2, y + step / 2)],
|
||||
fill=color)
|
||||
generate_noise(image, 0, 0, image.width, image.height)
|
||||
point1 = Point(x - int(steps / 2), y - int(steps / 2))
|
||||
point2 = Point(x + int(steps / 2), y + int(steps / 2))
|
||||
draw.ellipse([point1.coord(), point2.coord()], fill=color)
|
||||
generate_noise(image, Point(0, 0), Point(image.width, image.height))
|
||||
|
||||
def _map_generator(self, node_seed, grid_width, grid_height,
|
||||
grid_side, bg_color):
|
||||
@@ -90,12 +91,14 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
|
||||
|
||||
})
|
||||
return inputs
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def RETURN_TYPES(cls):
|
||||
return_types = list(super().RETURN_TYPES)
|
||||
return_types.extend(["STRING", "STRING"])
|
||||
return tuple(return_types)
|
||||
|
||||
@classmethod
|
||||
@property
|
||||
def RETURN_NAMES(cls):
|
||||
@@ -109,18 +112,15 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
|
||||
def start_point(self, image):
|
||||
match randint(0, 3):
|
||||
case 0:
|
||||
point = (randint(0, image.width), 0)
|
||||
angle = randint(200, 340)
|
||||
point = Point(randint(0, image.width), -10)
|
||||
case 1:
|
||||
point = (randint(0, image.width), image.height)
|
||||
angle = randint(2, 160)
|
||||
point = Point(randint(0, image.width), image.height + 10)
|
||||
case 2:
|
||||
point = (0, randint(0, image.height))
|
||||
angle = 70 - randint(0, 140)
|
||||
point = Point(-10, randint(0, image.height))
|
||||
case 3:
|
||||
point = (image.width, randint(0, image.height))
|
||||
angle = randint(110, 250)
|
||||
return point, angle
|
||||
point = Point(image.width + 10, randint(0, image.height))
|
||||
angle = point.angle_between(Point(image.width / 2, image.height / 2))
|
||||
return point, angle + randint(-45, 45)
|
||||
|
||||
def generate_path(self, image, draw, color,
|
||||
start_point, start_angle, width=20,
|
||||
@@ -128,29 +128,25 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
|
||||
if depth > max_depth:
|
||||
return
|
||||
point1, angle, length = start_point, start_angle, randint(100, 150)
|
||||
point_list = [point1]
|
||||
while 0 <= point1[0] <= image.width or 0 <= point1[
|
||||
1] <= image.height:
|
||||
point2 = (
|
||||
int(point1[0] + length * math.cos(angle * math.pi / 180)),
|
||||
int(point1[0] + length * math.sin(angle * math.pi / 180))
|
||||
)
|
||||
point_list.append(point2)
|
||||
point_list = [point1.coord()]
|
||||
while -10 <= point1.x <= image.width + 10 and -10 <= point1.y <= image.height + 10:
|
||||
point2 = point1.add_polar(length, angle)
|
||||
point_list.append(point2.coord())
|
||||
match randint(0, 50):
|
||||
case 0:
|
||||
break
|
||||
case 1:
|
||||
self.generate_path(image, draw, color,
|
||||
point1, angle + randint(-10, 10),
|
||||
point1, angle + randint(-30, 30),
|
||||
max(5, width + randint(-5, 5)),
|
||||
depth + 1, max_depth)
|
||||
case 2:
|
||||
draw.ellipse([(point2[0] - width, point2[1] - width),
|
||||
(point2[0] + width, point2[1] + width)],
|
||||
draw.ellipse([(point2 - width).coord(),
|
||||
(point2 + width).coord()],
|
||||
fill=color)
|
||||
case _:
|
||||
pass
|
||||
point1, angle, length = (point2, angle + randint(-10, 10),
|
||||
point1, angle, length = (point2, angle + randint(-20, 20),
|
||||
randint(20, 200))
|
||||
draw.line(point_list, fill=color, width=width, joint="curve")
|
||||
|
||||
@@ -165,59 +161,49 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
|
||||
self.generate_path(image, draw, color, point, angle)
|
||||
|
||||
def generate_stars(self, image, draw, size_color):
|
||||
point = randint(0, image.width), randint(0, image.height)
|
||||
center = Point(randint(0, image.width), randint(0, image.height))
|
||||
size_multiplicator = random()
|
||||
for size, color in size_color:
|
||||
for angle in range(0, 360, 5):
|
||||
l = max(size / 5, size * random() * size_multiplicator)
|
||||
x = point[0] + math.ceil(l * math.cos(angle * math.pi / 180))
|
||||
y = point[1] + math.ceil(l * math.sin(angle * math.pi / 180))
|
||||
draw.line([point, (x, y)],
|
||||
length = max(size / 5, size * random() * size_multiplicator)
|
||||
point = center.add_polar(length, angle)
|
||||
draw.line([center.coord(), point.coord()],
|
||||
fill=color, width=7 + randint(-2, 2))
|
||||
generate_noise(image, point[0] - size, point[1] - size,
|
||||
point[0] + size, point[1] + size, 10)
|
||||
generate_noise(image, center - size, center + size, 10)
|
||||
|
||||
def generate_polygon(self, image, draw, size_color, nb_point):
|
||||
point = randint(0, image.width), randint(0, image.height)
|
||||
center = Point(randint(0, image.width), randint(0, image.height))
|
||||
size_multiplicator = max(0.5, random())
|
||||
for size, color in size_color:
|
||||
point_list = list()
|
||||
for angle in range(0, 360, int(360 / nb_point)):
|
||||
l = max(size / 5, size * random() * size_multiplicator)
|
||||
x = point[0] + math.ceil(l * math.cos(angle * math.pi / 180))
|
||||
y = point[1] + math.ceil(l * math.sin(angle * math.pi / 180))
|
||||
point_list.append((x, y))
|
||||
length = max(size / 5, size * random() * size_multiplicator)
|
||||
point = center.add_polar(length, angle)
|
||||
point_list.append(point.coord())
|
||||
draw.polygon(point_list, fill=color, outline="black", width=2)
|
||||
generate_noise(image, point[0] - size, point[1] - size,
|
||||
point[0] + size, point[1] + size, 10)
|
||||
generate_noise(image, center - size, center + size, 10)
|
||||
|
||||
def generate_ellipses(self, image, draw, size_color):
|
||||
point = randint(0, image.width), randint(0, image.height)
|
||||
x_min, y_min = image.width, image.height
|
||||
x_max, y_max = 0, 0
|
||||
center = Point(randint(0, image.width), randint(0, image.height))
|
||||
size_multiplicator = random()
|
||||
max_size = 0
|
||||
for size, color in size_color:
|
||||
_size = math.ceil(size * size_multiplicator)
|
||||
x1, y1 = (point[0] - _size + randint(-5, 5),
|
||||
point[1] - _size + randint(-5, 5))
|
||||
x2, y2 = (point[0] + _size + randint(-5, 5),
|
||||
point[1] + _size + randint(-5, 5))
|
||||
x_min, y_min = min(x_min, x1), min(y_min, y1)
|
||||
x_max, y_max = max(x_max, x2), max(y_max, y2)
|
||||
draw.ellipse(
|
||||
[(min(x1, x2), min(y1, y2)), (max(x1, x2), max(y1, y2))],
|
||||
fill=color, outline="black", width=2)
|
||||
generate_noise(image, x_min, y_min, x_max, y_max, 10)
|
||||
max_size = max(max_size, math.ceil(size * size_multiplicator))
|
||||
point1 = center - math.ceil(size * size_multiplicator) - randint(0, 10)
|
||||
point2 = center + math.ceil(size * size_multiplicator) + randint(0, 10)
|
||||
draw.ellipse([point1.coord(), point2.coord()],
|
||||
fill=color, outline="black", width=2)
|
||||
generate_noise(image, center - max_size, center + max_size, 10)
|
||||
|
||||
def generate_rocks(self, image, draw):
|
||||
for i in range(10):
|
||||
self.generate_polygon(image, draw, [(60, "#111111"),
|
||||
(50, "darkgray"),
|
||||
(40, "gray")],
|
||||
choice([3, 4, 5, 6, 8, 9, 10]))
|
||||
self.generate_ellipses(image, draw, [(60, "#111111"),
|
||||
(50, "darkgray"),
|
||||
(40, "gray")])
|
||||
# choice([3, 4, 5, 6, 8, 9, 10])
|
||||
|
||||
def generate_trees(self, image, draw):
|
||||
for i in range(30):
|
||||
for i in range(100):
|
||||
self.generate_stars(image, draw, [(45, "darkgray"),
|
||||
(40, "darkgreen"),
|
||||
(30, "green"),
|
||||
@@ -227,10 +213,10 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
|
||||
grid_side, bg_color, river, road, trees, rocks):
|
||||
seed(node_seed)
|
||||
positive, negative = list(), list()
|
||||
width, height = grid_width * grid_side, grid_height * grid_side
|
||||
image_pil = self.generate_image(width, height, bg_color)
|
||||
image_pil, width, height, grid_width, grid_height, grid_side = (
|
||||
self._map_generator(node_seed, grid_width, grid_height, grid_side,
|
||||
bg_color))
|
||||
draw = ImageDraw.Draw(image_pil)
|
||||
self.generate_bg(image_pil, draw, bg_color)
|
||||
|
||||
positive.append("Battlemap, outdoor, old medieval.")
|
||||
positive.append("lightgreen background grass with small flowers")
|
||||
@@ -246,13 +232,13 @@ class BattlemapMapGeneratorOutdoors(BattlemapMapGenerator):
|
||||
negative.append("road")
|
||||
|
||||
if trees:
|
||||
self.generate_rocks(image_pil, draw)
|
||||
self.generate_trees(image_pil, draw)
|
||||
positive.append("gray rocks")
|
||||
else:
|
||||
negative.append("rocks")
|
||||
|
||||
if rocks:
|
||||
self.generate_trees(image_pil, draw)
|
||||
self.generate_rocks(image_pil, draw)
|
||||
positive.append("green trees")
|
||||
else:
|
||||
negative.append("trees")
|
||||
|
||||
Reference in New Issue
Block a user