fix: revert highpass to single-pass to preserve bass (v1.3.12)
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@@ -155,9 +155,9 @@ class AIIA_Audio_PostProcess:
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# 2. HighPass Filter (Remove Rumble / DC Offset)
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if highpass_cutoff > 0:
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# Cascade for steep "Brick Wall" effect
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for _ in range(6):
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waveform = F.highpass_biquad(waveform, original_rate, cutoff_freq=highpass_cutoff)
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# Single pass (2nd order, 12dB/oct) is safer for preserving voice body.
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# Cascading here was too aggressive and killed the bass details.
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waveform = F.highpass_biquad(waveform, original_rate, cutoff_freq=highpass_cutoff)
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# 3. LowPass Filter (Anti-Aliasing / Denoise)
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if lowpass_cutoff > 0:
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+1
-1
@@ -1,7 +1,7 @@
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[project]
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name = "aiia"
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description = "A suite of powerful, intuitive, and highly customizable nodes for ComfyUI, featuring a high-performance Media Browser and OOM-safe video tools."
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version = "1.3.11"
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version = "1.3.12"
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license = {file = "LICENSE"}
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readme = "README.md"
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authors = [
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