v1.9.192: Deactivated Volumetric Jaw Gain to fix mouth asymmetry. Maintained pitch stability optimizations.
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@@ -387,7 +387,7 @@ class Audio2Motion:
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if self.clip_idx % 20 == 0:
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mode_s = "SPEECH" if is_talking else "IDLE"
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print(f"[v1.9.190 {mode_s}] Pressure: {pressure*100:.0f}% (Delta={self.delta_p:+.2f} Target={self.target_bias_deg:+.1f})")
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print(f"[v1.9.192 {mode_s}] Pressure: {pressure*100:.0f}% (Delta={self.delta_p:+.2f} Target={self.target_bias_deg:+.1f})")
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# [v1.9.156] Virtual Last Frame for Startup Stabilization
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# If this is the VERY first chunk, we treat the source photo as the "prev frame"
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@@ -533,8 +533,8 @@ class MotionStitch:
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self.fix_exp_a2 = (1 - _a1) + _a1 * _a2
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self.fix_exp_a3 = _a2
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# [Debug v1.9.190] Verify Code Sync
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print(f"[AIIA Debug] MotionStitch Setup: v1.9.190. LATEST VERSION LOADED.")
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# [Debug v1.9.192] Verify Code Sync
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print(f"[AIIA Debug] MotionStitch Setup: v1.9.192. LATEST VERSION LOADED.")
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if self.drive_eye and self.delta_eye_arr is not None:
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@@ -701,8 +701,9 @@ class MotionStitch:
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# Only boost if the AI is actually trying to open the mouth (y > 0)
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mask = y_intent > 0.001
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if np.any(mask):
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# [v1.9.190] Volumetric Jaw Excitation (Boosted to 1.5)
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gain = 1.0 + 1.5 * np.exp(-y_intent[mask] / 0.04)
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# [Reverted v1.9.192] Removed Volumetric Jaw Excitation
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# We revert to 1.0 gain to prevent potential mouth asymmetry (crooked mouth)
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gain = 1.0
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exp_reshaped[:, lower_lip, 1][mask] *= gain
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# 2. Volumetric Mouth Micro-Motion (Breathing + Corners 7,8)
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+1
-1
@@ -1,7 +1,7 @@
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[project]
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name = "aiia"
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description = "The Ultimate AI Audio/Video toolkit for ComfyUI. Features an enhanced Ditto (with optimizations that outperform official demos and other SOTA talking head models in lip-sync accuracy and natural motion), EchoMimic V3 & FLOAT, VibeVoice & CosyVoice 3.0 (Zero-Shot Voice Cloning), Multi-Role Podcast Generation, and a powerful Media Browser."
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version = "1.9.191"
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version = "1.9.192"
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license = {file = "LICENSE"}
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readme = "README.md"
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authors = [
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