Add DG_VideoAudioMixer

This commit is contained in:
Shmuel Ronen
2025-04-01 07:05:28 +03:00
committed by GitHub
parent 9e2a7c1086
commit 0838388aaa
+326
View File
@@ -1,8 +1,10 @@
import os
import tempfile
import torchaudio
import uuid
import sys
import shutil
from collections.abc import Mapping
# Function to find ComfyUI directories
def get_comfyui_temp_dir():
@@ -733,14 +735,338 @@ class VideoLengthAdjuster:
{"waveform": padded_audio.unsqueeze(0), "sample_rate": sample_rate}
)
class DG_VideoAudioMixer:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"images1": ("IMAGE", ),
"video_info1": ("VHS_VIDEOINFO", ),
"images2": ("IMAGE", ),
"video_info2": ("VHS_VIDEOINFO", ),
"bgm": ("AUDIO", ), # Add BGM as required input first
"bgm_volume": ("FLOAT", {"default": 0.3, "min": 0.0, "max": 1.0, "step": 0.05}),
},
"optional": {
"audio1": ("AUDIO", ),
"audio2": ("AUDIO", ),
"fade_in_sec": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 5.0, "step": 0.1}),
}
}
CATEGORY = "LatentSyncNode"
FUNCTION = "VideoAudioMixer"
TITLE = "DG_VideoAudioMixer"
RETURN_NAMES = ("images_output", "audio_output", "video_info_output")
RETURN_TYPES = ("IMAGE", "AUDIO", "VHS_VIDEOINFO")
def VideoAudioMixer(self, images1, video_info1, images2, video_info2, bgm=None, bgm_volume=0.3, audio1=None, audio2=None, fade_in_sec=1.0):
print(f"DEBUG: bgm={bgm is not None}, bgm_volume={bgm_volume}, fade_in_sec={fade_in_sec}")
# Verify frames
if not isinstance(images1, torch.Tensor) or not isinstance(images2, torch.Tensor):
raise ValueError("images1 and images2 must be frame tensors")
# Handle frame dimensions (assume [frames, h, w, c])
if images1.shape[1:] != images2.shape[1:]:
raise ValueError(f"Incompatible resolutions: images1 {images1.shape}, images2 {images2.shape}")
# Concatenate frames
concatenated_frames = torch.cat([images1, images2], dim=0) # [frames_total, h, w, c]
# Extract FPS from video_info
fps1 = video_info1["loaded_fps"]
fps2 = video_info2["loaded_fps"]
if fps1 != fps2:
print(f"Warning: Different FPS (video1: {fps1}, video2: {fps2}), using {fps1}")
output_fps = fps1
# Handle audio
audio_output = None
sample_rate = None
# Function to extract waveform and sample_rate from audio
def get_audio_data(audio_input, label=""):
print(f"{label}: Type of audio_input = {type(audio_input)}, value = {audio_input}")
if audio_input is None:
print(f"{label}: No audio provided")
return None, None
if isinstance(audio_input, Mapping):
try:
waveform = audio_input["waveform"].squeeze(0)
sample_rate = audio_input["sample_rate"]
print(f"{label}: Audio extracted from Mapping, waveform shape={waveform.shape}, sample_rate={sample_rate}")
return waveform, sample_rate
except KeyError as e:
print(f"{label}: Error - Missing key in Mapping: {e}")
return None, None
except Exception as e:
print(f"{label}: Error extracting from Mapping: {e}")
return None, None
elif callable(audio_input):
try:
audio_data = audio_input()
if isinstance(audio_data, dict) and "waveform" in audio_data:
waveform = audio_data["waveform"].squeeze(0)
print(f"{label}: Audio extracted from function, waveform shape={waveform.shape}, sample_rate={audio_data['sample_rate']}")
return waveform, audio_data["sample_rate"]
else:
print(f"{label}: Invalid function result: {audio_data}")
return None, None
except Exception as e:
print(f"{label}: Error evaluating function: {e}")
return None, None
elif isinstance(audio_input, dict) and "waveform" in audio_input:
waveform = audio_input["waveform"].squeeze(0)
print(f"{label}: Audio extracted from dictionary, waveform shape={waveform.shape}, sample_rate={audio_input['sample_rate']}")
return waveform, audio_input["sample_rate"]
else:
print(f"{label}: Audio format not recognized: {type(audio_input)}")
return None, None
# Extract audio data from all audio inputs
audio_waveform1, sample_rate1 = get_audio_data(audio1, "Audio1")
audio_waveform2, sample_rate2 = get_audio_data(audio2, "Audio2")
bgm_waveform, bgm_sample_rate = get_audio_data(bgm, "BGM")
# Determine target sample rate (prefer audio1, then audio2, then BGM, fallback to 44100)
sample_rate = sample_rate1 or sample_rate2 or bgm_sample_rate or 44100
print(f"Using sample rate: {sample_rate}Hz")
# Import torchaudio for resampling
import torchaudio
# Resample all audio to the target sample rate
if audio_waveform1 is not None and sample_rate1 != sample_rate:
resampler = torchaudio.transforms.Resample(
orig_freq=sample_rate1,
new_freq=sample_rate
)
audio_waveform1 = resampler(audio_waveform1)
print(f"Resampled audio1 from {sample_rate1}Hz to {sample_rate}Hz")
if audio_waveform2 is not None and sample_rate2 != sample_rate:
resampler = torchaudio.transforms.Resample(
orig_freq=sample_rate2,
new_freq=sample_rate
)
audio_waveform2 = resampler(audio_waveform2)
print(f"Resampled audio2 from {sample_rate2}Hz to {sample_rate}Hz")
if bgm_waveform is not None and bgm_sample_rate != sample_rate:
resampler = torchaudio.transforms.Resample(
orig_freq=bgm_sample_rate,
new_freq=sample_rate
)
bgm_waveform = resampler(bgm_waveform)
print(f"Resampled BGM from {bgm_sample_rate}Hz to {sample_rate}Hz")
# Calculate durations
duration1 = images1.shape[0] / fps1
duration2 = images2.shape[0] / fps2
total_duration = duration1 + duration2
total_samples = int(total_duration * sample_rate)
print(f"Video durations: Video1={duration1:.2f}s, Video2={duration2:.2f}s, Total={total_duration:.2f}s")
# Generate silent audio for missing primary audio inputs
if audio_waveform1 is None:
audio_waveform1 = torch.zeros((1, int(duration1 * sample_rate)))
print(f"Audio1: Silence generated, shape={audio_waveform1.shape}")
if audio_waveform2 is None:
audio_waveform2 = torch.zeros((1, int(duration2 * sample_rate)))
print(f"Audio2: Silence generated, shape={audio_waveform2.shape}")
# Match channel counts between primary audio streams
if audio_waveform1.shape[0] != audio_waveform2.shape[0]:
print(f"Channel count mismatch: audio1 has {audio_waveform1.shape[0]} channels, audio2 has {audio_waveform2.shape[0]} channels")
# If audio1 is mono and audio2 is stereo
if audio_waveform1.shape[0] == 1 and audio_waveform2.shape[0] == 2:
# Convert audio1 to stereo by duplicating the channel
audio_waveform1 = audio_waveform1.repeat(2, 1)
print(f"Converted audio1 to stereo: new shape={audio_waveform1.shape}")
# If audio1 is stereo and audio2 is mono
elif audio_waveform1.shape[0] == 2 and audio_waveform2.shape[0] == 1:
# Convert audio2 to stereo by duplicating the channel
audio_waveform2 = audio_waveform2.repeat(2, 1)
print(f"Converted audio2 to stereo: new shape={audio_waveform2.shape}")
# Concatenate the primary audio streams
primary_audio = torch.cat([audio_waveform1, audio_waveform2], dim=1)
print(f"Concatenated primary audio: shape={primary_audio.shape}")
# Check if primary audio has actual content (not just silence)
has_actual_audio = primary_audio.abs().max() > 0.01
print(f"Primary audio has actual content: {has_actual_audio}")
# Process background music if provided
if bgm_waveform is not None:
print(f"Processing BGM: shape={bgm_waveform.shape}")
# Match channel count with primary audio
primary_channels = primary_audio.shape[0]
if bgm_waveform.shape[0] != primary_channels:
if bgm_waveform.shape[0] == 1 and primary_channels == 2:
# Convert mono BGM to stereo
bgm_waveform = bgm_waveform.repeat(2, 1)
print(f"Converted mono BGM to stereo: new shape={bgm_waveform.shape}")
elif bgm_waveform.shape[0] == 2 and primary_channels == 1:
# Convert stereo BGM to mono
bgm_waveform = bgm_waveform.mean(dim=0, keepdim=True)
print(f"Converted stereo BGM to mono: new shape={bgm_waveform.shape}")
# Loop or trim BGM to match total audio length
if bgm_waveform.shape[1] < total_samples:
# BGM is shorter than needed, loop it
repeats_needed = (total_samples + bgm_waveform.shape[1] - 1) // bgm_waveform.shape[1]
bgm_repeated = bgm_waveform.repeat(1, repeats_needed)
bgm_waveform = bgm_repeated[:, :total_samples]
print(f"Looped BGM {repeats_needed} times to match duration, new shape={bgm_waveform.shape}")
elif bgm_waveform.shape[1] > total_samples:
# BGM is longer than needed, trim it
bgm_waveform = bgm_waveform[:, :total_samples]
print(f"Trimmed BGM to match duration, new shape={bgm_waveform.shape}")
# Apply fade-in effect
if fade_in_sec > 0:
fade_samples = int(fade_in_sec * sample_rate)
if fade_samples > 0 and fade_samples < bgm_waveform.shape[1]:
fade_curve = torch.linspace(0, 1, fade_samples)
for c in range(bgm_waveform.shape[0]):
bgm_waveform[c, :fade_samples] *= fade_curve
print(f"Applied {fade_in_sec}s fade-in to BGM")
# Mix BGM with primary audio
if has_actual_audio:
# For speech audio, we need a smoother approach than instant volume changes
# Use a sliding window average to detect audio presence, then smooth the volume control
# Step 1: Calculate audio energy over time with a sliding window
window_size = int(0.3 * sample_rate) # 300ms window, good for speech
primary_energy = torch.zeros(primary_audio.shape[1])
# Calculate energy profile
for i in range(primary_audio.shape[1]):
start = max(0, i - window_size//2)
end = min(primary_audio.shape[1], i + window_size//2)
window_data = primary_audio[:, start:end]
primary_energy[i] = window_data.abs().mean()
# Step 2: Apply smoothing to the energy profile
smoothing_window = int(0.5 * sample_rate) # 500ms smoothing window
smoothed_energy = torch.zeros_like(primary_energy)
for i in range(len(primary_energy)):
start = max(0, i - smoothing_window//2)
end = min(len(primary_energy), i + smoothing_window//2)
smoothed_energy[i] = primary_energy[start:end].mean()
# Step 3: Convert energy to volume level
# Set threshold - below this energy level, BGM will be at full volume
threshold = 0.005
# Set range - how quickly it transitions from min to max volume
range_factor = 0.01
# Create the volume mask
bgm_volume_mask = torch.ones(bgm_waveform.shape[1])
for i in range(min(len(smoothed_energy), bgm_volume_mask.shape[0])):
# Map energy to volume: higher energy = lower BGM volume
energy = smoothed_energy[i]
if energy > threshold:
# Linear mapping from energy to volume
volume_factor = max(bgm_volume, 1.0 - (energy - threshold) / range_factor)
bgm_volume_mask[i] = volume_factor
else:
# Below threshold, full volume
bgm_volume_mask[i] = 1.0
# Apply fade-in at the beginning of BGM
fade_samples = int(fade_in_sec * sample_rate)
if fade_samples > 0 and fade_samples < bgm_volume_mask.shape[0]:
fade_curve = torch.linspace(0, 1, fade_samples)
for i in range(fade_samples):
bgm_volume_mask[i] *= fade_curve[i]
# Apply the volume mask to all BGM channels
volume_adjusted_bgm = bgm_waveform.clone()
for c in range(bgm_waveform.shape[0]):
volume_adjusted_bgm[c, :min(bgm_waveform.shape[1], len(bgm_volume_mask))] *= bgm_volume_mask[:min(bgm_waveform.shape[1], len(bgm_volume_mask))]
print(f"Applied smooth BGM volume control with speech detection")
# Ensure primary_audio and BGM are the same length
if primary_audio.shape[1] < volume_adjusted_bgm.shape[1]:
# Pad primary audio with zeros
padding = torch.zeros(primary_audio.shape[0], volume_adjusted_bgm.shape[1] - primary_audio.shape[1])
primary_audio = torch.cat([primary_audio, padding], dim=1)
elif primary_audio.shape[1] > volume_adjusted_bgm.shape[1]:
# Pad BGM with zeros
padding = torch.zeros(volume_adjusted_bgm.shape[0], primary_audio.shape[1] - volume_adjusted_bgm.shape[1])
volume_adjusted_bgm = torch.cat([volume_adjusted_bgm, padding], dim=1)
audio_output = primary_audio + volume_adjusted_bgm
print(f"Mixed BGM with smooth volume control for speech audio")
else:
# If there's no actual audio content, use BGM at full volume
audio_output = bgm_waveform
print(f"Using BGM at full volume (no primary audio content)")
else:
# No BGM provided, just use primary audio
audio_output = primary_audio
print("No BGM provided, using only primary audio")
# Ensure audio_output has correct batch dimension
audio_output = audio_output.unsqueeze(0)
# Update video_info for output
video_info_output = {
"loaded_fps": output_fps,
"loaded_frame_count": concatenated_frames.shape[0],
"loaded_duration": concatenated_frames.shape[0] / output_fps,
"loaded_width": images1.shape[2], # Width
"loaded_height": images1.shape[1], # Height
"source_fps": video_info1["source_fps"],
"source_frame_count": video_info1["source_frame_count"] + video_info2["source_frame_count"],
"source_duration": video_info1["source_duration"] + video_info2["source_duration"],
"source_width": video_info1["source_width"],
"source_height": video_info1["source_height"],
}
# Prepare audio output
audio_output_dict = None
if audio_output is not None:
audio_output_dict = {
"waveform": audio_output,
"sample_rate": sample_rate
}
print(f"Final audio prepared: waveform shape={audio_output_dict['waveform'].shape}, sample_rate={sample_rate}")
else:
print("No final audio generated")
print(f"Output: frames={concatenated_frames.shape}, audio={audio_output.shape if audio_output is not None else 'none'}")
return (concatenated_frames, audio_output_dict, video_info_output)
# Node Mappings for ComfyUI
NODE_CLASS_MAPPINGS = {
"LatentSyncNode": LatentSyncNode,
"VideoLengthAdjuster": VideoLengthAdjuster,
"DG_VideoAudioMixer": DG_VideoAudioMixer,
}
# Display Names for ComfyUI
NODE_DISPLAY_NAME_MAPPINGS = {
"LatentSyncNode": "LatentSync1.5 Node",
"VideoLengthAdjuster": "Video Length Adjuster",
"DG_VideoAudioMixer": "DG Video Audio Mixer",
}