Add validation and documentation to VAE tiling.

This commit is contained in:
Kaur Kuut
2025-03-30 14:34:19 +03:00
parent 0cf1330928
commit 8fafa236fd
+19 -5
View File
@@ -2541,14 +2541,28 @@ class WanVideoDecode:
return {"required": {
"vae": ("WANVAE",),
"samples": ("LATENT",),
"enable_vae_tiling": ("BOOLEAN", {"default": False, "tooltip": "Drastically reduces memory use but may introduce seams"}),
"tile_x": ("INT", {"default": 272, "min": 64, "max": 2048, "step": 1, "tooltip": "Tile size in pixels, smaller values use less VRAM, may introduce more seams"}),
"tile_y": ("INT", {"default": 272, "min": 64, "max": 2048, "step": 1, "tooltip": "Tile size in pixels, smaller values use less VRAM, may introduce more seams"}),
"tile_stride_x": ("INT", {"default": 144, "min": 32, "max": 2048, "step": 32, "tooltip": "Tile stride in pixels, smaller values use less VRAM, may introduce more seams"}),
"tile_stride_y": ("INT", {"default": 128, "min": 32, "max": 2048, "step": 32, "tooltip": "Tile stride in pixels, smaller values use less VRAM, may introduce more seams"}),
"enable_vae_tiling": ("BOOLEAN", {"default": False, "tooltip": (
"Drastically reduces memory use but will introduce seams at tile stride boundaries. "
"The location and number of seams is dictated by the tile stride size. "
"The visibility of seams can be controlled by increasing the tile size. "
"Seams become less obvious at 1.5x stride and are barely noticeable at 2x stride size. "
"Which is to say if you use a stride width of 160, the seams are barely noticeable with a tile width of 320."
)}),
"tile_x": ("INT", {"default": 272, "min": 40, "max": 2048, "step": 8, "tooltip": "Tile width in pixels. Smaller values use less VRAM but will make seams more obvious."}),
"tile_y": ("INT", {"default": 272, "min": 40, "max": 2048, "step": 8, "tooltip": "Tile height in pixels. Smaller values use less VRAM but will make seams more obvious."}),
"tile_stride_x": ("INT", {"default": 144, "min": 32, "max": 2040, "step": 8, "tooltip": "Tile stride width in pixels. Smaller values use less VRAM but will introduce more seams."}),
"tile_stride_y": ("INT", {"default": 128, "min": 32, "max": 2040, "step": 8, "tooltip": "Tile stride height in pixels. Smaller values use less VRAM but will introduce more seams."}),
},
}
@classmethod
def VALIDATE_INPUTS(s, tile_x, tile_y, tile_stride_x, tile_stride_y):
if tile_x <= tile_stride_x:
return "Tile width must be larger than the tile stride width."
if tile_y <= tile_stride_y:
return "Tile height must be larger than the tile stride height."
return True
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("images",)
FUNCTION = "decode"