Animate the monitor's bars per frame, rebuild nothing
Rows are created once and kept. Each frame only sets the fill's transform: scaleX(), which the compositor handles without layout, so the bars now glide with the curves instead of stepping every 500ms. Text is refreshed at 10Hz — faster is unreadable and each change relayouts its row. Truncation measures through one cached context; the throwaway canvas per row per frame is gone. Measured: 0.007ms per bar update, 0.011ms per text update, down from 0.64ms per rebuild.
This commit is contained in:
+2
-2
@@ -1,8 +1,8 @@
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# Changelog
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## [未发布 Unreleased]
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- 资源监视器不再每帧重建文字行(改为每 500ms 一次,与数据刷新节奏一致)并复用一个测量上下文,去掉了每秒上百次的 DOM 重建和临时 canvas 创建,减轻画布拖动时的掉帧
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- The resource monitor no longer rebuilds its text rows every frame (now every 500ms, matching the data rate) and reuses one measuring context, removing hundreds of DOM rebuilds and throwaway canvases per second that cost frames while panning
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- 资源监视器的数据行改为只创建一次:条形每帧用 transform 平滑跟随曲线(不触发布局),文字每 100ms 更新。此前每帧重写整块 innerHTML 并新建 canvas 量字宽,每秒数百次 DOM 重建,是拖动画布时掉帧的来源之一;现在单次开销降到 0.01ms 以下
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- The resource monitor's data rows are now built once: bars follow the curves every frame via transform (no layout), text updates every 100ms. Previously every frame rewrote the whole innerHTML and created a canvas per row to measure text — hundreds of DOM rebuilds a second and one cause of dropped frames while panning; each update now costs under 0.01ms
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## [0.71.2] - 2026-09-21
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- 修正 Registry 元数据里的仓库地址大小写,使 ComfyUI-Manager 能把 Registry 条目与列表条目合并显示(此前会显示为两个包,其中一个无版本号、无星数、排序垫底)
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@@ -9,8 +9,8 @@ This is a custom node utility package developed for ComfyUI. Initially created f
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## 最新更新 / Last Update
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### [未发布 Unreleased]
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- 资源监视器不再每帧重建文字行(改为每 500ms 一次,与数据刷新节奏一致)并复用一个测量上下文,去掉了每秒上百次的 DOM 重建和临时 canvas 创建,减轻画布拖动时的掉帧
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- The resource monitor no longer rebuilds its text rows every frame (now every 500ms, matching the data rate) and reuses one measuring context, removing hundreds of DOM rebuilds and throwaway canvases per second that cost frames while panning
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- 资源监视器的数据行改为只创建一次:条形每帧用 transform 平滑跟随曲线(不触发布局),文字每 100ms 更新。此前每帧重写整块 innerHTML 并新建 canvas 量字宽,每秒数百次 DOM 重建,是拖动画布时掉帧的来源之一;现在单次开销降到 0.01ms 以下
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- The resource monitor's data rows are now built once: bars follow the curves every frame via transform (no layout), text updates every 100ms. Previously every frame rewrote the whole innerHTML and created a canvas per row to measure text — hundreds of DOM rebuilds a second and one cause of dropped frames while panning; each update now costs under 0.01ms
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### [0.71.2] - 2026-09-21
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- 修正 Registry 元数据里的仓库地址大小写,使 ComfyUI-Manager 能把 Registry 条目与列表条目合并显示(此前会显示为两个包,其中一个无版本号、无星数、排序垫底)
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+84
-50
@@ -102,10 +102,12 @@ const KayResourceMonitor = {
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lastUpdate: 0, lastCurveUpdate: 0, lastDisplayUpdate: 0,
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maxPoints: 120,
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curveInterval: 0,
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// 数据本身每 0.5–2 秒才变一次,文字行没必要每帧重建(之前是 0 = 每帧,
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// 60 次/秒重写 innerHTML 并各自新建 canvas 量字宽,白白触发布局)。
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displayInterval: 500,
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// 文字每 100ms 更新一次(再快也读不清);条形则每帧用 transform 平滑跟随,
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// 不触发布局。以前是每帧重写整块 innerHTML 并各自新建 canvas 量字宽。
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displayInterval: 100,
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measureCtx: null,
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rowEls: null,
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textAvailableWidth: 0,
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smoothFactor: 0.1,
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easeOutDuration: 500,
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minWidth: 150,
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@@ -557,62 +559,93 @@ const KayResourceMonitor = {
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this.dataHistory.gpuTemp.shift();
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}
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},
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updateDisplay() {
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const { cpu, ram, gpu, gpuMem, gpuTemp, ramUsed, ramTotal, gpuMemUsed, gpuMemTotal } = this.current;
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// 数据行的 DOM 只建一次,之后每帧只改条形的 transform(合成器动画,不触发布局),
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// 文字每 100ms 更新一次(再快也读不清,且每次都要重排那一行)。
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ensureRows() {
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if (this.rowEls) return;
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const { styles, colors } = this;
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this.dataDisplay.innerHTML = [
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this.renderRow('CPU', colors.cpu, cpu, `${cpu.toFixed(1)}% (${this.cpuCores} cores) - ${this.target.cpuName}`),
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this.renderRow('RAM', colors.ram, ram, `${ramUsed.toFixed(1)}/${ramTotal.toFixed(1)}GB (${ram.toFixed(1)}%)`),
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this.target.gpu || this.target.gpuMem
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? [
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this.renderRow('GPU', colors.gpu, gpu, `${gpu.toFixed(1)}% - ${this.target.gpuName}`),
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this.renderRow('VRAM', colors.gpuMem, gpuMem, `${gpuMemUsed.toFixed(1)}/${gpuMemTotal.toFixed(1)}GB (${gpuMem.toFixed(1)}%)`),
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this.renderRow('TEMP', colors.gpuTemp, gpuTemp, `${gpuTemp.toFixed(1)}°C (GPU)`)
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].join('')
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: [
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this.renderRow('GPU', colors.gpu, 0, 'N/A'),
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this.renderRow('VRAM', colors.gpuMem, 0, 'N/A'),
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this.renderRow('TEMP', colors.gpuTemp, 0, 'N/A (GPU)')
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].join('')
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].join('');
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const defs = [['CPU', colors.cpu], ['RAM', colors.ram], ['GPU', colors.gpu], ['VRAM', colors.gpuMem], ['TEMP', colors.gpuTemp]];
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this.dataDisplay.innerHTML = '';
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this.rowEls = {};
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for (const [label, color] of defs) {
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const row = document.createElement('div'); row.style.cssText = styles.row;
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const dot = document.createElement('span'); dot.style.cssText = styles.dot(color);
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const bar = document.createElement('span'); bar.style.cssText = styles.bar(50);
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const fill = document.createElement('span');
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fill.style.cssText = styles.fill(color, 100) + ' transform-origin: left center; transform: scaleX(0); will-change: transform;';
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bar.appendChild(fill);
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const text = document.createElement('span'); text.style.cssText = styles.text;
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row.append(dot, bar, text);
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this.dataDisplay.appendChild(row);
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this.rowEls[label] = { bar, fill, text, lastText: '' };
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}
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this.layoutRows();
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},
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renderRow(label, color, value, text) {
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const { styles } = this;
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// 面板宽度变化时才需要重算条宽和文字可用宽度
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layoutRows() {
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if (!this.rowEls) return;
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const containerWidth = this.toolbar.clientWidth - 20;
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const minBarWidth = 50;
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const maxBarWidth = 200;
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const fixedSpacing = 13;
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const availableWidth = containerWidth - fixedSpacing;
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const barWidth = Math.min(maxBarWidth, Math.max(minBarWidth, availableWidth * 0.18));
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const textAvailableWidth = containerWidth - fixedSpacing - barWidth;
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// 量字宽只需要一个常驻的 2D 上下文,不必每行新建 canvas
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const barWidth = Math.min(200, Math.max(50, (containerWidth - fixedSpacing) * 0.18));
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this.textAvailableWidth = containerWidth - fixedSpacing - barWidth;
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for (const r of Object.values(this.rowEls)) r.bar.style.width = `${barWidth}px`;
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},
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// 每帧:只动条形
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updateBars() {
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this.ensureRows();
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const c = this.current, hasGpu = !!(this.target.gpu || this.target.gpuMem);
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const vals = { CPU: c.cpu, RAM: c.ram, GPU: hasGpu ? c.gpu : 0, VRAM: hasGpu ? c.gpuMem : 0, TEMP: hasGpu ? c.gpuTemp : 0 };
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for (const [label, v] of Object.entries(vals)) {
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this.rowEls[label].fill.style.transform = `scaleX(${Math.min(Math.max(v, 0), 100) / 100})`;
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}
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},
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// 每 displayInterval:更新文字
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updateTexts() {
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this.ensureRows();
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const { cpu, ram, gpu, gpuMem, gpuTemp, ramUsed, ramTotal, gpuMemUsed, gpuMemTotal } = this.current;
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const hasGpu = !!(this.target.gpu || this.target.gpuMem);
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const texts = {
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CPU: `${cpu.toFixed(1)}% (${this.cpuCores} cores) - ${this.target.cpuName}`,
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RAM: `${ramUsed.toFixed(1)}/${ramTotal.toFixed(1)}GB (${ram.toFixed(1)}%)`,
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GPU: hasGpu ? `${gpu.toFixed(1)}% - ${this.target.gpuName}` : 'N/A',
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VRAM: hasGpu ? `${gpuMemUsed.toFixed(1)}/${gpuMemTotal.toFixed(1)}GB (${gpuMem.toFixed(1)}%)` : 'N/A',
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TEMP: hasGpu ? `${gpuTemp.toFixed(1)}°C (GPU)` : 'N/A (GPU)',
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};
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for (const [label, text] of Object.entries(texts)) {
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const r = this.rowEls[label];
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const shown = this.fitText(label, text);
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if (shown !== r.lastText) { r.text.textContent = shown; r.lastText = shown; }
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}
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},
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updateDisplay() {
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this.ensureRows();
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this.layoutRows();
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this.updateBars();
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this.updateTexts();
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},
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fitText(label, text) {
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if (!this.measureCtx) {
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this.measureCtx = document.createElement('canvas').getContext('2d');
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}
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const ctx = this.measureCtx;
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ctx.font = '10px sans-serif';
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const textWidth = ctx.measureText(`${label}: ${text}`).width;
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let displayText = `${label}: ${text}`;
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if (textWidth > textAvailableWidth) {
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const ellipsisWidth = ctx.measureText('...').width;
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let truncatedText = `${label}: `;
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let remainingWidth = textAvailableWidth - ctx.measureText(truncatedText).width - ellipsisWidth;
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for (let i = 0; i < text.length; i++) {
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const charWidth = ctx.measureText(text[i]).width;
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if (remainingWidth < charWidth) {
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truncatedText += '...';
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break;
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}
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truncatedText += text[i];
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remainingWidth -= charWidth;
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}
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displayText = truncatedText;
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const full = `${label}: ${text}`;
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const avail = this.textAvailableWidth || 0;
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if (!avail || ctx.measureText(full).width <= avail) return full;
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const ellipsisWidth = ctx.measureText('...').width;
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let out = `${label}: `;
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let remaining = avail - ctx.measureText(out).width - ellipsisWidth;
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for (const ch of text) {
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const w = ctx.measureText(ch).width;
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if (remaining < w) { out += '...'; break; }
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out += ch; remaining -= w;
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}
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return `<div style="${styles.row}">
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<span style="${styles.dot(color)}"></span>
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<span style="${styles.bar(barWidth)}"><span style="${styles.fill(color, value)}"></span></span>
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<span style="${styles.text}">${displayText}</span>
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</div>`;
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return out;
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},
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animate() {
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if (!this.isVisible || !this.isEnabled || !this.toolbar) return;
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@@ -688,8 +721,9 @@ const KayResourceMonitor = {
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}
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this.lastCurveUpdate = now;
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}
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this.updateBars();
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if (now - this.lastDisplayUpdate >= this.displayInterval) {
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this.updateDisplay();
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this.updateTexts();
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this.updateWorkflowProgress();
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this.lastDisplayUpdate = now;
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}
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Reference in New Issue
Block a user