Files
36bae567dc docs(spec): bring MASTER_SPEC up to date through V2, and version it (#153)
MASTER_SPEC.md lived outside version control (in the parent directory), so it had
no history and the README's ../MASTER_SPEC.md link was broken on GitHub. It is now
tracked at the repository root and the links are fixed.

Content updated from 'Version 1 / Draft' to 'Version 2 / Maintained'. Chapter and
section numbers are deliberately unchanged so the wiki's existing § references stay
valid; superseded chapters are marked in place rather than deleted:

- New 'Document Status & Version History' section with a per-release change table.
- §3: three new design principles capturing the V2 shift — 3.13 Fidelity,
  3.14 Automation Without Gates, 3.15 Ask Only What Matters.
- §8: pipeline reduced to three stages; stages 4-5 retained as historical.
- §17 Resolver: now the final stage. Adds modifier preservation, the config-gated
  deduplication, the opt-in semantic fallback with its four normative guarantees,
  prompt translation, and the output-preserving performance rules.
- §18/§19: Category Splitter and Prompt Builder marked superseded; the category
  list stays normative as traceability metadata; new §19.7 specifies the flat prompt.
- §20: eight nodes -> five, with real inputs/outputs and the KB Editor constraints.
- §23: current config document, plus a new §23.4 recording which fields are
  deliberately not exposed and why.
- §15: new §15.13 specifying automatic KB construction with no approval gate.
- §13: new §13.13 fidelity rules (lists, relations, conjunctions, explicit content).
- §9/§11: Category Map and Prompt Output data model + schemas marked removed;
  Knowledge Base Manifest schema added.
- Appendix B: documents SC0015-SC0022.
- §30: V1 and V2 marked delivered; records that the automatic KB builder shipped
  deliberately without the originally specified manual-validation gate, that
  localization was dropped, and that the Entity Graph was not pursued.

Co-authored-by: kunail0804 <kunail0804@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 15:41:51 +02:00

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Markdown

# ComfyUI Scene Compiler
**A deterministic prompt compiler for ComfyUI.**
Turn a plain-language scene description into a clean, valid Illustrious tag
prompt — without an LLM inventing anything.
> **Status:** Version 2 released (`v2.1.0`). The deterministic Version 1 pipeline
> shipped in v1.0.0 / v1.1.0. Full documentation lives in the [Wiki](../../wiki);
> see the [Roadmap](../../wiki/Roadmap) and [issues](../../issues) for what's next.
---
## The idea
Most prompt-generation workflows ask a language model to write Danbooru tags
directly:
```
Natural Language → LLM → Prompt
```
LLMs are bad at this. They invent clothing, poses, lighting, and environments
that were never described, emit invalid tags, and return different output for
identical input. Scene Compiler takes a different position:
> **The language model understands the scene. The compiler generates the prompt.**
Prompt generation is treated as a **compilation** problem, not a text-generation
problem. Language understanding happens once, up front; everything after it is
deterministic and traceable.
```
Natural Language
→ Scene Analyzer → Scene JSON
→ Scene Validator → Validated Scene JSON
→ Resolver → Prompt
```
Only the **Scene Analyzer** uses an LLM, and only to understand language — never
to produce tags. Every generated tag is looked up in a data-only **Knowledge
Base** built from a real Danbooru tag vocabulary, so tags are always valid and
never invented. The Resolver both resolves concepts to tags and joins them into a
single flat prompt string, in resolution order. Every tag stays traceable:
```
Natural Language → Scene JSON → Knowledge Base Entry → Resolved Tag → Prompt
```
---
## What Version 2 changed
Version 1 proved the compiler works. Version 2 is about making it **know more and
ask less** — without giving up a single guarantee.
### Know more
The V1 compiler was honest but narrow: a concept missing from the Knowledge Base
was simply dropped, and the Knowledge Base only grew by hand.
- **The Knowledge Base grows itself.** A fully automated pipeline regenerates it
from committed Danbooru snapshots — generate candidates, ingest aliases and
implications, auto-validate, scan for conflicts, write. There is **no approval
gate**: an automation that stops to ask a human is an automation that doesn't run.
- **Near-misses are caught, not dropped.** An **opt-in** semantic (nearest-neighbour)
fallback resolves concepts that miss exact lookup. It is off by default,
deterministic when enabled, and can only return an entry that *already exists* in
the Knowledge Base — so it can never invent a tag. Deterministic lookup always wins.
- **Detail stops leaking.** The compiler used to silently discard parts of what you
wrote. Now modifiers survive (`open white shirt` → `white shirt` **and**
`open shirt`), every item of a list is transcribed, and relationships are kept
rather than flattened to a noun (`money in her hand` → `holding money`, not just
`money`). The same fidelity applies to explicit content — nothing is quietly
softened or skipped.
### Ask less
V1 exposed almost every internal as a node or a widget. That is honest, but it
pushes the compiler's internal shape onto the user.
- **Configuration lives in one place.** All settings are on the **Configuration**
node; the stage nodes take a single optional `config` connection. The analyzer
model used to be set in two disconnected places — now it's set once.
- **Fewer nodes.** Stages that carried no real decisions were folded away: the
Category Splitter and Prompt Builder collapsed into the Resolver (V1.1), and the
Knowledge Base Loader collapsed into the Configuration node (V2.1). Eight nodes
became five.
- **Don't ask what the system already knows.** The Knowledge Base ships inside the
package, so its path is no longer a question. Options that aren't ready or aren't
really user-facing (prompt target, separator, hand-written system prompts) are not
exposed — they keep working defaults instead.
- **Plain language.** Every input has a tooltip written for a user, not for a compiler
engineer.
### What did not change
Determinism. Every V2 addition is opt-in, bounded to the existing Knowledge Base,
and reproducible: the same Scene JSON, Knowledge Base, and configuration always
compile to the same prompt. Knowledge stays data, never code. Nothing is invented.
---
## Key principles
- **Determinism first** — a given Scene JSON + Knowledge Base + config always produces the same output, with no random seeds. (The one non-deterministic step is the LLM understanding the language up front; everything after it is reproducible.)
- **No hallucinations** — if it isn't in the description, it isn't in the output. Unknown concepts are reported, never guessed.
- **Knowledge is data** — every concept→tag mapping lives in the Knowledge Base, never in code.
- **Fidelity** — described detail must survive to the prompt, or be reported. Silence is a bug.
- **Traceability** — every tag can be explained back to the sentence it came from.
- **Automation without gates** — the pipeline runs end to end with zero required human input.
- **Nodes are interfaces** — ComfyUI nodes are thin wrappers; all logic lives in the compiler package, and settings live on one node.
Version 2 targets the **Illustrious** model family. The architecture is
model-independent, so future versions can add Pony, Flux, NoobAI, and others
without changing the compiler core.
---
## Nodes
Scene Compiler ships as a ComfyUI custom-node package of **five** nodes. It is a
toolbox, not a fixed workflow — every node can be used independently.
### Pipeline nodes
| Node | Inputs | Outputs |
|---|---|---|
| **Scene Analyzer** | `natural_language`, `config` *(optional)* | `scene`, `warnings`, `errors`, `raw` |
| **Scene Validator** | `scene`, `config` *(optional)* | `scene`, `warnings`, `errors`, `raw` |
| **Resolver** | `scene`, `knowledge_base`, `config` *(optional)* | `prompt`, `warnings`, `errors`, `json` |
The Resolver is the final stage: it resolves concepts to Knowledge Base tags and
joins them into one flat `prompt` string. Its `json` output carries the traceable
resolved tags so a translation problem is inspectable.
### Support nodes
| Node | Inputs | Outputs |
|---|---|---|
| **Configuration** | all compiler settings (see below) | `config`, `knowledge_base`, `warnings`, `errors` |
| **Debug Viewer** | `scene`, `warnings`, `errors` *(all optional)* | `report` |
- **Configuration** is the single place for compiler settings *and* the Knowledge
Base loader: it reads the Knowledge Base that ships with the package and emits it
on its `knowledge_base` output, which you wire into the Resolver. Bump its
`knowledge_base_reload` counter after editing the Knowledge Base to re-read it.
- **Debug Viewer** is read-only; connect any intermediate state to inspect it.
A typical graph:
```
Configuration ─ config ──────────► Scene Analyzer / Scene Validator / Resolver
└ knowledge_base ───► Resolver
Scene Analyzer → Scene Validator → Resolver → (your image workflow)
```
### Knowledge Base Editor (optional web tool)
Not a node. Version 2 adds an optional browser editor for curated Knowledge Base
entries, served by ComfyUI at `http://127.0.0.1:8188/scene-compiler/kb`. It offers
create/edit/delete with live validation and atomic, format-safe saves. It is the
*only* manual surface in the project and is entirely off the compile critical path —
the compiler never depends on it.
---
## Installation
> Install manually from Git today; a ComfyUI Manager listing is planned.
**Via ComfyUI Manager** (recommended once published): search for *Scene Compiler*.
**Manual:**
```bash
cd ComfyUI/custom_nodes
git clone https://github.com/kunail0804/ComfyUI-Scene-Compiler.git
```
Then restart ComfyUI. The Scene Analyzer requires a local [Ollama](https://ollama.com)
instance for language understanding; the rest of the pipeline runs fully offline.
---
## Quick start
1. Add a **Configuration** node (it also loads the Knowledge Base).
2. Add a **Scene Analyzer** and type a description, e.g.
*"A blonde girl wearing a white dress hugs a young man while walking in the rain."*
3. Wire **Scene Analyzer → Scene Validator → Resolver**, and connect Configuration's
`config` to each stage and its `knowledge_base` to the Resolver.
4. Send the **Resolver**'s `prompt` output into your image-generation workflow
(e.g. EasyIllustrious).
5. Drop a **Debug Viewer** on any connection to inspect the intermediate state.
A ready-made graph is in
[`examples/workflows/scene_compiler_pipeline.json`](examples/workflows/scene_compiler_pipeline.json).
Given the example above, the compiler extracts `female`, `blonde hair`,
`white dress`, `male`, the interaction `hug`, and environment `rain` — and
nothing else. It does not add eye colour, quality tags, or lighting that were
never described.
---
## Documentation
Full documentation lives in the **[Wiki](../../wiki)**:
- [Overview & Vision](../../wiki/Overview-and-Vision)
- [Architecture & Pipeline](../../wiki/Architecture-and-Pipeline)
- [Data Model](../../wiki/Data-Model)
- [Scene JSON & Schemas](../../wiki/Scene-JSON-and-Schemas)
- [Scene Analyzer](../../wiki/Scene-Analyzer)
- [Knowledge Base](../../wiki/Knowledge-Base)
- [Resolver & Prompt](../../wiki/Resolver-and-Prompt)
- [ComfyUI Nodes](../../wiki/ComfyUI-Nodes)
- [Configuration, Errors & Logging](../../wiki/Configuration-Errors-and-Logging)
- [Development, Testing & Contributing](../../wiki/Development-Testing-and-Contributing)
- [Roadmap](../../wiki/Roadmap)
- [Glossary & Reference](../../wiki/Glossary-and-Reference)
In-repo notes live in [`docs/`](docs/) — see [`docs/nodes.md`](docs/nodes.md) for the
node reference and [`docs/knowledge_base_build.md`](docs/knowledge_base_build.md) for
how the Knowledge Base is regenerated.
[`MASTER_SPEC.md`](MASTER_SPEC.md) is the full normative specification, maintained
through Version 2. Chapters superseded by later versions are marked in place rather
than deleted, so the original design intent stays readable.
---
## Roadmap
- **Version 1 — Deterministic Compiler Foundation** *(done — v1.0.0 / v1.1.0)*: the
complete deterministic pipeline for Illustrious, plus Ollama integration, Knowledge
Base, Debug Viewer, and regression tests.
- **Version 2 — Semantic Resolution** *(done — v2.0.0 / v2.1.0)*: opt-in
semantic/embedding fallback, automatic Knowledge Base builder, Knowledge Base
versioning and editor, concept fidelity, performance, and the node/configuration
consolidation — determinism preserved. (Analyzer localization was dropped as
unnecessary.)
- **Version 3 — Extensible Compiler Platform**: multi-model Resolvers, a plugin
system, multiple Analyzer backends, and a standalone Compiler SDK.
- **Version 4 — Consolidation**: a single unified node that runs the whole pipeline,
continuing the V2 consolidation. The granular nodes stay available for debugging.
See the [Roadmap](../../wiki/Roadmap) for details.
---
## Contributing
Contributions are welcome — especially Knowledge Base entries. Please read
[CONTRIBUTING.md](CONTRIBUTING.md) and the
[Development, Testing & Contributing](../../wiki/Development-Testing-and-Contributing)
guide first. Core rule: **never hardcode knowledge, and never break determinism.**
## License
See [LICENSE](LICENSE).
---
## A note on AI assistance
This project — its code, tests, and documentation — is built with heavy help from
AI coding assistants, and is developed and maintained by a solo author. AI makes
mistakes: despite testing and review, parts of this project and its docs may be
inaccurate, out of date, or simply wrong. Please treat it as a good-faith best
effort rather than authoritative truth — **if the docs and the code disagree, the
code wins** — and open an issue when you spot something off.