This commit introduces several new performance-oriented custom nodes and utilities: - Added LTXV Multi Concat and LTXV Multi Concat (beta) for faster frame injection using latent inpainting logic. - Refactored LTXV index resolution logic into ltxv_utils.py. - Updated ImageListSampler to anchor edge frames properly and support output index normalization scaling via target_frames. - Added metadata-based prompt extraction image loaders (LoadImageAndExtractPrompt, FolderImageAndExtractPrompt, and FolderImageMetadataByName). - Included animation tracking and camera switcher nodes.
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👾 Character & Animation
Tools for generating character descriptions, prompts, and corresponding sprite-sheet animations.
Character Randomizer
Generates random character attributes for fighting game characters (gender, fighting style, nationality, etc.) utilizing a deterministic seed-based system.
Character Constructor
Constructs detailed, rich character prompts from the attributes provided by the Randomizer to be used directly in AI image generation workflows.
Fighting Game Character Generator
Creates character sprites and animations from character parameters and pose settings.
Walking Pose Generator
Generates walking animation frame sequences given a base character and walk cycle settings.
🎥 Advanced Batch Animation
Nodes designed specifically for animating batch image sequences over backgrounds.
Transform Keyframes (Math)
Calculates smooth interpolation for X, Y, and Scale (Zoom) parameters across N frames. Supports multiple easing functions (linear, ease-in, etc.).
Animated Composite Masked (Batch)
High-performance compositor that uses Transform Data to move and resize a foreground batch over a background canvas. Built-in memory safety ensures it can handle 100+ frames without crashing ComfyUI's CPU memory. Supports Anchor Modes (Top-Left or Center).