This commit introduces several new performance-oriented custom nodes and utilities: - Added LTXV Multi Concat and LTXV Multi Concat (beta) for faster frame injection using latent inpainting logic. - Refactored LTXV index resolution logic into ltxv_utils.py. - Updated ImageListSampler to anchor edge frames properly and support output index normalization scaling via target_frames. - Added metadata-based prompt extraction image loaders (LoadImageAndExtractPrompt, FolderImageAndExtractPrompt, and FolderImageMetadataByName). - Included animation tracking and camera switcher nodes.
27 lines
1.3 KiB
Markdown
27 lines
1.3 KiB
Markdown
# 👾 Character & Animation
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Tools for generating character descriptions, prompts, and corresponding sprite-sheet animations.
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#### Character Randomizer
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Generates random character attributes for fighting game characters (gender, fighting style, nationality, etc.) utilizing a deterministic seed-based system.
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#### Character Constructor
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Constructs detailed, rich character prompts from the attributes provided by the Randomizer to be used directly in AI image generation workflows.
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#### Fighting Game Character Generator
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Creates character sprites and animations from character parameters and pose settings.
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#### Walking Pose Generator
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Generates walking animation frame sequences given a base character and walk cycle settings.
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### 🎥 Advanced Batch Animation
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Nodes designed specifically for animating batch image sequences over backgrounds.
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#### Transform Keyframes (Math)
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Calculates smooth interpolation for X, Y, and Scale (Zoom) parameters across N frames. Supports multiple easing functions (linear, ease-in, etc.).
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#### Animated Composite Masked (Batch)
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High-performance compositor that uses Transform Data to move and resize a foreground batch over a background canvas. Built-in memory safety ensures it can handle 100+ frames without crashing ComfyUI's CPU memory. Supports **Anchor Modes** (Top-Left or Center).
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