Fix geometric streaks: implement pole snapping, seam stitching, and long-edge face removal in DAP_Panoramic_Mesh

This commit is contained in:
Alex Sadleir
2025-12-29 13:09:30 +11:00
parent 8544d526c6
commit 403e8ea3f0
2 changed files with 76 additions and 53 deletions
+69 -49
View File
@@ -4,7 +4,6 @@ import trimesh
import os
import sys
# Add dap_core to sys.path so imports work
current_dir = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
dap_core_path = os.path.join(current_dir, "dap_core")
if dap_core_path not in sys.path:
@@ -12,10 +11,6 @@ if dap_core_path not in sys.path:
def spherical_uv_to_directions_np(uv: np.ndarray):
"""
Equirectangular UV to Unit Sphere Directions
uv: [H, W, 2] in range [0, 1]
"""
theta = (1.0 - uv[..., 0]) * (2.0 * np.pi)
phi = uv[..., 1] * np.pi
directions = np.stack(
@@ -34,11 +29,16 @@ class DAP_Panoramic_Mesh:
"FLOAT",
{"default": 1.0, "min": 0.01, "max": 100.0, "step": 0.1},
),
"downsample": ("INT", {"default": 1, "min": 1, "max": 8, "step": 1}),
},
"optional": {
"image": ("IMAGE",),
"mask": ("MASK",),
"downsample": ("INT", {"default": 1, "min": 1, "max": 8, "step": 1}),
"remove_long_edges": (
"FLOAT",
{"default": 0.5, "min": 0.0, "max": 10.0, "step": 0.1},
),
"stitch_seam": ("BOOLEAN", {"default": True}),
},
}
@@ -47,86 +47,106 @@ class DAP_Panoramic_Mesh:
FUNCTION = "generate_mesh"
CATEGORY = "DAP/Geometry"
def generate_mesh(self, depth, mesh_scale, image=None, mask=None, downsample=1):
# ComfyUI Image is [B, H, W, C]
# We take the first image in batch
def generate_mesh(
self,
depth,
mesh_scale,
downsample,
image=None,
mask=None,
remove_long_edges=0.5,
stitch_seam=True,
):
d_tensor = depth[0]
H, W, C = d_tensor.shape
# 1. Grayscale depth
d_np = d_tensor.cpu().numpy()
if C > 1:
d_np = np.mean(d_np, axis=2)
else:
d_np = d_np.squeeze()
# Prevent vertices from collapsing to 0,0,0 by clamping min depth
d_np = np.clip(d_np, 0.01, 1.0)
# 2. Downsample for performance if requested
if downsample > 1:
d_np = d_np[::downsample, ::downsample]
h_new, w_new = d_np.shape
else:
h_new, w_new = H, W
# 3. Create UV grid
h_new, w_new = d_np.shape
# Pole Snapping: Average depth at poles
d_np[0, :] = np.mean(d_np[0, :])
d_np[-1, :] = np.mean(d_np[-1, :])
y, x = np.mgrid[0:h_new, 0:w_new]
u = x / (w_new - 1)
v = y / (h_new - 1)
uv = np.stack([u, v], axis=-1)
# 4. Unproject to 3D directions
dirs = spherical_uv_to_directions_np(uv)
# 5. Scale by depth
# Assume depth is 0..1, we multiply by scale
vertices = (dirs * d_np[..., None] * mesh_scale).reshape(-1, 3)
# 6. Generate faces for a grid
# vertices are ordered row-major
# [0, 1, ..., w-1]
# [w, w+1, ..., 2w-1]
indices = np.arange(h_new * w_new).reshape(h_new, w_new)
# Two triangles per grid cell
# Grid faces
f1 = np.stack([indices[:-1, :-1], indices[:-1, 1:], indices[1:, :-1]], axis=-1)
f2 = np.stack([indices[:-1, 1:], indices[1:, 1:], indices[1:, :-1]], axis=-1)
faces = np.vstack([f1.reshape(-1, 3), f2.reshape(-1, 3)])
faces_list = [f1.reshape(-1, 3), f2.reshape(-1, 3)]
# 7. Apply mask if provided
if mask is not None:
m_np = mask[0].cpu().numpy()
if downsample > 1:
m_np = m_np[::downsample, ::downsample]
# Seam Stitching (Right column back to Left column)
if stitch_seam:
s_f1 = np.stack(
[indices[:-1, -1], indices[:-1, 0], indices[1:, -1]], axis=-1
)
s_f2 = np.stack([indices[:-1, 0], indices[1:, 0], indices[1:, -1]], axis=-1)
faces_list.append(s_f1.reshape(-1, 3))
faces_list.append(s_f2.reshape(-1, 3))
valid_verts = m_np.flatten() > 0.5
# We keep all vertices for indexing simplicity but only valid faces
# Actually, standard trimesh cleanup is better
face_mask = m_np[:-1, :-1] > 0.5
# This is complex for indexed grids.
# Simpler: just create mesh and remove invalid vertices/faces
pass
faces = np.vstack(faces_list)
# 8. Colors
vertex_colors = None
if image is not None:
i_np = image[0].cpu().numpy()
if downsample > 1:
# Basic nearest neighbor downsampling for colors
i_np = i_np[::downsample, ::downsample]
# ComfyUI image is 0..1, trimesh expects 0..255 or 0..1?
# Trimesh usually takes 0..255 uint8 for visual.
vertex_colors = (i_np.reshape(-1, 3) * 255).astype(np.uint8)
# 9. Build Mesh
# Build initial mesh
mesh = trimesh.Trimesh(
vertices=vertices, faces=faces, vertex_colors=vertex_colors, process=False
)
# Clean up if a mask was used or to remove long edge artifacts at the equirectangular seam
# TODO: Seam stitching
# Filter by Mask
if mask is not None:
m_np = mask[0].cpu().numpy()
if downsample > 1:
m_np = m_np[::downsample, ::downsample]
m_flat = m_np.flatten()
# Remove faces where ANY vertex is masked (value < 0.5)
face_mask = (m_flat[mesh.faces] > 0.5).all(axis=1)
mesh.update_faces(face_mask)
mesh.remove_unreferenced_vertices()
# Remove Long Edges (Streaks)
if remove_long_edges > 0:
edges = mesh.vertices[mesh.edges_unique]
edge_lengths = np.linalg.norm(edges[:, 0] - edges[:, 1], axis=1)
# Find vertices involved in long edges and remove faces?
# Better: find faces with long edges
v0 = mesh.vertices[mesh.faces[:, 0]]
v1 = mesh.vertices[mesh.faces[:, 1]]
v2 = mesh.vertices[mesh.faces[:, 2]]
e1 = np.linalg.norm(v0 - v1, axis=1)
e2 = np.linalg.norm(v1 - v2, axis=1)
e3 = np.linalg.norm(v2 - v0, axis=1)
# Threshold relative to average edge or fixed
# 0.5 is huge for a 1.0 radius sphere
bad_faces = (
(e1 > remove_long_edges)
| (e2 > remove_long_edges)
| (e3 > remove_long_edges)
)
mesh.update_faces(~bad_faces)
mesh.remove_unreferenced_vertices()
return (mesh,)
+7 -4
View File
@@ -6,7 +6,6 @@ from dap_modules.dap_geometry import DAP_Panoramic_Mesh
from dap_modules.dap_conversions import DAP_ERP_to_Cubemap
from dap_modules.dap_normal import DAP_Normal_Map
from unittest.mock import MagicMock, patch
@@ -59,8 +58,13 @@ def test_dap_geometry_process(dummy_image):
mesh_gen = DAP_Panoramic_Mesh()
# Run process
# depth is [1, 512, 1024, 3] from dummy_image fixture
result = mesh_gen.generate_mesh(depth=dummy_image, mesh_scale=1.0, downsample=4)
result = mesh_gen.generate_mesh(
depth=dummy_image,
mesh_scale=1.0,
downsample=4,
remove_long_edges=0.5,
stitch_seam=True,
)
mesh = result[0]
assert hasattr(mesh, "vertices")
@@ -115,6 +119,5 @@ def test_dap_normal_process(dummy_image):
assert torch.is_tensor(result[0])
assert result[0].shape == (1, 512, 1024, 3)
# Check normalization (values should be around 0.5 for flat areas)
assert result[0].min() >= 0.0
assert result[0].max() <= 1.0