small human change
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@@ -243,8 +243,8 @@ You can also get the node from comfy manager under the name of More math.
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- `motion_mask(flow)`: motion/occlusion mask from flow.
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- `flow_to_image(flow)`: visualize flow as RGB.
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- `flow_apply(image, flow)`: warp image by flow.
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- `flow_mag(flow)` / `flow_magnitude`: flow vector magnitude.
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- `flow_ang(flow)` / `flow_angle`: flow vector angle in radians (`atan2(dy, dx)`).
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- `flow_mag(flow)` / `flow_magnitude`: flow vector magnitude (or anything else, uses first 2 positions of last dimension).
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- `flow_ang(flow)` / `flow_angle`: flow vector angle in radians (`atan2(dy, dx)`). (or anything else, uses first 2 positions of last dimension)
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---
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@@ -259,6 +259,8 @@ You can also get the node from comfy manager under the name of More math.
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#### 6.1 Random Distributions
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- All random generators are seeded and deterministic for a given seed.
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- All use the current node shape by default (based on shape of input to the node), but an optional `shape` argument can be provided to specify a different output shape.
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- all use `rand<dist>(seed, [shape])` / `random_<distribution>` naming convention. `noise`/`randn`/`random_normal` is the same generator as in `Random Noise` node.
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- If `shape` is omitted, the current node shape is used.
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- `noise` / `randn` / `random_normal`: normal distribution.
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- `rand` / `randu` / `random_uniform`: uniform distribution.
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