feat: ✨ add Batch Sequence Nodes
- A regular one that just sequence batches - A "plus" with transition support (POC + for now)
This commit is contained in:
+226
-10
@@ -1,4 +1,5 @@
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from io import BytesIO
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from typing import Literal
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import cv2
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import numpy as np
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@@ -410,7 +411,14 @@ class MTB_BatchFloat:
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RETURN_TYPES = ("FLOATS",)
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CATEGORY = "mtb/batch"
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def set_floats(self, mode, count, min, max, easing):
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def set_floats(
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self,
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mode: Literal["Steps"] | Literal["Single"] = "Steps",
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count: int = 1,
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min: float = 0.0, # noqa: A002
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max: float = 1.0, # noqa: A002
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easing: str = "Linear",
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):
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if mode == "Steps" and count == 1:
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raise ValueError(
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"Steps mode requires at least a count of 2 values"
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@@ -429,6 +437,210 @@ class MTB_BatchFloat:
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return (keyframes,)
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class MTB_BatchSequencePlus:
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"""Sequences multiple image batches with transition effects."""
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"transition": (
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[
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"none",
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"crossfade",
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"slide_left",
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"slide_right",
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"slide_up",
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"slide_down",
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"wipe_left",
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"wipe_right",
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"wipe_up",
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"wipe_down",
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"band_wipe_h",
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"band_wipe_v",
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],
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{"default": "none"},
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),
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"overlap_frames": (
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"INT",
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{"default": 0, "min": 0, "max": 120, "step": 1},
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),
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"reverse": ("BOOLEAN", {"default": False}),
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}
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}
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RETURN_TYPES = ("IMAGE",)
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FUNCTION = "sequence_batches"
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CATEGORY = "mtb/batch"
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def apply_transition(
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self,
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frame1: torch.Tensor,
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frame2: torch.Tensor,
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transition: str,
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progress: float,
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):
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"""Apply transition effect between two frames."""
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if transition == "none":
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return frame1 if progress < 0.5 else frame2
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elif transition == "crossfade":
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return frame1 * (1 - progress) + frame2 * progress
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elif transition.startswith("slide_"):
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h, w = frame1.shape[1:3]
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if transition == "slide_left":
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offset = int(w * progress)
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frame2 = torch.roll(frame2, shifts=-offset, dims=2)
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elif transition == "slide_right":
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offset = int(w * progress)
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frame2 = torch.roll(frame2, shifts=offset, dims=2)
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elif transition == "slide_up":
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offset = int(h * progress)
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frame2 = torch.roll(frame2, shifts=-offset, dims=1)
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elif transition == "slide_down":
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offset = int(h * progress)
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frame2 = torch.roll(frame2, shifts=offset, dims=1)
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return frame1 * (1 - progress) + frame2 * progress
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elif transition.startswith("wipe_"):
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h, w = frame1.shape[1:3]
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mask = torch.zeros_like(frame1)
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if transition == "wipe_left":
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edge = int(w * progress)
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mask[:, :, :edge, :] = 1
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elif transition == "wipe_right":
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edge = int(w * (1 - progress))
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mask[:, :, edge:, :] = 1
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elif transition == "wipe_up":
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edge = int(h * progress)
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mask[:, :edge, :, :] = 1
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elif transition == "wipe_down":
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edge = int(h * (1 - progress))
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mask[:, edge:, :, :] = 1
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return frame1 * (1 - mask) + frame2 * mask
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elif transition.startswith("band_wipe_"):
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h, w = frame1.shape[1:3]
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mask = torch.zeros_like(frame1)
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num_bands = 10 # Number of bands
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if transition == "band_wipe_h":
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band_width = w / num_bands
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for i in range(num_bands):
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edge = int((w * progress) - (i * band_width))
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start = int(i * band_width)
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end = int(min(start + edge, (i + 1) * band_width))
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if end > start:
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mask[:, :, start:end, :] = 1
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else: # band_wipe_v
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band_height = h / num_bands
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for i in range(num_bands):
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edge = int((h * progress) - (i * band_height))
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start = int(i * band_height)
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end = int(min(start + edge, (i + 1) * band_height))
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if end > start:
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mask[:, start:end, :, :] = 1
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return frame1 * (1 - mask) + frame2 * mask
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return frame1
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def sequence_batches(
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self, transition: str, overlap_frames: int, reverse: bool, **kwargs
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):
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images: list[torch.Tensor] = list(kwargs.values())
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if reverse:
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images = images[::-1]
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processed_images: list[torch.Tensor] = []
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for img in images:
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if len(img.shape) == 3:
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img = img.unsqueeze(0)
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processed_images.append(img)
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if overlap_frames == 0 or transition == "none":
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return (torch.cat(processed_images, dim=0),)
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result_frames: list[torch.Tensor] = []
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if len(processed_images) > 0:
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result_frames.extend(
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list(processed_images[0][: -overlap_frames // 2])
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)
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for i in range(1, len(processed_images)):
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prev_batch = processed_images[i - 1]
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curr_batch = processed_images[i]
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prev_frames = min(overlap_frames // 2, len(prev_batch))
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next_frames = min(overlap_frames // 2, len(curr_batch))
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total_overlap = prev_frames + next_frames
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if total_overlap < 2:
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# when not enough frames for transition, just concatenate
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result_frames.extend(list(prev_batch[-prev_frames:]))
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result_frames.extend(list(curr_batch[:next_frames]))
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continue
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for t in range(total_overlap):
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progress = t / (total_overlap - 1)
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prev_idx = (
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len(prev_batch) - prev_frames + min(t, prev_frames - 1)
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)
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next_idx = max(0, t - prev_frames)
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transition_frame = self.apply_transition(
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prev_batch[prev_idx : prev_idx + 1],
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curr_batch[next_idx : next_idx + 1],
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transition,
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progress,
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)
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result_frames.append(transition_frame[0])
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if i < len(processed_images) - 1:
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result_frames.extend(
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list(curr_batch[next_frames : -overlap_frames // 2])
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)
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else:
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result_frames.extend(list(curr_batch[next_frames:]))
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result = torch.stack(result_frames, dim=0)
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return (result,)
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class MTB_BatchSequence:
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"""Sequences multiple image batches one after another"""
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"reverse": ("BOOLEAN", {"default": False}),
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}
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}
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RETURN_TYPES = ("IMAGE",)
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FUNCTION = "sequence_batches"
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CATEGORY = "mtb/batch"
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def sequence_batches(self, reverse: bool, **kwargs):
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images = list(kwargs.values())
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if reverse:
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images = images[::-1]
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processed = []
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for img in images:
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if len(img.shape) == 3:
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img = img.unsqueeze(0)
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processed.append(img)
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return (torch.cat(processed, dim=0),)
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class MTB_BatchMerge:
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"""Merges multiple image batches with different frame counts"""
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@@ -711,7 +923,9 @@ class MTB_PlotBatchFloat:
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ax.set_xlim(1, max_length) # Set X-axis limits
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np.random.seed(seed)
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colors = np.random.rand(len(kwargs), 3) # Generate random RGB values
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for color, (label, values) in zip(colors, kwargs.items()):
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for color, (label, values) in zip(
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colors, kwargs.items(), strict=False
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):
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ax.plot(x_values[: len(values)], values, label=label, color=color)
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ax.legend(
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title="Legend",
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@@ -1026,17 +1240,19 @@ class MTB_BatchShake:
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__nodes__ = [
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MTB_BatchFloat,
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MTB_Batch2dTransform,
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MTB_BatchShape,
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MTB_BatchMake,
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MTB_BatchFloat,
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MTB_BatchFloatAssemble,
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MTB_BatchFloatFill,
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MTB_BatchFloatNormalize,
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MTB_BatchMerge,
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MTB_BatchShake,
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MTB_PlotBatchFloat,
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MTB_BatchTimeWrap,
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MTB_BatchFloatFit,
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MTB_BatchFloatMath,
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MTB_BatchFloatNormalize,
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MTB_BatchMake,
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MTB_BatchMerge,
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MTB_BatchSequence,
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MTB_BatchSequencePlus,
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MTB_BatchShake,
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MTB_BatchShape,
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MTB_BatchTimeWrap,
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MTB_PlotBatchFloat,
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]
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+10
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@@ -537,27 +537,27 @@ export const MtbWidgets = {
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picker.value = this.value
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Object.assign(picker.style, {
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position: "fixed",
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position: 'fixed',
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left: `${e.clientX}px`,
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top: `${e.clientY}px`,
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height: "0px",
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width: "0px",
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padding: "0px",
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height: '0px',
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width: '0px',
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padding: '0px',
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opacity: 0,
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})
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picker.addEventListener("blur", () => {
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picker.addEventListener('blur', () => {
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this.callback?.(this.value)
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node.graph._version++
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picker.remove()
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})
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picker.addEventListener("input", () => {
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picker.addEventListener('input', () => {
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if (!picker.value) return
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this.value = picker.value
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app.canvas.setDirty(true)
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})
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document.body.appendChild(picker)
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requestAnimationFrame(() => {
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@@ -1215,6 +1215,8 @@ const mtb_widgets = {
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shared.setupDynamicConnections(nodeType, 'floats', 'FLOATS')
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break
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}
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case 'Batch Sequence (mtb)':
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case 'Batch Sequence Plus (mtb)':
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case 'Batch Merge (mtb)': {
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shared.setupDynamicConnections(nodeType, 'batches', 'IMAGE')
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