feat: ✨ add Batch Sequence Nodes

- A regular one that just sequence batches
- A "plus" with transition support (POC + for now)
This commit is contained in:
Mel Massadian
2024-12-16 01:44:01 +01:00
parent e5482aee5e
commit 827c64c43d
2 changed files with 236 additions and 18 deletions
+226 -10
View File
@@ -1,4 +1,5 @@
from io import BytesIO
from typing import Literal
import cv2
import numpy as np
@@ -410,7 +411,14 @@ class MTB_BatchFloat:
RETURN_TYPES = ("FLOATS",)
CATEGORY = "mtb/batch"
def set_floats(self, mode, count, min, max, easing):
def set_floats(
self,
mode: Literal["Steps"] | Literal["Single"] = "Steps",
count: int = 1,
min: float = 0.0, # noqa: A002
max: float = 1.0, # noqa: A002
easing: str = "Linear",
):
if mode == "Steps" and count == 1:
raise ValueError(
"Steps mode requires at least a count of 2 values"
@@ -429,6 +437,210 @@ class MTB_BatchFloat:
return (keyframes,)
class MTB_BatchSequencePlus:
"""Sequences multiple image batches with transition effects."""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"transition": (
[
"none",
"crossfade",
"slide_left",
"slide_right",
"slide_up",
"slide_down",
"wipe_left",
"wipe_right",
"wipe_up",
"wipe_down",
"band_wipe_h",
"band_wipe_v",
],
{"default": "none"},
),
"overlap_frames": (
"INT",
{"default": 0, "min": 0, "max": 120, "step": 1},
),
"reverse": ("BOOLEAN", {"default": False}),
}
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "sequence_batches"
CATEGORY = "mtb/batch"
def apply_transition(
self,
frame1: torch.Tensor,
frame2: torch.Tensor,
transition: str,
progress: float,
):
"""Apply transition effect between two frames."""
if transition == "none":
return frame1 if progress < 0.5 else frame2
elif transition == "crossfade":
return frame1 * (1 - progress) + frame2 * progress
elif transition.startswith("slide_"):
h, w = frame1.shape[1:3]
if transition == "slide_left":
offset = int(w * progress)
frame2 = torch.roll(frame2, shifts=-offset, dims=2)
elif transition == "slide_right":
offset = int(w * progress)
frame2 = torch.roll(frame2, shifts=offset, dims=2)
elif transition == "slide_up":
offset = int(h * progress)
frame2 = torch.roll(frame2, shifts=-offset, dims=1)
elif transition == "slide_down":
offset = int(h * progress)
frame2 = torch.roll(frame2, shifts=offset, dims=1)
return frame1 * (1 - progress) + frame2 * progress
elif transition.startswith("wipe_"):
h, w = frame1.shape[1:3]
mask = torch.zeros_like(frame1)
if transition == "wipe_left":
edge = int(w * progress)
mask[:, :, :edge, :] = 1
elif transition == "wipe_right":
edge = int(w * (1 - progress))
mask[:, :, edge:, :] = 1
elif transition == "wipe_up":
edge = int(h * progress)
mask[:, :edge, :, :] = 1
elif transition == "wipe_down":
edge = int(h * (1 - progress))
mask[:, edge:, :, :] = 1
return frame1 * (1 - mask) + frame2 * mask
elif transition.startswith("band_wipe_"):
h, w = frame1.shape[1:3]
mask = torch.zeros_like(frame1)
num_bands = 10 # Number of bands
if transition == "band_wipe_h":
band_width = w / num_bands
for i in range(num_bands):
edge = int((w * progress) - (i * band_width))
start = int(i * band_width)
end = int(min(start + edge, (i + 1) * band_width))
if end > start:
mask[:, :, start:end, :] = 1
else: # band_wipe_v
band_height = h / num_bands
for i in range(num_bands):
edge = int((h * progress) - (i * band_height))
start = int(i * band_height)
end = int(min(start + edge, (i + 1) * band_height))
if end > start:
mask[:, start:end, :, :] = 1
return frame1 * (1 - mask) + frame2 * mask
return frame1
def sequence_batches(
self, transition: str, overlap_frames: int, reverse: bool, **kwargs
):
images: list[torch.Tensor] = list(kwargs.values())
if reverse:
images = images[::-1]
processed_images: list[torch.Tensor] = []
for img in images:
if len(img.shape) == 3:
img = img.unsqueeze(0)
processed_images.append(img)
if overlap_frames == 0 or transition == "none":
return (torch.cat(processed_images, dim=0),)
result_frames: list[torch.Tensor] = []
if len(processed_images) > 0:
result_frames.extend(
list(processed_images[0][: -overlap_frames // 2])
)
for i in range(1, len(processed_images)):
prev_batch = processed_images[i - 1]
curr_batch = processed_images[i]
prev_frames = min(overlap_frames // 2, len(prev_batch))
next_frames = min(overlap_frames // 2, len(curr_batch))
total_overlap = prev_frames + next_frames
if total_overlap < 2:
# when not enough frames for transition, just concatenate
result_frames.extend(list(prev_batch[-prev_frames:]))
result_frames.extend(list(curr_batch[:next_frames]))
continue
for t in range(total_overlap):
progress = t / (total_overlap - 1)
prev_idx = (
len(prev_batch) - prev_frames + min(t, prev_frames - 1)
)
next_idx = max(0, t - prev_frames)
transition_frame = self.apply_transition(
prev_batch[prev_idx : prev_idx + 1],
curr_batch[next_idx : next_idx + 1],
transition,
progress,
)
result_frames.append(transition_frame[0])
if i < len(processed_images) - 1:
result_frames.extend(
list(curr_batch[next_frames : -overlap_frames // 2])
)
else:
result_frames.extend(list(curr_batch[next_frames:]))
result = torch.stack(result_frames, dim=0)
return (result,)
class MTB_BatchSequence:
"""Sequences multiple image batches one after another"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"reverse": ("BOOLEAN", {"default": False}),
}
}
RETURN_TYPES = ("IMAGE",)
FUNCTION = "sequence_batches"
CATEGORY = "mtb/batch"
def sequence_batches(self, reverse: bool, **kwargs):
images = list(kwargs.values())
if reverse:
images = images[::-1]
processed = []
for img in images:
if len(img.shape) == 3:
img = img.unsqueeze(0)
processed.append(img)
return (torch.cat(processed, dim=0),)
class MTB_BatchMerge:
"""Merges multiple image batches with different frame counts"""
@@ -711,7 +923,9 @@ class MTB_PlotBatchFloat:
ax.set_xlim(1, max_length) # Set X-axis limits
np.random.seed(seed)
colors = np.random.rand(len(kwargs), 3) # Generate random RGB values
for color, (label, values) in zip(colors, kwargs.items()):
for color, (label, values) in zip(
colors, kwargs.items(), strict=False
):
ax.plot(x_values[: len(values)], values, label=label, color=color)
ax.legend(
title="Legend",
@@ -1026,17 +1240,19 @@ class MTB_BatchShake:
__nodes__ = [
MTB_BatchFloat,
MTB_Batch2dTransform,
MTB_BatchShape,
MTB_BatchMake,
MTB_BatchFloat,
MTB_BatchFloatAssemble,
MTB_BatchFloatFill,
MTB_BatchFloatNormalize,
MTB_BatchMerge,
MTB_BatchShake,
MTB_PlotBatchFloat,
MTB_BatchTimeWrap,
MTB_BatchFloatFit,
MTB_BatchFloatMath,
MTB_BatchFloatNormalize,
MTB_BatchMake,
MTB_BatchMerge,
MTB_BatchSequence,
MTB_BatchSequencePlus,
MTB_BatchShake,
MTB_BatchShape,
MTB_BatchTimeWrap,
MTB_PlotBatchFloat,
]
+10 -8
View File
@@ -537,27 +537,27 @@ export const MtbWidgets = {
picker.value = this.value
Object.assign(picker.style, {
position: "fixed",
position: 'fixed',
left: `${e.clientX}px`,
top: `${e.clientY}px`,
height: "0px",
width: "0px",
padding: "0px",
height: '0px',
width: '0px',
padding: '0px',
opacity: 0,
})
picker.addEventListener("blur", () => {
picker.addEventListener('blur', () => {
this.callback?.(this.value)
node.graph._version++
picker.remove()
})
picker.addEventListener("input", () => {
picker.addEventListener('input', () => {
if (!picker.value) return
this.value = picker.value
app.canvas.setDirty(true)
})
document.body.appendChild(picker)
requestAnimationFrame(() => {
@@ -1215,6 +1215,8 @@ const mtb_widgets = {
shared.setupDynamicConnections(nodeType, 'floats', 'FLOATS')
break
}
case 'Batch Sequence (mtb)':
case 'Batch Sequence Plus (mtb)':
case 'Batch Merge (mtb)': {
shared.setupDynamicConnections(nodeType, 'batches', 'IMAGE')