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ComfyUI-SeedVR2_VideoUpscaler

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Official release of SeedVR2 for ComfyUI that enables Upscale Video/Images generation.

🆙 Todo

  • Fixed unloading the 3B model when the process is finished (sorry about that, I'm trying to find out what's going on)

🚀 Updates

2025.06.24

  • 🚀 Speed up the process until x4 (see new benchmark)

2025.06.22

  • 💪 FP8 compatibility !
  • 🚀 Speed Up all Process
  • 🚀 less VRAM consumption (Stay high, batch_size=1 for RTX4090 max, I'm trying to fix that)
  • 🛠️ Better benchmark coming soon

2025.06.20

  • 🛠️ Initial push

Features

  • High-quality Upscaling
  • Suitable for any video length once the right settings are found
  • Model Will Be Download Automatically from Models

Requirements

  • A Huge VRAM capabilities is better, from my test, even the 3B version need a lot of VRAM at least 18GB.
  • Last ComfyUI version with python 3.12.9 (may be works with older versions but I haven't test it)

Installation

  1. Clone this repository into your ComfyUI custom nodes directory:
cd ComfyUI/custom_nodes
git clone https://github.com/numz/ComfyUI-SeedVR2_VideoUpscaler.git
  1. Install the required dependencies:

load venv and :

pip install -r ComfyUI-SeedVR2_VideoUpscaler/requirements.txt

install flash_attn or triton if it ask for it

pip install flash_attn
pip install triton

or from https://github.com/loscrossos/lib_flashattention/releases and https://github.com/woct0rdho/triton-windows

Or use python_embeded :

python_embeded\python.exe -m pip install -r ComfyUI-SeedVR2_VideoUpscaler/requirements.txt
python_embeded\python.exe -m pip install -r flash_attn
  1. Models

    Will be automtically download into : models/SEEDVR2

    or can be found here (MODELS)

Usage

  1. In ComfyUI, locate the SeedVR2 Video Upscaler node in the node menu.
  1. things to know

temporal consistency : at least a batch_size of 5 is required to activate temporal consistency

  1. Configure the node parameters:

    • model: Select your 3B or 7B model
    • seed: a seed but it generate another seed from this one
    • new_width: New desired Width, will keep ration on height
    • cfg_scale:
    • batch_size: VERY IMPORTANT!, this model consume a lot of VRAM, All your VRAM, even for the 3B model, so for GPU under 24GB VRAM keep this value Low, good value is "1" without temporal consistency
    • preserve_vram: for VRAM < 24GB, If true, It will unload unused models during process, longer but works, otherwise probably OOM with

Performance

NVIDIA H100 93GB VRAM (values in parentheses are from the previous benchmark):

nb frames Resolution Batch Size Time fp8 (s) FPS fp8 Time fp16 (s) FPS fp16
3 512×768 → 1080×1620 1 10.18 (58.10) 0.29 (0.05) 10.67 (60.13) 0.28 (0.05)
15 512×768 → 1080×1620 5 26.71 (135.63) 0.56 (0.11) 27.75 (144.18) 0.54 (0.10)
27 512×768 → 1080×1620 9 33.97 (163.22) 0.79 (0.17) 35.08 (177.61) 0.77 (0.15)
39 512×768 → 1080×1620 13 41.01 (189.36) 0.95 (0.21) 42.08 (210.11) 0.93 (0.19)
51 512×768 → 1080×1620 17 48.12 (215.80) 1.06 (0.24) 49.44 (242.64) 1.03 (0.21)
63 512×768 → 1080×1620 21 55.40 (241.79) 1.14 (0.26) 56.70 (275.55) 1.11 (0.23)
75 512×768 → 1080×1620 25 62.60 (267.93) 1.20 (0.28) 63.80 (308.51) 1.18 (0.24)
123 512×768 → 1080×1620 41 91.38 (373.60) 1.35 (0.33) 92.90 (440.01) 1.32 (0.28)
243 512×768 → 1080×1620 81 164.25 (642.20) 1.48 (0.38) 166.09 (780.20) 1.46 (0.31)
363 512×768 → 1080×1620 121 238.18 (913.61) 1.52 (0.40) 239.80 (1114.32) 1.51 (0.33)
453 512×768 → 1080×1620 151 296.52 (1132.01) 1.53 (0.40) 298.65 (1384.86) 1.52 (0.33)
633 512×768 → 1080×1620 211 406.65 (1541.09) 1.56 (0.41) 409.44 (1887.62) 1.55 (0.34)
903 512×768 → 1080×1620 301 OOM (OOM) OOM (OOM) OOM (OOM) OOM (OOM)

NVIDIA RTX4090 24GB VRAM (preserved_vram=off)

Model Images Resolution Batch Size Time (seconds) FPS Note
3B fp8 5 512x768 → 1080x1620 1 22.52 0.22
3B fp16 5 512x768 → 1080x1620 1 27.84 0.18
7B fp8 5 512x768 → 1080x1620 1 75.51 0.07
7B fp16 5 512x768 → 1080x1620 1 78.93 0.06
3B fp8 10 512x768 → 1080x1620 5 39.75 0.15 preserve_memory=on
3B fp8 20 512x768 → 1080x1620 1 65.40 0.31
3B fp16 20 512x768 → 1080x1620 1 91.12 0.22
3B fp8 20 512x768 → 1280x1920 1 89.10 0.22
3B fp8 20 512x768 → 1480x2220 1 136.08 0.15
3B fp8 20 512x768 → 1620x2430 1 191.28 0.10 preserve_memory=on without GPU overload so longer 320sec

Limitations

  • Use a lot of VRAM, it will take all!!
  • Processing speed depends on GPU capabilities

Credits

📜 License

  • The code in this repository is released under the MIT license as found in the LICENSE file.
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