fix: video roles skip linked inputs, project.video wins over derived values

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
digital-garbage
2026-10-02 23:38:30 +03:00
co-authored by Claude Sonnet 5.5
parent 6591f8c546
commit 4c1fa336a5
+3 -2
View File
@@ -3733,11 +3733,10 @@
// wins that race on purpose (see extensive_testing round 1 finding).
// The value a `project.video` role asks for. The editor keeps these as flat project fields
// (width, height, frames per scene), the pipeline names them per node (width/target_width,
// length...); a value stored under the role's own name wins, so a hand-set one is honoured.
// length...); a value stored in project.video under the role's own name wins.
// `length` is the frames THIS RUN covers: one scene's own, or every scene's for a whole-timeline run.
function _videoRoleValue(input, targetSceneIds) {
const p = state.project;
if (p[input] !== undefined) return p[input];
if (p.video && p.video[input] !== undefined) return p.video[input];
if (input === "width" || input === "target_width") return p.width;
if (input === "height" || input === "target_height") return p.height;
@@ -3758,6 +3757,8 @@
for (const slot of (window.PipelineState.slots() || [])) {
for (const role of (slot.roles || [])) {
if (role.at !== "project.video") continue;
// An input another node feeds takes its value from that node: sending one too is refused.
if (Array.isArray((slot.inputs || {})[role.input])) continue;
const v = _videoRoleValue(role.input, targetSceneIds);
if (v === undefined) continue;
raw[slot.id] = { ...(raw[slot.id] || {}), [role.input]: v };