app: undo, an Edit menu, and a way back to a layout

First off the port list. Every edit in v5 was final -- v4 has had undo since
store.js, which is why it never showed up in a file-by-file inventory: there
is no undo.js to find.

A project is plain JSON and a few kilobytes, so undo is a snapshot before each
edit rather than an inverse per action. Capped at 40. The SELECTION travels
with the snapshot: undoing a removal and landing on a different scene than the
one that came back is not what anyone means by "take that back".

Two things it deliberately does not do. A new edit ends the redo line, or a
redo walks into a version that never followed from what is on screen. And a
project just opened has no past -- otherwise undo reaches back across a
project switch and replaces the open project with a version of a different one.

Edit menu: undo, redo, add and delete scene, move clip either way. Built on
each press so Undo is offered only when there is something behind it; a menu
that always offers it teaches people it does nothing. ⌘Z and ⇧⌘Z do the same,
except inside a text box, where the browser's own undo is the right one --
taking it over means one keystroke un-typing a paragraph instead of a word.

View gains Reset layout, for the person who closed both panels and cannot
remember what brings them back.
This commit is contained in:
digital-garbage
2026-09-06 13:32:08 +03:00
parent c338769431
commit 9ef2707a36
6 changed files with 283 additions and 3 deletions
+30
View File
@@ -106,6 +106,22 @@ async function start() {
onGenerate: () => { ranFor = project.selectedId; session.generate(); },
onCancel: () => run.cancel(),
onConstructor: () => page.constructor.open(),
// What the Edit menu offers, and what the keyboard reaches. One list, so a
// menu item and its shortcut cannot drift apart.
edits: {
canUndo: () => project.canUndo,
canRedo: () => project.canRedo,
run: (id) => {
if (id === "undo") project.undo();
else if (id === "redo") project.redo();
else if (id === "scene") { project.addScene(); showScene(project.selected); }
else if (id === "remove" && project.scenes.length > 1) {
project.removeScene(project.selectedId);
showScene(project.selected);
} else if (id === "earlier") project.move(project.selectedId, -1);
else if (id === "later") project.move(project.selectedId, 1);
},
},
projects: () => project.recent,
currentProject: () => (project.project ? project.project.id : null),
onProject: async (id) => {
@@ -153,6 +169,20 @@ async function start() {
ranFor = null;
});
// Undo from the keyboard, which is where anyone will reach for it first.
//
// Not inside a field: a text box has its own undo stack and taking that over
// would mean one keystroke un-typing a whole paragraph instead of a word.
window.addEventListener("keydown", (event) => {
if (!(event.metaKey || event.ctrlKey) || event.key.toLowerCase() !== "z") return;
const on = event.target;
const typing = on && (on.tagName === "INPUT" || on.tagName === "TEXTAREA" || on.isContentEditable);
if (typing) return;
event.preventDefault();
if (event.shiftKey) project.redo();
else project.undo();
});
// Saved on the way out. A debounce that has not fired yet is work the user
// did and cannot see anywhere, and a reload is exactly when it is lost.
window.addEventListener("pagehide", () => {
+1
View File
@@ -188,6 +188,7 @@ export function build(root, handlers = {}) {
workspace,
onPipeline: handlers.onPipeline,
onProject: handlers.onProject,
edits: handlers.edits,
projects: handlers.projects,
current: handlers.currentProject,
});
+23 -3
View File
@@ -70,7 +70,8 @@ function menu(label, itemsOf, onPick) {
}
export function createMenubar({ workspace, onPipeline, onProject, projects = () => [],
current = () => null, theme = services.theme } = {}) {
current = () => null, edits = null,
theme = services.theme } = {}) {
const connection = createConnection();
const file = menu("File", () => [
@@ -81,10 +82,25 @@ export function createMenubar({ workspace, onPipeline, onProject, projects = ()
...projects().map((p) => ({ id: p.id, label: p.name, icon: p.id === current() ? "✓" : " " })),
], (id) => { if (onProject) onProject(id); });
// Built on each press, so "Undo" is offered only when there is something to
// undo -- a menu that always offers it teaches people it does nothing.
const edit = edits && menu("Edit", () => [
{ id: "undo", label: "Undo", hint: "⌘Z", disabled: !edits.canUndo() },
{ id: "redo", label: "Redo", hint: "⇧⌘Z", disabled: !edits.canRedo() },
{ separator: true },
{ id: "scene", label: "Add scene" },
{ id: "remove", label: "Delete scene" },
{ separator: true },
{ id: "earlier", label: "Move clip left" },
{ id: "later", label: "Move clip right" },
], (id) => edits.run(id));
const view = menu("View", () => [
{ id: "left", label: `${workspace && workspace.isOpen("left") ? "Hide" : "Show"} Assets` },
{ id: "right", label: `${workspace && workspace.isOpen("right") ? "Hide" : "Show"} Properties` },
{ separator: true },
{ id: "reset", label: "Reset layout" },
{ separator: true },
...THEMES.map((t) => ({
...t,
// A tick rather than a disabled row: which one is on is a fact about the
@@ -93,6 +109,9 @@ export function createMenubar({ workspace, onPipeline, onProject, projects = ()
})),
], (id) => {
if (id === "left" || id === "right") workspace.toggle(id);
// Cheap insurance: a person who has closed both panels and forgotten which
// control brings them back has no way home otherwise.
else if (id === "reset") { workspace.open("left"); workspace.open("right"); }
else theme.set(id);
});
@@ -102,9 +121,10 @@ export function createMenubar({ workspace, onPipeline, onProject, projects = ()
const bar = composer.toolbar.default({
label: "FunPack",
items: [composer.brand.default({ name: "FunPack" }), file, view, settings],
items: [composer.brand.default({ name: "FunPack" }),
...[file, edit, view, settings].filter(Boolean)],
trailing: connection.items,
});
return { node: bar.node, bar, connection, file, view, settings };
return { node: bar.node, bar, connection, file, edit, view, settings };
}
+57
View File
@@ -60,15 +60,57 @@ export function createProject({ onChange, onError, onOpen } = {}) {
// startup and kept in step here rather than re-fetched each time the menu
// opens: a listing is not a thing that changes behind the user's back.
let recent = [];
// Undo, the cheap way: a project is plain JSON and a few kilobytes, so a
// snapshot before each edit costs nothing worth measuring and needs no
// per-action inverse. Bounded, or a long session keeps every version of a
// project it has ever had.
// ponytail: whole-project snapshots, capped at 40. Per-field diffs only if a
// project ever gets big enough for the copy to show up in a profile.
const LIMIT = 40;
let past = [];
let future = [];
// The selection travels with the snapshot. It is view state and not saved,
// but undoing a removal and landing on a different scene than the one that
// came back is not what anyone means by "take that back".
const copy = () => ({ project: JSON.parse(JSON.stringify(project)), selected });
let timer = null;
let saving = null; // the PUT in flight, so a queued one waits for it
let dirty = false;
const changed = () => { if (onChange) onChange(); };
/** Before an edit. Anything that changes what is SAVED calls this; selecting
* a scene does not, because a view is not an edit. */
function remember() {
if (!project) return;
past.push(copy());
if (past.length > LIMIT) past.shift();
// A new edit ends the redo line. Keeping it would let a user redo their way
// into a version that never followed from what they are looking at.
future = [];
}
function step(from, to) {
if (!project || !from.length) return false;
to.push(copy());
const was = from.pop();
project = was.project;
selected = was.selected;
// The scene that was selected may be gone -- stepping FORWARD into a state
// where it had been removed. Fall back rather than leaving a selection that
// names nothing, which reads as "no scene" in every panel that draws it.
if (!(project.scenes || []).some((sc) => sc.id === selected)) {
selected = (project.scenes || [])[0]?.id ?? null;
}
scheduleSave();
opened(); // the project was REPLACED, not edited
return true;
}
// A DIFFERENT project is open now -- which is not the same event as a field
// changing, and the things that follow a project are not the things that
// follow an edit. Fired by every route in: start, open, new.
const opened = () => { changed(); if (onOpen) onOpen(project); };
const forget = () => { past = []; future = []; };
function scheduleSave() {
dirty = true;
@@ -113,6 +155,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
project = found.length ? await read(found[0].id) : await create("Untitled");
if (!found.length) recent = [{ id: project.id, name: project.name }];
selected = (project.scenes || [])[0]?.id ?? null;
forget(); // a project just opened has no past
opened();
return project;
},
@@ -121,6 +164,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
await flush();
project = await read(id);
selected = (project.scenes || [])[0]?.id ?? null;
forget(); // a project just opened has no past
opened();
return project;
},
@@ -130,6 +174,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
project = await create(name);
recent = [{ id: project.id, name: project.name }, ...recent];
selected = (project.scenes || [])[0]?.id ?? null;
forget(); // a project just opened has no past
opened();
return project;
},
@@ -145,6 +190,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
rename(name) {
const clean = String(name || "").trim();
if (!project || !clean || project.name === clean) return;
remember();
project.name = clean;
const listed = recent.find((p) => p.id === project.id);
if (listed) listed.name = clean;
@@ -159,6 +205,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
if (!project) return;
project.video = project.video || {};
if (project.video[key] === value) return;
remember();
project.video[key] = value;
scheduleSave();
// The timeline's clip widths and its ruler are computed from the project's
@@ -176,6 +223,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
// A new scene lands AFTER the selected one, not at the end: adding partway
// through a timeline is how a scene gets inserted, and appending silently
// would put it somewhere the user was not looking.
remember();
const at = project.scenes.findIndex((s) => s.id === selected);
const scene = { id: newId(), text: "", result: null, length: null, rating: null };
project.scenes.splice(at < 0 ? project.scenes.length : at + 1, 0, scene);
@@ -187,6 +235,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
removeScene(id) {
if (!project || !sceneAt(id)) return;
remember();
const at = project.scenes.findIndex((s) => s.id === id);
project.scenes.splice(at, 1);
if (selected === id) {
@@ -202,6 +251,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
const at = project.scenes.findIndex((s) => s.id === id);
const to = at + by;
if (at < 0 || to < 0 || to >= project.scenes.length) return;
remember();
const [scene] = project.scenes.splice(at, 1);
project.scenes.splice(to, 0, scene);
scheduleSave();
@@ -213,6 +263,7 @@ export function createProject({ onChange, onError, onOpen } = {}) {
setScene(id, key, value) {
const scene = sceneAt(id);
if (!scene || scene[key] === value) return;
remember();
scene[key] = value;
scheduleSave();
changed();
@@ -221,6 +272,12 @@ export function createProject({ onChange, onError, onOpen } = {}) {
/** Attach what a run produced to the scene it was started from. */
setResult(id, result) { this.setScene(id, "result", result); },
/** Step back, or forward. True when something moved. */
undo() { return step(past, future); },
redo() { return step(future, past); },
get canUndo() { return Boolean(project) && past.length > 0; },
get canRedo() { return Boolean(project) && future.length > 0; },
flush,
get unsaved() { return dirty; },
};
+116
View File
@@ -134,3 +134,119 @@ test("changing a project setting tells whoever draws from it", async () => {
p.setVideo("length", 97);
assert.ok(drew.length > before, "nothing was told the project changed");
});
// --- undo ---------------------------------------------------------------
test("an edit can be taken back, and put back again", async () => {
server();
const p = createProject({});
await p.start();
p.addScene();
const id = p.selectedId;
p.setText(id, "a cat");
p.setText(id, "a cat on a roof");
assert.equal(p.selected.text, "a cat on a roof");
assert.equal(p.undo(), true);
assert.equal(p.selected.text, "a cat");
assert.equal(p.undo(), true);
assert.equal(p.selected.text, "");
assert.equal(p.redo(), true);
assert.equal(p.selected.text, "a cat");
});
test("undo puts back a scene that was removed, and the selection with it", async () => {
server();
const p = createProject({});
await p.start();
p.addScene();
p.addScene();
const [first, second] = p.scenes.map((s) => s.id);
p.select(second);
p.removeScene(second);
assert.equal(p.scenes.length, 1);
p.undo();
assert.equal(p.scenes.length, 2);
assert.ok(p.scenes.some((s) => s.id === second), "the scene came back as a different one");
assert.equal(p.selectedId, second, "the selection did not follow the scene back");
void first;
});
test("a selection that no longer names anything falls back rather than emptying", async () => {
// Undo can remove the scene that is selected. A selection naming nothing
// reads as "no scene" in every panel that draws from it.
server();
const p = createProject({});
await p.start();
p.addScene();
p.addScene();
const added = p.selectedId;
p.undo(); // takes the second scene away again
assert.ok(p.selectedId, "the selection was left naming nothing");
assert.notEqual(p.selectedId, added);
assert.ok(p.scenes.some((s) => s.id === p.selectedId));
});
test("a new edit ends the redo line", async () => {
// Otherwise a redo walks into a version that never followed from what is on
// screen.
server();
const p = createProject({});
await p.start();
p.addScene();
const id = p.selectedId;
p.setText(id, "one");
p.undo();
assert.equal(p.canRedo, true);
p.setText(id, "two");
assert.equal(p.canRedo, false);
assert.equal(p.redo(), false);
});
test("undo with nothing behind it does nothing, and says so", async () => {
server();
const p = createProject({});
await p.start();
assert.equal(p.canUndo, false);
assert.equal(p.undo(), false);
assert.equal(p.redo(), false);
});
test("a project just opened has no past to step into", async () => {
// Undoing across a project switch would replace the open project with a
// version of a DIFFERENT one.
server();
const p = createProject({});
await p.start();
p.addScene();
assert.equal(p.canUndo, true);
await p.newProject("Another");
assert.equal(p.canUndo, false, "undo reached back past the project switch");
});
test("taking an edit back saves it, and tells whoever draws it", async () => {
const { sent } = server();
const drew = [];
const opens = [];
const p = createProject({ onChange: () => drew.push(1), onOpen: () => opens.push(1) });
await p.start();
p.addScene();
p.setText(p.selectedId, "a cat");
await p.flush();
const before = drew.length;
p.undo();
assert.ok(drew.length > before, "nothing was told the project moved");
assert.ok(opens.length > 1, "the controls that follow a project were not put back");
await p.flush();
assert.equal(sent.at(-1).scenes.at(-1).text, "", "the version saved was not the one on screen");
});
+56
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@@ -156,3 +156,59 @@ test("switching projects switches what the run will use, not just what is stored
await openConstructor(page);
await expect(widthBox(page)).toHaveValue("640");
});
test("an edit can be taken back from the menu and from the keyboard", async ({ page }) => {
await page.goto("/funpack/");
await page.waitForFunction(() => window.FunPack !== undefined);
const scenes = () => page.evaluate(() => window.FunPack.project.scenes.length);
const before = await scenes();
await page.getByRole("button", { name: "Edit" }).click();
await page.getByRole("menuitem", { name: "Add scene" }).click();
expect(await scenes()).toBe(before + 1);
await page.getByRole("button", { name: "Edit" }).click();
await page.getByRole("menuitem", { name: "Undo" }).click();
expect(await scenes(), "the menu did not undo").toBe(before);
// And the shortcut anyone reaches for first.
await page.getByRole("button", { name: "Edit" }).click();
await page.getByRole("menuitem", { name: "Add scene" }).click();
expect(await scenes()).toBe(before + 1);
await page.keyboard.press("ControlOrMeta+z");
expect(await scenes(), "the keyboard did not undo").toBe(before);
await page.keyboard.press("ControlOrMeta+Shift+z");
expect(await scenes(), "redo did not put it back").toBe(before + 1);
});
test("Undo is not offered when there is nothing behind it", async ({ page }) => {
// A menu that always offers it teaches people it does nothing.
await page.goto("/funpack/");
await page.waitForFunction(() => window.FunPack !== undefined);
await page.getByRole("button", { name: "Edit" }).click();
await expect(page.getByRole("menuitem", { name: "Undo" })).toBeDisabled();
await page.keyboard.press("Escape");
await page.getByRole("button", { name: "Edit" }).click();
await page.getByRole("menuitem", { name: "Add scene" }).click();
await page.getByRole("button", { name: "Edit" }).click();
await expect(page.getByRole("menuitem", { name: "Undo" })).toBeEnabled();
});
test("typing in a box keeps its own undo", async ({ page }) => {
// Taking the shortcut over inside a field means one keystroke un-typing a
// paragraph instead of a word.
await page.goto("/funpack/");
await page.waitForFunction(() => window.FunPack !== undefined);
const scenes = await page.evaluate(() => window.FunPack.project.scenes.length);
await page.locator(".cx-panel-head").getByRole("button", { name: "Constructor" }).click();
const box = page.locator(".cx-modal textarea").first();
await box.click();
await page.keyboard.press("ControlOrMeta+z");
expect(await page.evaluate(() => window.FunPack.project.scenes.length),
"the project was undone from inside a text box").toBe(scenes);
});